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RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sat May 14, 2016 2:42 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: brian brian

It is good to hold Bordeaux but it would be better to rotate in MIL units to do it. It is a very good thing to empty the MIL pool (for all major powers), send the weak ones off to garrison duty and keep cycling the good ones back to the apex of the land action. It can be a nice use of 4 BP in some games to have the London & Manchester MIL hold Rouen while the Germans wish to do other things. (Future reference). Pull MOT, HQ, or Guns from the Continent however.

I noticed the Soviets re-based a plane to Bessarabia - note that Rumania doesn't count as 'common border' for Pact garrison values while Rumania is neutral. Keep an eye on the Balkans situation in that regard.
warspite1

No, but the Germans have aligned Bulgaria and so they do count for garrison purposes as the nearest Bulgarian territory is 3 hexes away.

The two most southern hexes of Bessarabia should be counted as common border with German aligned Bulgaria. And I just checked and MWIF counts those units.

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sat May 14, 2016 2:44 pm
by Orm
It is good to hold Bordeaux but it would be better to rotate in MIL units to do it. It is a very good thing to empty the MIL pool (for all major powers), send the weak ones off to garrison duty and keep cycling the good ones back to the apex of the land action. It can be a nice use of 4 BP in some games to have the London & Manchester MIL hold Rouen while the Germans wish to do other things. (Future reference). Pull MOT, HQ, or Guns from the Continent however.
If I can pull that off then I would be a happy camper. [:)]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sat May 14, 2016 2:49 pm
by warspite1
ORIGINAL: Orm

ORIGINAL: warspite1

ORIGINAL: brian brian

It is good to hold Bordeaux but it would be better to rotate in MIL units to do it. It is a very good thing to empty the MIL pool (for all major powers), send the weak ones off to garrison duty and keep cycling the good ones back to the apex of the land action. It can be a nice use of 4 BP in some games to have the London & Manchester MIL hold Rouen while the Germans wish to do other things. (Future reference). Pull MOT, HQ, or Guns from the Continent however.

I noticed the Soviets re-based a plane to Bessarabia - note that Rumania doesn't count as 'common border' for Pact garrison values while Rumania is neutral. Keep an eye on the Balkans situation in that regard.
warspite1

No, but the Germans have aligned Bulgaria and so they do count for garrison purposes as the nearest Bulgarian territory is 3 hexes away.

The two most southern hexes of Bessarabia should be counted as common border with German aligned Bulgaria. And I just checked and MWIF counts those units.
warspite1

Isn't that what I said? [;)]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sat May 14, 2016 2:54 pm
by Orm
ORIGINAL: warspite1


Isn't that what I said? [;)]
Indeed. [:)]

I just wanted to confirm that MWIF was programmed to count it that way.

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 1:04 am
by brian brian
Good news on Bulgaria then. Fear of the Bulgaria gambit gave up several BPs.

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 4:08 am
by Orm
ORIGINAL: brian brian

Good news on Bulgaria then. Fear of the Bulgaria gambit gave up several BPs.
Indeed. Especially since it was highly unlikely. USSR has no TRS in the Black Sea. This means that a war with Bulgaria, in Bulgaria, has to be fought without a HQ present. And that the only land units that can be used are infantry divisions, and units that can be air lifted (MTN,PARA). And currently, on map, that is one (1) division.

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 2:40 pm
by Klydon
I am rather surprised that the Allies would put 66% of their available transport fleet at risk in the one area the Germans can really get at them. In addition, they are loaded to make it even more juicy.

Of course who knows what the search rolls will turn out to be, but in general my opinion is the risk wasn't worth it for what you were picking up in terms of units, etc.

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 7:03 pm
by warspite1
Orm can I make a polite suggestion please? Next time we play this game on the same side can you NOT pee into the Cornflakes of the God of Naval Search throws? [X(]

Thank-you [:D]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 7:10 pm
by Orm
But I didn't do that. I just politely informed the die deities to go and hide somewhere warm since their services wouldn't be needed. With Warspite1 on my side there is no need for deities or even luck. [:)]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 7:11 pm
by Orm
ORIGINAL: Klydon

I am rather surprised that the Allies would put 66% of their available transport fleet at risk in the one area the Germans can really get at them. In addition, they are loaded to make it even more juicy.

Of course who knows what the search rolls will turn out to be, but in general my opinion is the risk wasn't worth it for what you were picking up in terms of units, etc.
I deemed the risk manageable. Especially since CW had lots of fighter escorts to provide.

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 7:12 pm
by warspite1
ORIGINAL: Orm

But I didn't do that. I just politely informed the die deities to go and hide somewhere warm since their services wouldn't be needed. With Warspite1 on my side there is no need for deities or even luck. [:)]
warspite1

Ah...... er Ormster ol' buddy, you may have mis-calculated slightly there [:D]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 7:14 pm
by warspite1
ORIGINAL: Orm

ORIGINAL: Klydon

I am rather surprised that the Allies would put 66% of their available transport fleet at risk in the one area the Germans can really get at them. In addition, they are loaded to make it even more juicy.

Of course who knows what the search rolls will turn out to be, but in general my opinion is the risk wasn't worth it for what you were picking up in terms of units, etc.
I deemed the risk manageable. Especially since CW had lots of fighter escorts to provide.
warspite1

Agreed - whilst not seeking to take undue risks, it is impossible to play without some degree of risk on occasion and we cannot keep expecting the Axis to throw so many 1's at sea.....

....or maybe we should [X(]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Sun May 15, 2016 7:16 pm
by Orm
ORIGINAL: warspite1

ORIGINAL: Orm

But I didn't do that. I just politely informed the die deities to go and hide somewhere warm since their services wouldn't be needed. With Warspite1 on my side there is no need for deities or even luck. [:)]
warspite1

Ah...... er Ormster ol' buddy, you may have mis-calculated slightly there [:D]
We will see. We will see. [:)] Time will tell and it will show that I was right. [:D]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Mon May 16, 2016 2:22 pm
by Orm
I will be away for most of the evening. You keep our fort safe, warspite1. [:)]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Mon May 16, 2016 4:29 pm
by warspite1
ORIGINAL: Orm

I will be away for most of the evening. You keep our fort safe, warspite1. [:)]
warspite1

Aye aye Captain but no sign of the enemy yet.

You could almost say its quiet.....too quiet......[:)]

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Mon May 16, 2016 6:32 pm
by warspite1
Warsaw falls without even disorganisation which is something of a shame. More interestingly I think the evacuation from Antwerp was the right thing.

The Germans are committing a heavy presence west to take care of the British which will give the Soviets additional time I think. Still not 100% certain of course that they are committing to a Soviet strategy and they may change their mind. I think we have to assume (with Vichy declared that this remains the plan) but keep a wary eye on the possibility that they will go for Spain. My money - and common sense - must lead to the USSR mustn't it?

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Tue May 17, 2016 4:28 am
by warspite1
Ormster I am not going to be around much of today (if at all) and so here are is my massive orders list:

No declarations of War

Rail
4-2 ART from Ufa to Vilna

Land Moves
1. 3-3 to Tehran
2. 6-6 to one hex west
3. Lan-Chow to one hex east
4. 2-3 AT to Chisinau
5. 1-4 Div to one hex east of Cernauti

Re-base
Pe-8 to Sevastopol

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Tue May 17, 2016 4:40 am
by Orm
My money - and common sense - must lead to the USSR mustn't it?
Axis railing armour to Poland is a sign that USSR is next.

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Tue May 17, 2016 4:45 am
by warspite1
ORIGINAL: Orm
My money - and common sense - must lead to the USSR mustn't it?
Axis railing armour to Poland is a sign that USSR is next.
warspite1

Yes my money is still on that, but I wonder what they would do if they have a ton of units in France anyway (to remove the CW).....

RE: (No Axis) Warspite + Ormster Allied War Plans

Posted: Tue May 17, 2016 4:53 am
by peskpesk
Ponder over this: The Germans are slowly advanceing deeper into France, that could indicate that Spain is still on. The best time to demand the Finnish Borderlands are when Germany has focus some where else.
If they deny the USSR's claim on the Borderlands, the war starts. That war could bleed both the USSR and the Finns. If the Finns are to survive they need German assistance in Finland itself. Can Germany affort to send units into Finland, keep up a garrison against the USSR and take Spain at the same time? A Finnish-USSR war could increases the number of USSR units not in zoc and within three hexes of the Finnish border, making it harder to break the pact until Finland is taken.