Angeldust2 wrote: Mon Aug 12, 2024 9:28 am
Ah, forgot to mention, I note you choose a very interesting approach regarding determining victory. Did you tweak victory conditions during the game? Anyway, it seemed to work exceptionally well, allowing Germany to still come second, even if totally defeated, which is just historical. How did you determine the bids for each country?
Thanks for following. Let me take these two questions first in reverse order.
How did you determine the bids for each country?
(1) There are 2 csv data files that come with the MWIF installation (ObjAv.csv & ObjHis.csv)
(2) These data files contain ,as a function of turn, the average and historical number of objective cities held by each major power.
(3) Average, as I understand it, are averages generated of a number of WIF game plays.
(4) How and what games I don't know, but I suspect it's something that Harry complied over decades of play from many players.
(5) Historical is the historical number of objective cities held by each major power.
(6) I imported both data sets into EXCEL (plots of both shown below).
(7) At the end of each turn, I provided a table showing the number of objective cities held and the difference between number held and the average of the average & historical.
(8) Since final scoring and victory was determined this turn, turn 36, Jul/Aug 1945, the bids for each major power or Democratic Allied (USA, CW, Free France & Nationalist Chinese) was simply (average + historical)/2 for turn 36 in those two data file.

- 99-MWIF-Obj-Data-Files.png (20.53 KiB) Viewed 1508 times

- 99-Average-objectives-plot.png (48.51 KiB) Viewed 1508 times

- 99-Hstorical-objectives-plot.png (47.65 KiB) Viewed 1508 times
Did you tweak victory conditions during the game?
(9) The link and screen cap below is from a thread I followed over at Board Greeks, World in Flames section.
(10) I was swayed by Bruce's argument about the importance of playing with objectives even if you're playing for fun.
(11) Specifically, that objective cites have been thought through, given a lot of consideration by Harry and his testers over 3 decades of play and 1000's of game (probably).
(12) Well that's the flavor that I got from reading the entire thread linked to below.
(13) As I got into end game I started struggling with focus, not my focus on play, but focus on what strategies the various major powers should now pursue.
(14) Then it struck me, why on earth reinvent the wheel?
(15) Why not leverage the 1000's of games and objective cities given to us?
(16) And that's what I did.
(17) Finally, the reason for lumping the USA, CW, France and Nationalist Chinese together (Democratic Allied) was that the process of liberation would return an objective city captured by one to its original controller.
(18) Two stark examples, (a) the US and CW liberated Shanghai, but when that was returned it was put into the Nationalist Chinese column and (b) liberation of Singapore by the US, returned to CW and put into their column.
What do you consider a "win" for Allies or Axis in a non-bid game

- 99-BGG-Bid.png (393.61 KiB) Viewed 1508 times