Page 162 of 323
RE: WitPTracker AE Release 1.8 Available!
Posted: Thu Feb 02, 2012 7:41 am
by MAARTENR
Great it works again.[:D]
RE: WitPTracker AE Release 1.8 Available!
Posted: Sat Feb 04, 2012 10:04 am
by fcharton
Hi,
In the ship production tab, the HI Cost button at the bottom of the screen gives a ship remaining HI cost. Is it really HI cost, or build point cost, in which case HI cost would be triple that?
For instance, on turn one, CV Junyo, with durability 84 and delay 147, is said to have 12384 remaining HI cost. Shouldn't it be 84*147*3 = 37 044?
Thanks in advance,
Francois
RE: WitPTracker AE Release 1.8 Available!
Posted: Sat Feb 04, 2012 12:47 pm
by Hanzberger
WHOO HOO, GOT IT WORKING, now after switching things around I have a question still.
Does running the game in 64 bit make any difference then 32 bit.
And if so where do my files need to be to run it in 64 bit.
I am running win 7 and there are two program files listed, one program files and the other with (x86) which is which as far as bit??? anyone[&o]
RE: WitPTracker AE Release 1.8 Available!
Posted: Sat Feb 04, 2012 1:43 pm
by Dan Nichols
disregard
RE: WitPTracker AE Release 1.8 Available!
Posted: Sat Feb 04, 2012 1:56 pm
by floydg
ORIGINAL: Dan Nichols
It looks great, any chance you could expand to 3 or 4 aircraft at once?
The way I coded it makes it a pain in the butt to add more aircraft.
RE: WitPTracker AE Release 1.8 Available!
Posted: Sat Feb 04, 2012 1:59 pm
by floydg
ORIGINAL: MAARTENR
Should i waith till next turn?
The first turn never has sigint unless you start loading from turns after the game started.
When you load a turn for day "x", the program looks for sigint for day "x-1". Since the first turn never has sigint, you'll never get it loaded.
So just ignore the warning and move on.[;)]
RE: WitPTracker AE Release 1.8 Available!
Posted: Sat Feb 04, 2012 10:45 pm
by n01487477
ORIGINAL: fcharton
Hi,
In the ship production tab, the HI Cost button at the bottom of the screen gives a ship remaining HI cost. Is it really HI cost, or build point cost, in which case HI cost would be triple that?
For instance, on turn one, CV Junyo, with durability 84 and delay 147, is said to have 12384 remaining HI cost. Shouldn't it be 84*147*3 = 37 044?
Thanks in advance,
Francois
Yeah - not sure how that slipped through all these years; maybe I actually changed it sometime [8|]
I was obviously thinking about Pts and not HI which is Pts * 3 - as you say,...
I'll fix it.

RE: WitPTracker AE Release 1.8 Available!
Posted: Sun Feb 05, 2012 2:36 am
by BigDuke66
Another small fix would be to correct the AF size listed in the Aircraft screen for light bombers.
Manual states(p. 213):
***
Level bombers require an airfield equal to size 4 + (bomb load / 6500) rounded down. So, a B29 requires a size 7 airfield to avoid the penalties.
Light bombers require a starting airfield of 2 rather than 4.
***
No light bomber carries over 6500 so every type can operate from a level 2 Airfield.
RE: WitPTracker AE Release 1.8 Available!
Posted: Sun Feb 05, 2012 3:14 am
by n01487477
ORIGINAL: BigDuke66
Another small fix would be to correct the AF size listed in the Aircraft screen for light bombers.
Manual states(p. 213):
***
Level bombers require an airfield equal to size 4 + (bomb load / 6500) rounded down. So, a B29 requires a size 7 airfield to avoid the penalties.
Light bombers require a starting airfield of 2 rather than 4.
***
No light bomber carries over 6500 so every type can operate from a level 2 Airfield.
Thanks and done ...
RE: WitPTracker AE Release 1.8 Available!
Posted: Sun Feb 05, 2012 2:13 pm
by Ghost99
Tracker help? I get the error Java is not recognized as an internal or external command. I downloaded the files Java and C++

RE: WitPTracker AE Release 1.8 Available!
Posted: Sun Feb 05, 2012 8:06 pm
by n01487477
ORIGINAL: Ghost99
Tracker help? I get the error Java is not recognized as an internal or external command. I downloaded the files Java and C++
Read the support page please.
http://sites.google.com/site/witptracker/support
RE: WitPTracker AE Release 1.8 Available!
Posted: Mon Feb 06, 2012 6:33 am
by BigDuke66
Another small issue, III Philippine Corps got destroyed but shows up under alerts as "LCU reached destination" and coordinates as 0,0.
Not sure but isn't there an reconstruction of destroyed HQ units? Maybe that's why the messages shows up.
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Feb 07, 2012 1:27 am
by floydg
ORIGINAL: BigDuke66
Another small issue, III Philippine Corps got destroyed but shows up under alerts as "LCU reached destination" and coordinates as 0,0.
Not sure but isn't there an reconstruction of destroyed HQ units? Maybe that's why the messages shows up.
Odd one. Can you send me two saves (consecutive turns) and witptracker.properties file so I can see what's going on (
witptracker@gmail.com)?
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Feb 07, 2012 2:04 am
by BigDuke66
Mail send.
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Feb 07, 2012 3:07 pm
by BigDuke66
Arrived?
BTW what is up with the unit names that differ from the in-game names used?
An example would the the "70th Cst AA Rgt" that is named as "70th Field AA Battalion" by the tracker.
And while I'm already rolling, it would be nice to have the reinforcement info for LCUs & airgroups just like the one for ships so it shows the delay and the location of arrival, now only the tooltip on the airgroup screen shows the location and on the LCU screen there is no info where the unit will show up.
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Feb 07, 2012 4:06 pm
by aphrochine
ORIGINAL: BigDuke66
BTW what is up with the unit names that differ from the in-game names used?
An example would the the "70th Cst AA Rgt" that is named as "70th Field AA Battalion" by the tracker.
I noticed that, but suspect it has to do with picking up the rename value, not necessarily the current name.
So on my question. I have installed and used (for a short while) v1.5. After about 6 months of war the load time became unbearable. I go with no map load, but I can process my turn in less time than it takes for tracker to load up.
Is there a way to purge old data so to trim down the load time somewhat??
Would there be other causes, other than the sheer size of the reposited data??
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Feb 07, 2012 7:24 pm
by n01487477
ORIGINAL: aphrochine
ORIGINAL: BigDuke66
BTW what is up with the unit names that differ from the in-game names used?
An example would the the "70th Cst AA Rgt" that is named as "70th Field AA Battalion" by the tracker.
I noticed that, but suspect it has to do with picking up the rename value, not necessarily the current name.
So on my question. I have installed and used (for a short while) v1.5. After about 6 months of war the load time became unbearable. I go with no map load, but I can process my turn in less time than it takes for tracker to load up.
Is there a way to purge old data so to trim down the load time somewhat??
Would there be other causes, other than the sheer size of the reposited data??
Hi -
Sorry you can't purge old data without purging it all ...
I'd suggest deleting all the trackerdb.* files and starting afresh. While Floyd and I would have liked the program to work for the whole war - I think it is unrealistic given the amt of data and the fact this is not a commercial project and would need certain aspects re-written/coded. We will try to make it better over time - but for now I only load about a month worth of data and then start again.
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Feb 07, 2012 8:17 pm
by BigDuke66
I guess at the first the starting time is more or less proportional compared to the data amount but at what point(if there is one) does the starting time raise unproportional compared to the data amount?
Especially considering the recommended setting max setting of -Xms512m -Xmx768m.
I'm now on the 14th February 42 and have all turns loaded and loading time today was 55 seconds what looks good to me.
RE: WitPTracker AE Release 1.8 Available!
Posted: Tue Feb 07, 2012 8:26 pm
by aphrochine
My use of tracker slowed down around July of '42, and ceased altogether about Aug '42 with load times probably around 15-18 mins on average (and my rig is no chump). Now that I'm in '43, I (AFB) need some additional help keeping up on all my reinforcements and other infos. So I need to re employ Tracker.
Thanks for the help, n01487477!!
RE: WitPTracker AE Release 1.8 Available!
Posted: Wed Feb 08, 2012 10:16 pm
by Ghost99
Well I read the support page as you suggested. It did not seem to help my problem. I downloaded the tracker exe file and I get an error that "this executable was created with an evaluation version of exe4j."