Page 18 of 103
RE: Admiral's Edition Air War Thread
Posted: Thu Dec 13, 2007 4:08 pm
by timtom
ORIGINAL: Norm3
Is there a cap on total number of pilots as in WITP? I think it was 20,000 initially and one upgrade improved that to 30,000. Just wondering because if so many new air units are being added, won't that affect the cap on pilots?
Some new units are in, some old ones are out. With withdrawal, overall unit availability/month will drop.
RE: Admiral's Edition Air War Thread
Posted: Thu Dec 13, 2007 5:04 pm
by Brady
Blimp's, so the Large fixed Blimp bases like Tillamook, are they in game?
Link for Tillamook NAS:
http://www.nastillamook.org/
RE: Admiral's Edition Air War Thread
Posted: Fri Dec 14, 2007 4:00 am
by jcjordan
Will the different countries have the correct ranks for pilot pools ie RN will have either RM or naval ranks for air units instead of RAF & Can will use RAF rankings instead of what looked to be US ranks? Will some of the lower RAF ranks now be available like Flt Sgt? Will the Brit/CW naval air units have their own pools separate from land units?
RE: Admiral's Edition Air War Thread
Posted: Fri Dec 14, 2007 4:12 am
by timtom
ORIGINAL: Brady
Blimp's, so the Large fixed Blimp bases like Tillamook, are they in game?
That's the sort.
ORIGINAL: jcjordan
Will the different countries have the correct ranks for pilot pools ie RN will have either RM or naval ranks for air units instead of RAF & Can will use RAF rankings instead of what looked to be US ranks? Will some of the lower RAF ranks now be available like Flt Sgt? Will the Brit/CW naval air units have their own pools separate from land units?
ORIGINAL: timtom
Please direct questions pertaining the OOB of carrier- and other shipbased aviation to the Navy Team. I won't repeat this. For at least the next 24 hours.
What took you so long!
Michael and I conspired to sneak in F/Sgt's. Nobody tell the Elf.
Aircraft Fragments
Posted: Fri Dec 14, 2007 7:59 pm
by siRkid
Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
RE: Single ship TF
Posted: Sat Dec 15, 2007 2:22 am
by ny59giants
Will bombers of various types go after single ship TF's??
I have a House Rule that after 1/1/42 that there needs to be 2 ships per TF as many single ships are ignored by LBA currently.
RE: Admiral's Edition Air War Thread
Posted: Sat Dec 15, 2007 8:16 am
by fabertong
ORIGINAL: TheElf
OTS. Kamikazes have not been touched. Read some AAR's later in the war, they work. One thing we did that may help is alter AAA so that during attacks only AAA in the quadrant being approached may fire.
As a late war Japanese player.....I'm not sure Kamikazis do work......the only way to get through the cap is to fly them higher than the Allied aircraft can fly(gamey, yes I know).........but you can't fly over Corairs/Mustangs.......so the Allies can cover an Invasion force with LRCAP from land bases no hits will be achieved....this has happened again and again in my game with Speedy........what we need is to be able to fly Kami's at normal alt.....with some chance of getting through to at least have a run on the shipping..........
RE: Admiral's Edition Air War Thread
Posted: Sat Dec 15, 2007 9:35 am
by Speedysteve
Agree 100% with Faber. We're upto 2/45 and as Faber says with the CAP model as is there is no way to get through 100's of Hellcats/Corsairs = must use Zeke/George's ABOVE the max altitude of Hellcat/Corsair = Allies reponse is to LRCAP with Lightning/Mustang.
For example on 30th January 1945 61 x Kamikazi were shot down by 34 x Lightning/Mustang and not 1 got through the CAP.
If you would like more info/details on this stuff just ask.
RE: Admiral's Edition Air War Thread
Posted: Sat Dec 15, 2007 9:54 am
by Sonny II
They also attack bases - with no effect.[:@]
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 10:36 am
by Reg
ORIGINAL: Kid
Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)
RE: Admiral's Edition Air War Thread
Posted: Sat Dec 15, 2007 11:00 am
by TheElf
ORIGINAL: fabertong
ORIGINAL: TheElf
OTS. Kamikazes have not been touched. Read some AAR's later in the war, they work. One thing we did that may help is alter AAA so that during attacks only AAA in the quadrant being approached may fire.
As a late war Japanese player.....I'm not sure Kamikazis do work......the only way to get through the cap is to fly them higher than the Allied aircraft can fly(gamey, yes I know).........but you can't fly over Corairs/Mustangs.......so the Allies can cover an Invasion force with LRCAP from land bases no hits will be achieved....this has happened again and again in my game with Speedy........what we need is to be able to fly Kami's at normal alt.....with some chance of getting through to at least have a run on the shipping..........
CAP has been significantly altered from what you are likely playing with. This has not been tested yet.
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 12:15 pm
by siRkid
ORIGINAL: Reg
ORIGINAL: Kid
Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)
You know what I don't get? I've been asking for this since the Alfa testing of WitP and for some reason it appears impossible to do.[&:]
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 12:35 pm
by Mike Scholl
ORIGINAL: Kid
ORIGINAL: Reg
ORIGINAL: Kid
Will we be able to destroy aircraft fragments? Something like what was done for the LCUs? Sometimes a fragment from a carrier group will make it to a land base after its carrier is sunk. These units cannot combine with any other unit and they never grow. I would like to be able to destroy them. Also, sometimes you evac a base and have to leave behind some damaged aircraft. These aircraft never repair and the parent Sq can never reach its full strength. These fragments sit there until the enemy takes that base. I can think of other reasons I would want to destroy fragments but this it too long already.
It's even worse when the parent upgrades and the fragment doesn't (when it's too far away from base...)
You know what I don't get? I've been asking for this since the Alfa testing of WitP and for some reason it appears impossible to do.[&:]
And for this I will wager you can thank
2by3 and it's silly "
hardcoding" of so much of the game... Short of a total re-write of the code, some things are just going to remain "unfixable".
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 4:05 pm
by Brady
Baloon Bomb's: The only thing these devices managed to do was tie down a number of Fighter squadrons in the US for a perioud of time, is this acounted for in game?
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 4:11 pm
by TR Shrum
Elf,
For those of us who like modding, will more slots be provided for CV capable aircraft? Thus allowing for a further division of AC models and "never where" AC. F5U, F5F, FH1, FH2, AD1, etc., etc.
Thanks
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 4:30 pm
by Captain Cruft
CV capable is not determined by slot anymore, it is a flag in the database. So you can apply it to as many aircraft as you like.
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 4:38 pm
by Dixie
Is there still the block on British and Dutch units upgrading before 5/42 for the Brits and whenever the Dutch upgrade?
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 5:36 pm
by langley
Will 25 Squadron RAAF start the war with the Buffalo mk I?
MJT
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 7:28 pm
by timtom
ORIGINAL: langley
Will 25 Squadron RAAF start the war with the Buffalo mk I?
MJT
They will get the benefit of the diverted ML-KNIL B-449D's later on.
RE: Aircraft Fragments
Posted: Sat Dec 15, 2007 7:33 pm
by Brady
I gues when they say go to the "source" thats what they mean[:)]