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RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 10:07 am
by Mayhemizer_slith
Assault it is.
RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 10:24 am
by warspite1
Jan/Feb 1940
Impulse: 1 (Axis)
Land Combat (Cont)
Well at least I'm consistent. I seem to be able to throw only 2's in land combat... Orm you best throw for me in future.
Crucially the Germans fail to break the Dyle after some valiant defending by the Belgian II Corps that sees them almost wiped out.

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 10:32 am
by warspite1
Jan/Feb 1940
Impulse: 1 (Axis)
Rebase
Germany rebases a couple of fighters to newly captured airfields:
JG3 to east of Antwerp and JG2 to Liege.
Mussolini offers the Regia Aeronautica to the Germans unconditionally - an offer that is immediately accepted.
A fighter rebases to Karlsruhe
A bomber flies to Cologne.
The Japanese rebase a bomber to Hengyang bring closer to the frontline.
HQ Reorganisation
Well that was complicated but my little brain got there eventually. All three HQ are used up to reorganise all units except one Stuka (StG1) and one Ju-88 (KG3).
And that ends a rubbish turn [:(]

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 12:00 pm
by Orm
Meanwhile in China.

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 5:56 pm
by AllenK
J/F 40 Allied 3
No DoW or alignments.
CW, US, USSR Combined. France & China Land.
CW sends P-40 to North Sea 2-box.
CW Home Fleet (4BB, CA) escorts TRANS to North Sea 2-box, where it loads the London MIL. Submarine flotillas based at Malta head to the Italian Coast 3-box.
US sends CA with INF Div to Polynesia 3-box. TRANS from Pago Pago returns to West Coast.
USSR: TRS loaded with 5-3 INF to Varna in Bulgaria.
CW declines naval combat in St. Vincent but will initiate in Italian Coast.

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:02 pm
by AllenK
Do the Italians wish to fly any air support? FTR can make the 1-box, the NAV the 2-box.

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:06 pm
by warspite1
Soz - just went into your thread thinking it was this one [:@] Didn't see anything.
The Italian NAV decides not to fly.
RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:20 pm
by AllenK
It was a wise choice as the RN sub skippers barely manage to find the sea. Searches Allies 10, Axis 4.
Rail moves
USSR: ARM HQ from Moscow area to NE of Odessa [57,56]
France: INF (from St-Nazaire) to Paris
The Nationalists move a few units.

RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:25 pm
by warspite1
ORIGINAL: AllenK
It was a wise choice as the RN sub skippers barely manage to find the sea. Searches Allies 10, Axis 4.
warspite1
[:D] That made me chuckle
RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:27 pm
by AllenK
The two CW MOT in Calais redeploy to Brussels.
That'll be it on this game for the night as Mayhemizer needs to do the French and USSR moves.
RE: Reverse 4-player AAR.
Posted: Sun Feb 05, 2017 6:28 pm
by Orm
ORIGINAL: warspite1
ORIGINAL: AllenK
It was a wise choice as the RN sub skippers barely manage to find the sea. Searches Allies 10, Axis 4.
warspite1
[:D] That made me chuckle
Well, there was that pub I managed to find just before we left port... [;)]
RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 3:33 pm
by Mayhemizer_slith
Northern China after movement. Communist Chinese moved 2 MIL to east.

RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 3:52 pm
by Mayhemizer_slith
TER in Niger Colony moves 3 hexes NE into Libya
CW disembarks MIL to Antwerp and US INF div to Pago Pago
CW rebased fighter to Belgium, 2 carrier planes onto carriers in Gibraltar and Liverpool and Fairey to Dover. France rebased their planes as shown in picture.
USSR rebased LND to Odessa.
France after rebase.

RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 3:53 pm
by Mayhemizer_slith
Bulgarian front

RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 4:04 pm
by Mayhemizer_slith
France uses HQ Georges to reorganize 2x INF and MIL.
USSR uses HQ to reorganize TRS in Bulgaria.
10% chance to get fine in north temperate, why did I roll 1? No reason at all...

RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 5:00 pm
by warspite1
Gents can you give us your Danish set up please? 2 x CA and 6 CP
RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 5:10 pm
by AllenK
ORIGINAL: Orm
ORIGINAL: warspite1
ORIGINAL: AllenK
It was a wise choice as the RN sub skippers barely manage to find the sea. Searches Allies 10, Axis 4.
warspite1
[:D] That made me chuckle
Well, there was that pub I managed to find just before we left port... [;)]
Too much port in the port

.
RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 5:13 pm
by AllenK
ORIGINAL: warspite1
Gents can you give us your Danish set up please? 2 x CA and 6 CP
The 2 CA's and the minimum number of CP's to satisfy the based on home territory requirements at Frederikshavn and the rest in the Faeroes, thanks.
RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 6:14 pm
by Orm
Land: Germany, Italy, Japan
No Port Strikes. No naval air. No strategic bombing.
Japan ground strikes Kweilin and bombard the city with artillery.
Both Germany and Italy ground strike Brussels. Will CW intercept the incoming bombers?

Picture from Jan/Feb '40 Impulse #5 (Axis) - Ground Strikes
RE: Reverse 4-player AAR.
Posted: Mon Feb 06, 2017 6:20 pm
by AllenK
Scramble them both, thanks. Hurricanes at the front.