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RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 3:44 am
by warspite1
ORIGINAL: JLPOWELL
Enjoying your AAR. Took guts to just hang yourself out there. A suggestion to help those of us who aren't following super closely.
Its hard to tell what is going on (mostly which turn/impulse) when you say " the turn ends" I find myself wondering which turn. I suggest you put the specifics with each screenshot, they can be copied and pasted from the menu item: Help|About the Current game.
For for example:
Turn: May/Jun 1941
Impulse: 8
Phase: Land Movement
[:D] Keep it up it is great fun to read...
warspite1
Good idea - will do.
RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 4:36 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 2
Admiral Cunningham (in true RN style) decides to take the war to the Italians and heads for the Italian Coast.
He chooses HMS Warspite as his flagship [:)]

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 4:41 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 2
This box now appears - the CW can choose to initiate combat with the Italian convoy

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 4:45 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 2
The Italians are invited to counter with air support and bring in a fighter over the convoy and the Naval Air. I am only allowed to go to the 2 section because range is halved.

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 4:49 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 2
The Axis find the Allies and so have surprise on their side. The Regia Marina can choose to avoid combat or, if up for it, they can choose the combat type. They go for the latter - and it will be a Naval Air battle.

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 5:36 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 2
The Fleet Air Arm units consist of one Gladiator fighter and two Swordfish "stringbag" torpedo bombers. These are cleared through. The units that can take part is based on the search dice roll. The Italian fighter does not take part.

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 5:39 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 2
Things go from bad to worse for Mussolini. The Gladiator downs the Z.501 and the pilot is killed....

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 5:41 am
by warspite1
Deleted.
RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 5:49 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 2
The French take their land go now and, with no chance of a counter attack around Paris, they simply continue to push back to try and gain time.
In the south its a different story and the Italian misery is compounded as French MTN and CAV units sweep over the border and take an Italian resource hex...

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 7:19 am
by warspite1
At this rate, if I were Mussolini and his mistress, Clara Petacci, I would not be travelling to the village of Dongo, near Lake Como, anytime soon...[:D]
RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 7:44 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 3
The Regia Marina would like to get out and attack the unguarded Allied convoys in the Western and Eastern Med. Its risky because the French Navy can then sortie. However, things are so desperate for the Italians at this stage, that, well, what the hell...
Admiral Inigo Campioni, aboard his flagship Littorio, takes the bulk of the Regia Marina to sea...

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 7:52 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 3
Italy is asked where it wants to initiate combat. I click on the Western Mediterranean. There is no air support I can give the fleet.
The San Georgio is chosen for disorganisation as the searching cruiser and a search roll is made. Its a 5 (more than the highest sea box the Italians occupy) so there is no combat initiated. The Allies fail too...
RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 7:56 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 3
The Italians attempt a ground strike against the French units that earlier crossed the border, while the Germans do the same against Paris.
The Luftwaffe fail in their attempt but the Italians at last have a modicum of success!
It would be suicide for the Germans to attempt another shot at Paris without the modified dice that disorganisation would give - and so decline to attack.
However, they do try a risky attack west of Strasbourg with the II Falschirmjager Corp.

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 8:13 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 3
Here come the paras...

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 8:18 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 3
And the attack is launched. The French also get a notional unit?? Have to read what that means. They choose the Assault table for obvious reasons and.....
...the defender is destroyed and the attacker loses one unit + 3 disorganised. But importantly, because the defender is destroyed, the para survives.

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 8:30 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 4
The CW try a port attack against the Convoy in Rotterdam that the Germans have neglected to move. A Spitfire I accompanies the Blenheim.
The Germans have two fighters that can intercept.....

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 8:34 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 4
Surprise:
The Germans roll an 8
The Allies roll a 9
The Allies get the surprise and have three points to spend. They choose to increase their air-to-air combat by 1.

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 8:41 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 4
So lets see what happens now...
Axis rolls an 8. This means that the CW must abort either the fighter or bomber. I do not want the CP so badly I will lose the bomber, so choose to abort the Blenheim.
Allies roll a 15. This too is an abort result.
So that was much ado about nothing.....

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 8:50 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 4
The French naval phase now and Amiral Gensoul, aboard the shiny new battleship Richelieu, takes his ships to sea to meet the RM. He wants the best sea box possible so takes a bit of a risk and declines to take his old battle wagons to sea.
The Italians have the option of intercepting. The Italians have fewer capital ships, but have better quality and more actual ships. Campioni decides to fight.

RE: Bob Flemin's MWIF AARse
Posted: Mon Nov 18, 2013 8:55 am
by warspite1
Turn: Jul/Aug 1940
Impulse: 4
The Italian rolls 10 for their interception roll. Not found. The French player sets up in the 3 sea box.
The French now try and initiate combat. They roll an 8, while the Axis roll a 6. Too high - neither fleet find the other.
