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RE: Screenshot of the day...
Posted: Fri Jan 07, 2011 4:01 pm
by Enigma6584
That looks wonderful! That grass really makes a difference in immersion if I may say so.
RE: Screenshot of the day...
Posted: Fri Jan 07, 2011 6:04 pm
by WilliePete
ORIGINAL: RedCharlie65
That looks wonderful! That grass really makes a difference in immersion if I may say so.
I agree! Is grass a permanent feature in the game?
RE: Screenshot of the day...
Posted: Fri Jan 07, 2011 7:03 pm
by rickier65
ORIGINAL: WilliePete
ORIGINAL: RedCharlie65
That looks wonderful! That grass really makes a difference in immersion if I may say so.
I agree! Is grass a permanent feature in the game?
Yep! Stridor just added this feature this morning and as you can see, some folks jumped on it right away. It's added to each map by the map designer when he makes a map.
Thanks
rick
RE: Screenshot of the day...
Posted: Fri Jan 07, 2011 7:34 pm
by lancer
G'day,
Full marks for the grass. It elbows the graphics up into a higher plane. Really good.
Is this something you can easily add yourself via the editor?
Cheers,
Lancer
RE: Screenshot of the day...
Posted: Sat Jan 08, 2011 7:36 pm
by heinrich55
Excellent. I agree with the others. That grass looked very sharp. Nice addition.
Heinrich55
RE: Screenshot of the day...
Posted: Sat Jan 08, 2011 7:43 pm
by junk2drive
I finally got to see it today. If you like using the Commander view it is pretty cool to give your tank a move order and view the grass and flowers as you move along.
RE: Screenshot of the day...
Posted: Sun Jan 09, 2011 3:46 am
by Enigma6584
ORIGINAL: junk2drive
I finally got to see it today. If you like using the Commander view it is pretty cool to give your tank a move order and view the grass and flowers as you move along.
There is a "commander view" in the game? I didn't know that. That is one cool feature.[&o]
RE: Screenshot of the day...
Posted: Sun Jan 09, 2011 6:52 am
by Stridor
Uhmm Schultz, how fast can you reload?

RE: Screenshot of the day...
Posted: Sun Jan 09, 2011 5:15 pm
by WilliePete
badazz shot!
RE: Screenshot of the day...
Posted: Sun Jan 09, 2011 5:33 pm
by junk2drive
This is what is taking so long. Now. Before it was other stuff.
RE: Screenshot of the day...
Posted: Sun Jan 09, 2011 6:48 pm
by benpark
I'm on the last stages of refining the way the grass and underbrush looks. Home stretch.

RE: Screenshot of the day...
Posted: Sun Jan 09, 2011 10:48 pm
by Stridor
Like how the lead 34 knocked down the tree
S.
RE: Screenshot of the day...
Posted: Sun Jan 09, 2011 10:52 pm
by Richie61
This update is looking SWEET [&o]
RE: Screenshot of the day...
Posted: Sun Jan 09, 2011 11:51 pm
by heinrich55
The screenshots look excellent. I am very pleased with the progress. This is well worth waiting for.
Heinrich55
RE: Screenshot of the day...
Posted: Wed Jan 12, 2011 2:18 pm
by JMass
Just finished to improve the Pzkpfw III Ausf G, the first thing you can see is the old suspension system (narrow tracks, different drive sprocket and idler) and the lack of the additional armor on the front hull. I am testing the decal system so the SS could be not so nice that those above.

RE: Screenshot of the day...
Posted: Wed Jan 12, 2011 3:19 pm
by Mad Russian
Here's a rare shot of the just how close you can get in PCO.
Brothers in Arms!
Or a fight to the Death!
Here one of my squads is trying to take a building that one of Von Staudt's HMG's is defending. At the moment we are negotiating tenants rights.
Good Hunting.
MR

RE: Screenshot of the day...
Posted: Wed Jan 12, 2011 7:05 pm
by Enigma6584
This is looking better and better. You guys are doing great. I am getting my cash out now...whenever you are ready.[:)]
RE: Screenshot of the day...
Posted: Wed Jan 12, 2011 8:33 pm
by Ratzki
Hey MR, how long would you figure it takes to turn out a decent 2kmx2km map from scratch? I have watched the 2 part videos but am wondering what you think that you spend in time on a typical map of this size.
By the way, everything is looking splendid.
RE: Screenshot of the day...
Posted: Thu Jan 13, 2011 3:06 am
by Mad Russian
ORIGINAL: Ratzki
Hey MR, how long would you figure it takes to turn out a decent 2kmx2km map from scratch? I have watched the 2 part videos but am wondering what you think that you spend in time on a typical map of this size.
By the way, everything is looking splendid.
It takes longer to locate the location you want to put in your map in the Google Earth locator window in Map Maker. Once you find the ground you want on your map it takes less than 10 minutes total to import both the height and terrain maps into MM and combine them into your map.
Now, having said that, you can spend DAYS fixing your map up with all the little bells and whistles....not that I know anybody that's done that....
One interesting thing, that most of us have tried at one time or another, is to make your own neighborhood.
From start to finish on a 2km map with normal amounts of terrain but not many buildings, they take the most time, I probably put a 2km map together and be mostly finished with it in 20 hours or less. Two lane roads cost me alot of time because I hand make the wheel tracks and the inner space.
Buildings will be time consuming for newer builders. There are certain rules that you have to pay attention to when putting buildings on the map. Single trees as well. There are certain settings that you make sure are in place. After you redo a map with about 200 trees on it you learn. Or have a tank drive through one of your buildings. Which wouldn't have been so bad but it was my opponents tank that drove through one of MY buildings.
By your 3rd map you will be making medium detailed 2k maps without lots of roads or buildings in 20 hours or less. Of course you can make these maps as detailed as you like and then the time just seems to fly by.
Good Hunting.
MR
RE: Screenshot of the day...
Posted: Thu Jan 13, 2011 3:32 am
by Mobius
Trees and houses are pretty quick. Lining up RR tracks and power lines is a bit of work, especially on those large 2km maps.
As MR said finding the exact right spot can also take some time. I've had to redo several maps as the area I was doing turned out the be the wrong spot the more I researched the scenario. There are 3 Kolomak maps because I hit the wrong spot the first two times and they were pretty nice looking maps. They all can be used for random battles as they represent the general area west of Kharkov.