RE: Blizzard!
Posted: Thu Jul 07, 2011 11:20 pm
I've asked Joel if he could ask Gary about it.
What's your Strategy?
https://forums.matrixgames.com:443/
I still like Cav Corps, but slightly less now, if they actually consume the Vehicles they are supposed to.
ORIGINAL: Mehring
I still like Cav Corps, but slightly less now, if they actually consume the Vehicles they are supposed to.
I'm going the opposite way there. If I was always a bit luke warm on them, a look at the wins league table in my pbem of Sept 42 was an eye opener. It shows them to occupy most of the top 10-15 positions in number of wins for all combat units. Put as a percentage of total units, those 10-15 cavalry corps are all I've got. Phenomenal performance and worth every vehicle they need in my view. No wonder they're all Guards. I'll build a whole lot more next game.
ORIGINAL: ComradeP
Maybe the editor treats the cavalry squads as motorized squads, that's a possibility, but I'm waiting on the official answer.
The units are possibly a little bit too good.

ORIGINAL: Q-Ball
3/26/42: Pre-Mud Assessment:
Tarhunnas is somewhere on a boat in the Baltic at the moment, so a couple days break in the action. This AAR will pick up for a few days, before STAVKA HQ relocates to a remote Dacha for summer vacation at the end of the July.
ORIGINAL: hfarrish
Q-Ball -
Why do you expect the push between the Crimea and Stalino? Other than cutting the rail link it really wouldn't accomplish that much since it's not like your Crimean front would be isolated, and then he would have to guard two sides of a narrow line between your forces, which would then become a headache of a potential encirclement.
Granted, I'm more of a Soviet guy but if I were him I would focus everything on that Kursk blow (granted, I can't see your northern front so not sure if there are some opportunities there) rather than risk spreading out for two offensives and failing at both. In fact, more likely is that he'll just pick the weakest spot in your line and try to create an opportunity. He's too savvy to think you won't be prepared for the Kursk assault.
Yes, I noticed the same, also sometimes inf AT. As far as arty goes, the light howitzer brigades in my game filled with 76mm which peeved a bit, even thoug my arms pool is now building. Would like to know why too.One thing I have noticed; Rifle Divisions on REFIT flesh out pretty quickly in most things, EXCEPT light mortars and MGs. These take awhile. Why are these seemingly the last to get added? Most of my Guards Rifle units are just waiting for those items to be at 100%.
ORIGINAL: Q-Ball
One thing I have noticed; Rifle Divisions on REFIT flesh out pretty quickly in most things, EXCEPT light mortars and MGs. These take awhile. Why are these seemingly the last to get added? Most of my Guards Rifle units are just waiting for those items to be at 100%.

ORIGINAL: Bletchley_Geek
ORIGINAL: Q-Ball
One thing I have noticed; Rifle Divisions on REFIT flesh out pretty quickly in most things, EXCEPT light mortars and MGs. These take awhile. Why are these seemingly the last to get added? Most of my Guards Rifle units are just waiting for those items to be at 100%.
These two are probably the two most common element types in your TOE's. Ground elements are produced by requests from units below their prescribed TOEs. Then Armaments and Manpower are allocated to satisfy all "production requests" - so if there are many requests it's all too easy that everyone receives very little. Alternating Refit/Ready modes for units training in your rear should speed up the process. But you have to remember each turn to do that - of course.