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RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 4:57 pm
by Orm
The main reason for recreating the naval combat rounds was because the game couldn't be saved where we left it. So since I needed to recreate it I could fix the pilot compensation at the same time.

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:08 pm
by Mayhemizer_slith
Sounds smart [:)]

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:11 pm
by Orm
The air combat begins with a Allied roll of 6 (AA) and the German fighter is aborted. Where does it land?

Image
Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:13 pm
by Mayhemizer_slith
Port of Cadiz, thanks.

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:18 pm
by Orm
Alas, the departing German fighter lands a devastating blow before it departs.

Will Germany destroy the fighter or the naval bomber?

And will Axis stay for another round?

Image
Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:19 pm
by Mayhemizer_slith
Fighter, thank you.

Axis stay for more.

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:33 pm
by Orm
The air combat ended after yet another Axis success.

Image
Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:34 pm
by Mayhemizer_slith
Axis luck seems to continue.

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:40 pm
by Orm
How will the AA fire be applied?

Image
Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:42 pm
by Mayhemizer_slith
Abort Bf110 to Cadiz, thanks.

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:51 pm
by Orm
How will Italy place the result?

Image
Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 5:54 pm
by Mayhemizer_slith
X on French CA Colbert and later A on CA London or CA Liverpool (not on London if Allies place D on London).

Axis stay for more.

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 6:04 pm
by Orm
The French cruiser is damaged.

Image
Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 6:06 pm
by Orm
ORIGINAL: Mayhemizer

Axis luck seems to continue.
One thing that especially annoys me is that it is usually bad to get 5 points in AA fire.

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 6:07 pm
by Orm
Does Italy remain in the sea area?

Image
Picture from May/Jun '41 Impulse #5 (Allied) - Naval Combat

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 6:08 pm
by Mayhemizer_slith
Italy stays to the end.

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 6:19 pm
by Orm
May/Jun '41
Impulse #5 (Allied)

The Allied morale breaks and they abort the sea area. [X(] [:(]

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 6:22 pm
by Mayhemizer_slith
Finally. Almost a year too late what I hoped in the first place...

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 6:24 pm
by Orm
RAF tries to improve their morale by night bombing Lille.

Will the German fighters fly at night and intercept the bombers?

Image
Picture from May/Jun '41 Impulse #5 (Allied) - Strategic Bombing

RE: 4 player E-mail: A

Posted: Thu Dec 15, 2016 6:25 pm
by Mayhemizer_slith
Yes please.