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RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:26 am
by warspite1
May/Jun 1940
Impulse: 8
Allies to throw first:
11 - DC The Axis clear through the SM.79
18 - DX PX - The Allies lose the Buffalo and the pilot
This leaves a Nimrod and a Z.501, increasing the odds to +2/-2 for the Allies. Do they stick around?
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:29 am
by Orm
ORIGINAL: warspite1
May/Jun 1940
Impulse: 8
Allies to throw first:
11 - DC The Axis clear through the SM.79
18 - DX PX - The Allies lose the Buffalo and the pilot
This leaves a Nimrod and a Z.501, increasing the odds to +2/-2 for the Allies. Do they stick around?
Of course we stay.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:33 am
by warspite1
May/Jun 1940
Impulse: 8
15 - DX PX - The Z.501 is shot down and the pilot killed.
15 - DA - The Nimrod aborts and returns to HMS Eagle.

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:34 am
by warspite1
What happens now?

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:36 am
by Orm
What happens now?
You just click 'ok' and let the AA fire do what they do.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:41 am
by warspite1
Okay - its gone through the AA nos and then "No Effect" and asks whether each side wants to stick around. The Italian does.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:45 am
by Orm
ORIGINAL: warspite1
Okay - its gone through the AA nos and then "No Effect" and asks whether each side wants to stick around. The Italian does.
CW stay as well. Do you really need to ask? [:)]
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:47 am
by warspite1
Throws of 4 and 6 means no further action takes place.
Two throws of 9 mean no action in the Western Mediterranean....
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 6:53 am
by warspite1
Right I am off out for an hour or so and will finish off this impulse when I return.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 9:35 am
by warspite1
May/Jun 1940
Impulse: 8
The Japanese rail a MIL to Fukuoka
The Germans rail three units to the East: one to Vilna and two to Cernauti.
The Italians rail a MIL to Milan
A MIL reinforces Turin and a Libyan TERR runs away.
The Germans seek to pressure Minsk, while the Japanese do the same with even more limited forces around Canton.
There are two attacks announced; Canton and Minsk.
Cruisers are brought in to hit the Cantonese defenders.
For the attack on Minsk HQ Support is requested.
The Soviets can fly, without interception worries, with a TB-3 - this would take odds from 7:1 to 4:1 - I assume the Soviets fly? And is so, where do they rebase to?
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 9:42 am
by Orm
The Soviets can fly, without interception worries, with a TB-3 - this would take odds from 7:1 to 4:1 - I assume the Soviets fly?
Sure. Land the bomber in Tula.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:05 am
by warspite1
May/Jun 1940
Impulse: 8
So the attack against the Belorussian capital and its 5:1 (the HQ Support worked) no modifiers on the Assault table...
...its a 5. I cannot be too disappointed as I took the city, but it would be really nice to get some momentum and so not have units disorganised all the time....

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:09 am
by warspite1
May/Jun 1940
Impulse: 8
So to Canton and its a 2:1 no modifiers on the Assault table. The Fractional odds raise this to 3:1.
...but its a 6 more losses and disorganisation.

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:16 am
by warspite1
May/Jun 1940
Impulse: 8
Re-base a fighter to East Prussia
The turn ends on a 2....
The Soviets get 3 partisans apparently. Where are these to be placed?
1-1, 0-2 and 0-2
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:21 am
by Orm
The Soviets get 3 partisans apparently. Where are these to be placed?
Place them as you see fit.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:24 am
by warspite1
There's actually not that much of the Soviet Union that the Germans control but here's a map...

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:27 am
by warspite1
ORIGINAL: warspite1
There's actually not that much of the Soviet Union that the Germans control but here's a map...
I've just seen your response so have placed 2 south of Pskov and one south of that - these are the only places they will go!!!
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:30 am
by warspite1
Damn I've just clicked on next and the US Entry has come up. I think this is a problem [:@]
Which pool do you want to draw into?

RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:43 am
by Orm
Why don't you send me the (auto) save from HQ reorganization instead?
I can go from there and it seems suspicious with three USSR partisans anyway.
Just mail me your end of turn orders as well.
RE: Bob Flemin' and Orm. A World... AARse II
Posted: Thu Apr 09, 2015 10:44 am
by warspite1
Yes boss [:)]