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RE: Laugh n a 1/2 - No Manstein63
Posted: Wed Jul 17, 2013 5:31 am
by terje439
ORIGINAL: Blubel
The Tiger SUs will have a cv of 3 each, the panzerjäger probably 2. So the division itself is probably 10, maybe 12.
On a different note, why aren't you using your Tigers more? As you have an entire division of them on the pool, they should participate more in attacks. I don't see Sean bracking that fort.
Well, if he DOES take that hex, my entire game is done for. But I agree, I should attack more with them, but for now I have to keep a few vital hexes [;)]
Terje
RE: Laugh n a 1/2 - No Manstein63
Posted: Wed Jul 17, 2013 6:16 am
by terje439
Turn 116 aka One turn too late
Overall
Auch...
One thing is sure, I cannot take a lot of turns like this...We run as fast as we can, while telling some Rumanians that there are free kittens, ponies, cake and whatnot in some of the front cities. I need to make the next line, which sadly is not completed yet, and I need mud!!!
49 USSR attacks resulted in 17 helds, 26 retreats, 1 rout, 2 shatter and 3 surrenders, while our 11 attacks gave a result of 2 helds, 7 retreats and 2 routs.
Losses
USSR : ??.000 troops, ??? guns, ??? AFVs, ??? AC.
Axis : ??.000 troops, ??? guns, ??? AFVs, ??? AC.
Ridiculus...
Axis units lost
The Wiking SS PanzerGrenadier Division, the 292nf Infantry Division, 2nd Lehr Pioneer Battalion, 3/31st SP Flak Company, 4/46th Flak Company, 2 Fortified Zones were all destroyed by the enemy.
Axis units isolated at end of turn
1 Mountain Division, 7 Rifle Divisions and 2 Panzer Divisions.
Axis units that might be cut off during USSR turn
4 Infantry Divisions
Partisans
We take out 10 of a total of 12.
German Pools
Manpower : 54.245
Vehicles : 263.423
Armaments : 378.423
Hiwi : 909

RE: Laugh n a 1/2 - No Manstein63
Posted: Wed Jul 17, 2013 7:01 am
by bigbaba
oh my...so fast can the situation change from stable to chaos.
the offensive in the center was masterful executed.
RE: Laugh n a 1/2 - No Manstein63
Posted: Wed Jul 17, 2013 7:18 am
by terje439
ORIGINAL: bigbaba
oh my...so fast can the situation change from stable to chaos.
the offensive in the center was masterful executed.
Indeed to both [:D]
I think I might be able to stabilize things again, but gee that came out of nowhere...Kudos to Sean for this.
Terje
RE: Laugh n a 1/2 - No Manstein63
Posted: Wed Jul 17, 2013 7:23 am
by bigbaba
you did fly recon missions over the area before the horde attacked terje?
i just wonder how he was able to hide his mechanized monster under your nose so secretly.
RE: Laugh n a 1/2 - No Manstein63
Posted: Wed Jul 17, 2013 9:15 am
by terje439
ORIGINAL: bigbaba
you did fly recon missions over the area before the horde attacked terje?
i just wonder how he was able to hide his mechanized monster under your nose so secretly.
I did, however there were some units I was unable to spot properly. Guess those were what hit me

RE: Laugh n a 1/2 - No Manstein63
Posted: Wed Jul 17, 2013 10:30 am
by Walloc
ORIGINAL: terje439
*edited* seems I was wrong. My units keep their morale reasonable well, if it is better than before I do not know.
Terje
Hi Terje,
Thx for the commanders report. Could u show the top part aka highest moral ones too please?
Only a hand full below 68 isnt bad, not ill make any verdict but u do seem to keep moral reasonbly high here.
Kind regards,
Rasmus
RE: Laugh n a 1/2 - No Manstein63
Posted: Wed Jul 17, 2013 11:31 am
by terje439
will do next turn. Had one unit on 99
Terje
RE: Laugh n a 1/2 - No Manstein63
Posted: Fri Jul 19, 2013 11:31 am
by terje439
Turn 117 aka Auch that hurt!
Disclaimer
Had another screenie taken, but forgot about it and retook the one Walloc asked for.
Overall
Well. We are back at a new line, but it was costly for sure. And tbh, I do not know if it will hold...It will be gone for sure when winter comes, since crossing a completely open, frozen river gives the defenders no benefits... [;)]
11 helds, 15 retreats, 1 rout and 4 surrenders makes a total of 31 USSR attacks this turn. We made 6 attacks this turn, 5 against the same hex (to extract 3 panzer divisions), for a result of 4 helds and 2 retreats.
Losses
USSR : 57.000 troops, 387 guns, 271 AFVs, 390 AC.
Axis : 136.000 troops, 1.393 guns, 325 AFVs, 119 AC.
I do not really trust these anymore, but here they are nonetheless.
Axis units lost
16th Panzer Division, 5th Panzer Division, 11th Infantry Division, 371st Infantry Division, 95th Infantry Division, 294th Infantry Division, 6th Infantry Division, 134th Infantry Division, 31st Infantry Division, 5th Mountain Division, 611th SP Light Flak Battalion, 751st Pioneer Battalion, 743rd Pioneer Battalion, 754th Pioneer Battalion, 9th Machine Gun Battalion, 5/46th SP Flak Company, 704th SP Infantry Gun Company.
Axis units disbanded
1 FBD, 37 Fortified Zones.
Partisans
We take out all 11.
German Pools
Manpower : 37.669
Vehicles : 261.360
Armaments : 313.540
Hiwi : 8.236

RE: Laugh n a 1/2 - No Manstein63
Posted: Fri Jul 19, 2013 6:48 pm
by Walloc
Thx Terje,
Rasmus
RE: Laugh n a 1/2 - No Manstein63
Posted: Sat Jul 20, 2013 5:16 am
by terje439
ORIGINAL: Walloc
Thx Terje,
Rasmus
Keep in mind though, that the 46th Pz Corps was responsible for AGCr, and were stationed in a lvl 3 fort, stacked 3 units together, and then went out to attack sole units that were not dug in, so they had a very easy time where they were not attacked, and got to make easy attacks themselves.
Terje
RE: Laugh n a 1/2 - No Manstein63
Posted: Sat Jul 20, 2013 6:23 am
by terje439
Turn 118
Overall
Good news or bad news first is "always" the question. Here you WILL get the good ones first [:D]. MUD, sweet sweet mud in the central zone!!! The bad news can be read in the pools section below...
With mud arriving, we keep moving our units back to the new line, reassign them so that our line does not look like it has been painted by a blind man, and we keep disbanding forts as proper units arrive to take their place.
The USSR managed 8 attacks, causing 3 helds, 3 retreats and 2 surrenders. We make no attacks.
Losses
Right. Let us say 10.000.000 USSR troops lost, just for the sense of my morale. Any guess is as good as the report...
Axis units lost
112th Infantry Division, 342nd Infantry Division, 79th Infantry Division, 35th Infantry Division, 1st Rumanian Infantry Division, 8th Rumanian Infantry Division.
The Rumanians were left behind in some of the cities to simply soak up one USSR turn.
Axis units disbanded
29 Fortified Zones. The 2nd Panzer Army withdraws.
Partisans
We take out 7 of a total of 11. Of the remaining 4, 3 are located in empty, soon to be USSR territory.
German Pools
Manpower : 16.717
Vehicles : 251.660
Armaments : 297.175
Hiwi : 2.909
Seems I will have to make use of Pelton's HQ disbanding rampage. That scares the bejeezus out of me. I know Pelton has done so to great success, but let us face it, a lot of stuff has been done successfully by others before, and it would still freak me out;
-being launched into space
-grab a black mamba by its tail
-drive on the left side of the road
-swim the English Channel (to mention a few)
and ofc;
-disband all corps HQs....

RE: Laugh n a 1/2 - No Manstein63
Posted: Sat Jul 20, 2013 6:31 am
by Walloc
Hi Terje,
i find nothing particular unusual in the above picture. SS divs and GD with 99 moral is seen before. Now ur game didnt as i can tell update to 1.07.06 until well into 42 so that ofc sorta removes the "days of ez moral farming". By mid 42 under old rules it was far from impossible to get to 50 with the most of the rusian army.
I was think ur game might be interresting since neither sides has any moral advantages. It seem most new games to start with some sorta moral bonus for german and the opposite for russian. Not that i cant understand it but no one really knows how that scews moral gaining compared to the days before such.
As the patch was introduced so late in game the most interesting in ur case would prolly be following 5 or so pz divs(moral 80ies) that u use in counter attacks and follow their moral/win/loss ratio from turn to turn, if u keep having the succes rate u had until a few turns ago in counter attacks. That should give alot of oppertunities for moral farming giving some indication if indeed moral gains go faster now than previous.
Kind regards,
Rasmus
RE: Laugh n a 1/2 - No Manstein63
Posted: Sat Jul 20, 2013 6:40 am
by terje439
Well, the problem with that as I see it, is that I will attack with my panzers (as long as I see it as a plausible retreat or better), then pull them back. That means that they will never get a real hit to their morale, so it should stay high all along no matter.
I think what I need to try to do, is to find an inf div that is on the line, and takes a few hits, and use that (with support from other units ofc) to make successful attacks, and record that Inf Div's morale.
Terje
RE: Laugh n a 1/2 - No Manstein63
Posted: Sat Jul 20, 2013 1:50 pm
by terje439
Turn 119
Overall
After discussing with myself, I've decided NOT to go with the disbanding of corps formations. I know Pelton has had very good results with this, but I think it has to do with state of mind, and the breaking down of panzer formations is not natural for me, so we will do this the usual way for now atleast. Pelton is allowed to come with one "told you so" when my defences fails [:D]. Apart from flying recon missions and disbanding some stuff, not much have been done. Well, I spent another huge amount of points on rearranging more HQs, I am now down to 6 points, and still a lot more units to rearrange... The USSR made two attacks on my Rumanians, causing one retreat and one rout. I want him to kill those units tbh...
Losses
Ok, this one will be gone from now on. No point anymore...
Axis units disbanded
3 Fortified Zones, 3 Airfields and 1 FBD.
Partisans
We take out 5 of a total of 8. Of the remaining 3, all are located in empty, soon to be USSR territory.
German Pools
Manpower : 31.064
Vehicles : 250.398
Armaments : 261.527
Hiwi : 6.332

RE: Laugh n a 1/2 - No Manstein63
Posted: Sat Jul 20, 2013 4:31 pm
by Scook_99
If you want to test out direct attachment to an army, just move all the units, and don't disband the HQs. 1st Pz army is a great test case, in my opinion. I also feel that you can disband half the corps HQs, but keep some around when the range gets rather long. Nice to have a corps HQ to keep your men rolling. The whole direct attachment to an army really only works well with a select few leaders, really need to have good numbers in all categories.
RE: Laugh n a 1/2 - No Manstein63
Posted: Sat Jul 20, 2013 4:53 pm
by Peltonx
ORIGINAL: Scook_99
If you want to test out direct attachment to an army, just move all the units, and don't disband the HQs. 1st Pz army is a great test case, in my opinion. I also feel that you can disband half the corps HQs, but keep some around when the range gets rather long. Nice to have a corps HQ to keep your men rolling. The whole direct attachment to an army really only works well with a select few leaders, really need to have good numbers in all categories.
The reason for disbanding is Germans have 20+ good leaders and only 11 armies.
300,000 extra men to convert to rifle squads.
IF you set up armies right
which most people never do
9-10 infantry under the Army HQ and 3-4 panzer units under a Corp HQ.There are no panzer armies. The panzers are broken down into Corp and put into every army.
There are no weak spots in the lines and you have fire Corp to use as stoppers.
Frontage 9 hexes less if SHC is tring to make a push.
You also have 2 - 4 independent Corp that are stoppers. I used 2 infantry Corp to stop MT cold in his tracks. Its very easy to run
The Flex Defense once you under stand how it works.
SHC is unable to get a bubble going which means they have to push along the hole line Leningrad to Rostov, which means you can dig 2x as fast as they can advance. They can not grind down GHC as fast because of the huge amount of reactions and SU's pilling on every battle.
You get unlimited (24-36 reserve reactions) you also get 12 - 24 SU reactions.
Its simply not possible to break this defence until summer 1944. Then you simply with draw as hex a turn and your panzers are all 90+ morale so you can push back where you want.
This was before 1.07 which fixed 3 bugs that were nerfing GHC late in war.
I just don't run my mouth I can back it up.
Its not possible to lose a game now a GHC
IFyou use all the rules to the fullest extent of the "rules".
tm.asp?m=3146387&mpage=1&key=�
RE: Laugh n a 1/2 - No Manstein63
Posted: Sun Jul 21, 2013 7:48 am
by terje439
Turn 120
Overall
Nothing really happens. The USSR make one attack and score a held, although it did reduce the fortification level of the hex by one...We spend all points on reassigning units, and we are still not finished. At the current rate, it will be another 3-4 turns before the transformation is complete...
Partisans
We kill 8, leaving 2 in soon to be USSR territory.
German Pools
Manpower : 28.390
Vehicles : 253.491
Armaments : 160.452 (-100k!!! Hope I made a typo in my notes.)
Hiwi : 4

RE: Laugh n a 1/2 - No Manstein63
Posted: Mon Jul 22, 2013 9:52 am
by terje439
Turn 121
Overall
Yeay...Line broken...Although, fortunately at the specific location I had panzers stacked 3 units high in the rear, and they are already in lvl 2 forts. But there is too many CV reductions going on atm (not all as severe as the one posted below, but still). Of the USSR attacks only one saw a CV increase for my side, the rest were all reductions. The USSR had the opposite, one battle where they were reduced, in the rest they had CV increased. Kinda hard to fight with these results. And yes, HQs are in range, and yes the generals are more than capable...Annoying to say the least.
Oh well.
11 USSR attacks resulted in 8 helds and 3 retreats, while our 4 attacks all resulted in retreats.
The good news of the turn is that the first two divisions that have been rebuilt have been unfrozen. Too bad the CV of the SS Pz Div is no more than 6 though...
Losses
USSR : 47.000 troops, 527 guns, 146 AFVs, 368 AC.
Axis : 23.000 troops, 323 guns, 56 AFVs, 32 AC.
These numbers seem reasonable, so I'll add them.
Partisans
We take out 11 of 13. Of the remaining 2, one is in "our" area, and the other in soon to be USSR area0.
German Pools
Manpower : 34.068
Vehicles : 253.538
Armaments : 256.560 (phew, was a typo in my notes last turn)
Hiwi : 98
Major concerns
-CV reductions at a high rate
-USSR CV increasement is high
-I am desperately short on points, and I need them to reassign divisions AND build forts...

RE: Laugh n a 1/2 - No Manstein63
Posted: Tue Jul 23, 2013 11:07 am
by terje439
Turn 122
Overall
Mud in the centre, winter elsewhere. What happened to the mud in those areas?? Oh well, atleast most of the destroyed divisions have been rebuilt and released now. Another rather quiet turn, all my points are spent on forts and reorganization. 7 USSR attacks resulted in 5 helds and 2 surrenders, while we did not attack at all.
Losses
Yup. Some guys, guns, planes and tanks were destroyed on both sides. How many is up for debate...
Axis units destroyed
The 6th Rumanian Infantry Division, the 1st Rumanian Cavalry Division and the 23rd Hungarian Light Division did not hold against the USSR onslaught. Ofc, being totally isolated probably did not help their effort...
Partisans
We take out 1 of 7. Of the remaining 5, four are in "our" area, and the other in soon to be USSR area0.
German Pools
Manpower : 36.199
Vehicles : 252.227
Armaments : 271.864
Hiwi : 5.335
All pools grew without me disbanding anything. That is nice!
