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RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 4:31 pm
by Orm
The Allied anti aircraft fire reduce the Axis bomber strength with two points.
How will Axis apply their 4 remaining surprise points?

RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 4:34 pm
by Mayhemizer_slith
Axis place first D on CP and use 3 points to target next D on CA Edinburgh.
Axis stay for more.
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 4:42 pm
by Orm
A CW cruiser is damaged and a convoy is destroyed.

Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 4:55 pm
by Orm
Axis finds with yet another one rolled. Which box will Axis include?

Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 5:01 pm
by Mayhemizer_slith
Am I right if I plan to do this:
Choose only box 3, Axis have 8 surprise points.
Fly Bf110 as fighter, 2 bombers attacks.
6 points reduces AA fire to no effect.
2 points to increase damage up to X D 2A.
X on BB Ramillies.
Edit: A to French BB (or French CA if BB is aborted or damaged).
Edit2: result seems to be the same if 3 bombers attacks and all points are used to reduce AA.
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 5:08 pm
by Mayhemizer_slith
Note my edit: A to French BB (or French CA if BB is aborted or damaged).
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 5:22 pm
by Orm
After reducing the AA fire to nothing there are 4 surprise points left.

Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 5:27 pm
by Mayhemizer_slith
OK, X on BB Ramillies and let's see what is left when Axis can place second D.
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 5:29 pm
by Mayhemizer_slith
I see, NAA was 9, not 12 as I remembered.
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 5:33 pm
by Orm
Two British battleships are damaged.

Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 5:33 pm
by Mayhemizer_slith
D on French BB.
Axis stay.
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 5:51 pm
by Orm
The French battleship is aborted.

Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 6:04 pm
by Mayhemizer_slith
Good night.
I have to quit now and wake up early tomorrow.
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 6:06 pm
by Orm
Axis rolls a two and Allies rolls a one. Axis has 1 surprise point.
It is a naval air combat.
Is the FTR a bomber or a fighter?

Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 6:07 pm
by Orm
Good night.
Have a good night.
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 6:09 pm
by Mayhemizer_slith
Bf110 is a front bomber, follow by Erone and Gabbiano.
Bombers are cleared through starting from Gabbiano.
Unfortunately it is getting late here and I have to quit from today.
RE: 4 player E-mail: A
Posted: Sun Dec 11, 2016 6:13 pm
by warspite1
[X(]
RE: 4 player E-mail: A
Posted: Mon Dec 12, 2016 3:10 am
by Mayhemizer_slith
ORIGINAL: warspite1
[X(]
AllenK may have the same respond, but because he is happy [;)]
RE: 4 player E-mail: A
Posted: Wed Dec 14, 2016 4:40 pm
by Mayhemizer_slith
I got interested how much each side lost BP's during each impulse and how much they had production. It turned out impossible to count afterwards. I promise I will count them when I start next game. I have seen people doing it here.
RE: 4 player E-mail: A
Posted: Thu Dec 15, 2016 4:55 pm
by Orm
Recreated the naval combat and changed the result so the British pilot was saved. Thereby there is no BP remaining to be compensated to CW.
Italy has 1 BP left to be compensated,
USSR has several that should be converted into naval builds.