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RE: [REL] TRSE Star Trek Mod v1.5
Posted: Wed Feb 15, 2012 3:10 am
by ehsumrell1
ORIGINAL: Igard
Hang in there Tophat and everyone else. I've finished the Ferengi.
Dang.....I'd better watch my stores of
Gold-Pressed Latinum now
AS WELL AS my stash
of Romulan Ale.....
(Heads back into the Briar Patch Nebula to enhance security measures against 'Android' incursions}
[:D]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Wed Feb 15, 2012 1:43 pm
by Data
"I've finished the Ferengi"? Now that is ominous [:)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Wed Feb 15, 2012 2:03 pm
by Caesar_Augustus
Oh, oh, beware everybody! An Igard-quality, indeed, "legendary", class Star Trek Mod is closer and closer... [&o]
Hmmm... the waiting is a trial in patience! [;)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Feb 20, 2012 3:03 pm
by tjhkkr
ORIGINAL: Data
"I've finished the Ferengi"? Now that is ominous [:)]
Just as long as she does not mod Luxuana Troi... talk about evil music and planets blowing up... [:)]
I still have


GULP 124 images to finish...
I probably will not use all of them or convert all of them to PNG files... but those are the ones I at least MIGHT want to add.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Feb 26, 2012 4:18 pm
by Tophat1815
Just one screenshot..........[;)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Feb 26, 2012 4:53 pm
by ehsumrell1
Tophat....
because you've been so patient, just for you!
(This is not directly from Igard's lab on Romulus. I have been testing designs in the
Briar Patch Nebula for him though. I'm sure he's currently busy and doesn't mind this
little peek!)

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Feb 26, 2012 7:19 pm
by Igard
Here's an interesting one. This is only possible with the optional 'Total Conversion' patch that will be released with the mod.
Again, apologies this is taking so long. Haven't got near it this weekend. I'll maybe get more done during the week, but it'll only be a few more sessions before it's ready for release. [:)]

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Feb 26, 2012 9:59 pm
by Tophat1815
Great job gentlemen!
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Feb 27, 2012 2:49 am
by tjhkkr
Well dog gone it! [&:]
I was going to surprise you guys with an animated Crystaline entity for the monsters section, but you beat me to it...
Okay, now that I am done crying about that...
Nice work!
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Feb 27, 2012 4:01 am
by ehsumrell1
Remember TJ, just like in true Star Trek lore....when the Romulans are away for
too long.....they come back strong...
and usually with something remarkable!
....or as the HAL computer asked in the movie 2001:
"What is going to happen Dave?"
....and Dave answers:
"
Something wonderful!"

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Feb 27, 2012 1:16 pm
by Igard
TJ, I'd really like to see what you've come up with for that Crystalline Entity. I'm not completely happy with the animation on mine. Also the game appears to do a bit of blurring on the image whenever it starts moving.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Feb 27, 2012 2:05 pm
by Shark7
ORIGINAL: ehsumrell1
Remember TJ, just like in true Star Trek lore....when the Romulans are away for
too long.....they come back strong...
and usually with something remarkable!
....or as the HAL computer asked in the movie 2001:
"What is going to happen Dave?"
....and Dave answers:
"
Something wonderful!"
So long as it isn't...
'Daisy, Daisy....' [:D]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Feb 27, 2012 3:40 pm
by tjhkkr
I am at the Rectory, and will not get home until Friday, but I will forward it to you then...

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Tue Feb 28, 2012 7:34 pm
by Tophat1815
Your so close Igard,it'd be interesting to do an AAR based on the trek mod.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Tue Feb 28, 2012 11:11 pm
by Igard
Tj, thanks mate!
Tophat, more incentive for me to finish it quick![:D]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Mar 03, 2012 10:50 pm
by Tophat1815
Now don't go custom ship happy.............[:D] Though ...no,no,no.must not put time consuming ideas into your mind.....[;)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 04, 2012 3:42 am
by AminMaalouf
I hope there's a Legend version over time.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 04, 2012 3:13 pm
by Igard
Tophat, maybe you guys can make some custom designs after I release this? [;)]
Amin, thanks for your patience. I'm getting very close now. The mod will be released in a more or less finshed state. I'll then add to it with new characters and custom ship designs as well as tweaking balance and victory conditions.
I've got around 150 character images done at this point. I have some generic imgaes to flesh out the characters for all the major races. I lost count of how many characters, both generic and canonical personalities at 1000. Probably a couple of thousand now I think.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 04, 2012 3:48 pm
by Igard
Here's a character some of you won't recognise. President Amitra was in office at the beginning of Star Trek: The Next Generation according to non-canon references.
She was responsible for the creation of teh demilitarized zone on the Cardassian border and the subsiquent relocation of Federation colonists from the DMZ.
http://memory-beta.wikia.com/wiki/Amitra
So, not the best President in my opinion.
There is no image of her or her species, though I was able to gather they have blue skin.
I modified this image, I think she is from Space:1999.
Also, note some of the 'generic' characters here. Operative Conelly is a section 31 intelligence agent. Ensign Sutherland is a Starfleet intelligence agent. Both have characteristics to match their type of employment. [;)]

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 04, 2012 4:36 pm
by Caesar_Augustus
Goodness, Igard! Impressive... most impressive! [&o]