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RE: Dutch LCU errors

Posted: Tue Oct 01, 2013 7:51 pm
by John 3rd
Having seen nothing more come in I am going to send the files to everyone on my Group List. If you do not see the revised 6.2 Files, email me and let me know.

We are done tinkering around. The whole air group and missing FP issue was serious enough to warrant stopping and correcting. Unless there is a game breaker, we now move forward playing. If little things are spotted, please email me and I shall keep a 'change list' going. Thanks for everyone's participation in finding the issues!

Look to your 'in box'....

RE: Dutch LCU errors

Posted: Wed Oct 02, 2013 3:39 am
by John 3rd
Looks like everyone got their files. HAVE FUN!

Anyone else interested just needs to send me their email address.

RE: Dutch LCU errors

Posted: Wed Oct 02, 2013 10:41 am
by Cpt Sherwood
For anyone playing as Allies, the following VRF squadrons are not replenishment squadrons, you will need to use them as regular air units. I hope this will negate some confusion later in the game.

VRF-12F
VRF-12T
VRF-14F
VRF-14T
VRF-15F
VRF-15T
VRF-16F
VRF-16B
VRF-17F
VRF-17B
VRF-18F
VRF-18B

RE: Dutch LCU errors

Posted: Wed Oct 02, 2013 10:57 am
by Cpt Sherwood
If anyone needs a Tracker Region Definition file, email me and I will send it to you.

RE: Dutch LCU errors

Posted: Thu Oct 03, 2013 6:47 am
by thinman
Hi John,

FUSO-BB can convert to ISE- and FUSO-Hybrid. No conversion from ISE-BB to ISE-Hybrid avaiable. Bind 104 + 105 (only ISE-BB). Was reporting that some days ago.

RE: Dutch LCU errors

Posted: Thu Oct 03, 2013 11:40 am
by John 3rd
I'll start a list. Thought that was OK when I looked earlier. Will check again.

We are rolling and I hope everyone has FUN!

RE: Dutch LCU errors

Posted: Thu Oct 03, 2013 2:34 pm
by Symon
Hi John,

Hit a speed bump on the plane work. have to do interactions with bomber operational ceilings. Think best thing for me to do is just finish the project in Babes context (with all the data changes in red in the spreadsheets) and do a manual port into your RA Airplane file and send you a final copy. You can see most of the new stuff in the Babes spreadsheets and I'll try my best to remember how I extrapolated to any of your (shall we say, interesting) [;)] alternatives.

Sorry 'bout this. JWE

RE: Dutch LCU errors

Posted: Thu Oct 03, 2013 8:44 pm
by John 3rd
ORIGINAL: Symon

Hi John,

Hit a speed bump on the plane work. have to do interactions with bomber operational ceilings. Think best thing for me to do is just finish the project in Babes context (with all the data changes in red in the spreadsheets) and do a manual port into your RA Airplane file and send you a final copy. You can see most of the new stuff in the Babes spreadsheets and I'll try my best to remember how I extrapolated to any of your (shall we say, interesting) [;)] alternatives.

Sorry 'bout this. JWE

That will be fine John. I have a game starting and we'll look at your creation when it is finished. When you want to do that import please let me know and I shall send you the latest files.

Good luck and stay with it!

RE: Dutch LCU errors

Posted: Sun Oct 06, 2013 12:10 am
by Cpt Sherwood
John, I think ship class 280 is supposed to be New Zealand instead of British.
It is part of bind 382, but the other two classes are New Zealand and you can
not make a class 280.

RE: Playtesting RA 6.0

Posted: Sun Oct 06, 2013 9:35 pm
by pcellsworth
Algerie - authorized in 1930, this vessel was the last and best French 'treaty' cruiser, and one of the most outstanding examples of the type in any navy. A radical departure from the widely criticized 'tin-clad' heavy cruisers, she was built in response to the Italian Zara class. Armor weight totaled 2657 tons compared with 1553 tons in the preceding Dupleix class and it was better distributed; emphasis was placed on protection against aerial bombs and underwater attack, an extensive torpedo bulkhead being separated from the main belt by oil and coal(?) bunkers.

Strange that a cruiser designed in 1929/30 would have coal bunkers.

RE: Playtesting RA 6.0

Posted: Mon Oct 07, 2013 1:35 pm
by Lecivius
Just fired up an R6 Allies vs. AI game. Two things in my first few hours of observation.

The art for Charlottesville is not showing up. It does for the new French ships. What did I miss?

The AI, so far, is incredibly weak. I’m into January & I still hold most of Malaysia. And I have all my units in Singapore. Hong Kong still stands. Wake is still mine, as the AI only tried to take it with a small unit on 2 PB’s. Sothern Borneo remains uncontested, as does everything south of it. Same with Sumatra and the Celebes. Rabaul is still uncontested.

I realize this game is already toast, I’m just playing for a few game months to see what else happens. In RA 4.6 the AI was a LOT more aggressive. I am not sure what changes impacted what with this regard.

RE: Playtesting RA 6.0

Posted: Mon Oct 07, 2013 6:22 pm
by John 3rd
ORIGINAL: Lecivius

Just fired up an R6 Allies vs. AI game. Two things in my first few hours of observation.

The art for Charlottesville is not showing up. It does for the new French ships. What did I miss?

The AI, so far, is incredibly weak. I’m into January & I still hold most of Malaysia. And I have all my units in Singapore. Hong Kong still stands. Wake is still mine, as the AI only tried to take it with a small unit on 2 PB’s. Sothern Borneo remains uncontested, as does everything south of it. Same with Sumatra and the Celebes. Rabaul is still uncontested.

I realize this game is already toast, I’m just playing for a few game months to see what else happens. In RA 4.6 the AI was a LOT more aggressive. I am not sure what changes impacted what with this regard.

How are you Sir?

Charlotte's Art is in the art folder along with the B-64 Command Cruiser. Take another look. They should be there.

I've gotten mixed reviews on RA vs. the AI. Sounds like you have had BOTH extremes!

Let me know about the art. I can send again if needed.

RE: Playtesting RA 6.0

Posted: Mon Oct 07, 2013 6:22 pm
by John 3rd
ORIGINAL: pcellsworth

Algerie - authorized in 1930, this vessel was the last and best French 'treaty' cruiser, and one of the most outstanding examples of the type in any navy. A radical departure from the widely criticized 'tin-clad' heavy cruisers, she was built in response to the Italian Zara class. Armor weight totaled 2657 tons compared with 1553 tons in the preceding Dupleix class and it was better distributed; emphasis was placed on protection against aerial bombs and underwater attack, an extensive torpedo bulkhead being separated from the main belt by oil and coal(?) bunkers.

Strange that a cruiser designed in 1929/30 would have coal bunkers.

Algerie got buffed up some due to comments from the playtesters. She is oil-fired in 1941.

RE: Playtesting RA 6.0

Posted: Tue Oct 08, 2013 12:29 pm
by Skyland
ORIGINAL: John 3rd

ORIGINAL: pcellsworth

Algerie - authorized in 1930, this vessel was the last and best French 'treaty' cruiser, and one of the most outstanding examples of the type in any navy. A radical departure from the widely criticized 'tin-clad' heavy cruisers, she was built in response to the Italian Zara class. Armor weight totaled 2657 tons compared with 1553 tons in the preceding Dupleix class and it was better distributed; emphasis was placed on protection against aerial bombs and underwater attack, an extensive torpedo bulkhead being separated from the main belt by oil and coal(?) bunkers.

Strange that a cruiser designed in 1929/30 would have coal bunkers.

Algerie got buffed up some due to comments from the playtesters. She is oil-fired in 1941.

No coal or coal bunkers on Algerie. Except may be for BBQ.

RE: Playtesting RA 6.0

Posted: Tue Oct 08, 2013 7:18 pm
by John 3rd
ORIGINAL: Skyland

ORIGINAL: John 3rd

ORIGINAL: pcellsworth

Algerie - authorized in 1930, this vessel was the last and best French 'treaty' cruiser, and one of the most outstanding examples of the type in any navy. A radical departure from the widely criticized 'tin-clad' heavy cruisers, she was built in response to the Italian Zara class. Armor weight totaled 2657 tons compared with 1553 tons in the preceding Dupleix class and it was better distributed; emphasis was placed on protection against aerial bombs and underwater attack, an extensive torpedo bulkhead being separated from the main belt by oil and coal(?) bunkers.

Strange that a cruiser designed in 1929/30 would have coal bunkers.


Hey Skyland! Just how much do the French BBQ? [:'(]

You've got to like having some of your Frenchies in the Mod...

Algerie got buffed up some due to comments from the playtesters. She is oil-fired in 1941.

No coal or coal bunkers on Algerie. Except may be for BBQ.

Hey Skyland! How much BBQ do the French do? [:D]

Bet you like having some of your Frenchies in the Mod...

RE: Playtesting RA 6.0

Posted: Fri Oct 11, 2013 10:13 pm
by ny59giants
Bake Island (ID 607) shows up as AF, not Base. Thus, you cannot build up the port.

Tom (Mr Kane) upgraded data base to 6.2 and I still DON'T have any aircraft on CVB Midway or FDR. [X(]

RE: Playtesting RA 6.0

Posted: Sat Oct 12, 2013 1:39 am
by Cpt Sherwood
ORIGINAL: ny59giants

Bake Island (ID 607) shows up as AF, not Base. Thus, you cannot build up the port.

Tom (Mr Kane) upgraded data base to 6.2 and I still DON'T have any aircraft on CVB Midway or FDR. [X(]

My CVBs have air units assigned. Maybe you need to get the ones John used.

RE: Playtesting RA 6.0

Posted: Sat Oct 12, 2013 1:39 am
by John 3rd
How is that possible?

IT IS FIXED.

Everyone checked....

RE: Playtesting RA 6.0

Posted: Sat Oct 12, 2013 1:43 am
by John 3rd
Dammit Michael. It isn't.

Think I'm gonna sharpen my Katana right now...

RE: Playtesting RA 6.0

Posted: Mon Oct 14, 2013 9:32 am
by Cavalry Corp
John,

May I have the 6.2 files I had 6 so assume I just need to replace all the scn files only?

gingerdragon@btconnect.com

Many Thanks
michael