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RE: News from Heroes and Leaders mod

Posted: Tue Dec 11, 2018 4:37 pm
by asl3d
ORIGINAL: GiveWarAchance

I'm sure if a human was managing the Soviet side, I would have done a lot worse. But to be honest, I probably would have defended the same way the AI did in if I was the Russians except maybe I would put in more counterattacks just for fun cause I tend to attack a lot.

Hello GiveWarAchance.

AI:

It is good news that you affirm that the Artificial Intelligence of the game has a human conduct when it comes to setting a game strategy. Until now I had the opposite impression.

"Attack a lot":

I also have a tendency to attack a lot, maybe too much and too aggressive. However, I think that in this game is not a bad idea.

Really, such a conduct is not very human, although heroic. In the board game Advanced Squad Leader there is the concept of Battlefield Integrity. It is the idea that in most wargames, a side often fights on to the last counter regardless of the punishment the parent formation has taken. In reality, however, this is seldom the case. A combat formation, as a whole, will take only so much punishment before it disintegrates into a panic stricken mob. The effect is heightened if casualties have been disproportion-ately high among the leaders.

Heroes of Stalingrad does not take into account the Battlefield Integrity, so you can lose a large part of your units and keep fighting as if nothing had happened. Little human, no ?.

RE: Heroes and Leaders mod

Posted: Tue Dec 11, 2018 4:42 pm
by jnmdwn
ORIGINAL: asl3d

Deployment of Support Weapons US Paratroopers near Carentan


Image

Very nice I like very much figures wiew a view of the top specialy tank guns and vehicles, also very nice the size and the time that you did to have all figures on the same scale, myself have a lot of these figures but here I found it already on the same scale, if you need help let me know have perhaps some that you are looking for but I doubt cos yours are already ready !!

RE: News from Heroes and Leaders mod

Posted: Tue Dec 11, 2018 6:02 pm
by asl3d
ORIGINAL: GiveWarAchance

I am watching this video about the drive to Stalingrad to help improve my Barrikady game. The narrator dude plays these Matrix games mostly Order of Battle. His videos about WW2 are quite good and he has his own fresh theories and ideas. I'm hoping after I watch his videos that I will have enough knowledge to complete the drive into the Barrikady factories.

https://www.youtube.com/watch?v=hzr6dD8 ... freload=10

https://www.youtube.com/watch?v=DCDjAqTUCmw

https://www.youtube.com/watch?v=USCyLcjdH4s

Hello GiveWarAchance,

Yes, it may be a good idea.
I have not seen them yet but these Christmas Holidays I will see them with attention.
Thank you very much.

RE: Heroes and Leaders mod

Posted: Tue Dec 11, 2018 6:18 pm
by asl3d
ORIGINAL: jnmdwn

ORIGINAL: asl3d

Deployment of Support Weapons US Paratroopers near Carentan


Image

Very nice I like very much figures wiew a view of the top specialy tank guns and vehicles, also very nice the size and the time that you did to have all figures on the same scale, myself have a lot of these figures but here I found it already on the same scale, if you need help let me know have perhaps some that you are looking for but I doubt cos yours are already ready !!
jnmdwn

Hello jnmdwn,

Thank you very much for your words and, above all, for your offer.

If you want to participate in the development of this mod, I attached you the list of needs by orde of urgency:

1) The next historical module will be Omaha. The mod already has most of the German units, or at least, the best known.
However, the army of the United States only has the paratroopers, the support weapons, the anti-tank gun of 57 millimeters (as you can see in the image), and the Sherman tanks.
If you have US infantry figures, vehicles and/or guns, it would be a good help for me.

2) The next historical module will be about the Warsaw Ghetto most likely. The idea is to provide the partisans who fought in the countries occupied by Germany (in the PTO I do not know if also fought resistance forces that was fighting against the Japanese Army)

3) Later, the next historical module will be, probably, about the war in the Philippines. This is the time to realize the army of the Rising Sun and the Marines.

If you want I follow ......

RE: Heroes and Leaders mod

Posted: Tue Dec 11, 2018 11:24 pm
by GiveWarAchance
That makes sense about using depleted units is asking too much. I know what you mean about units not holding up after heavy losses. Even Japanese troops abandoned positions and tried to escape during lulls when the Marines were rolling up their lines. But I remember reading some cases of Russian units continuing to fight despite losing 50% or more of unit strength.

RE: Heroes and Leaders mod

Posted: Wed Dec 12, 2018 5:02 pm
by asl3d
New Documents Pack of Heroes and Leaders mod coming soon

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RE: Heroes and Leaders mod

Posted: Wed Dec 12, 2018 6:19 pm
by asl3d
ORIGINAL: GiveWarAchance

That makes sense about using depleted units is asking too much. I know what you mean about units not holding up after heavy losses. Even Japanese troops abandoned positions and tried to escape during lulls when the Marines were rolling up their lines. But I remember reading some cases of Russian units continuing to fight despite losing 50% or more of unit strength.

I agree with what you say.
Battlefield Integrity is a concept that tries to prevent a player (human) from sacrificing most of their units without having consequences. The Battlefield Integrity progressively reduces the morale of the units as their attack or defense force decreases, especially their Leaders.
But the game does not take it into account ..........

RE: Heroes and Leaders mod

Posted: Fri Dec 14, 2018 3:16 pm
by asl3d
The new release of Documents by “Heroes and Leaders mod Documents” is already available in the thread “Heroes and Leaders mod Documents,” in the post # 1:

tm.asp?m=4415998

1.- H&L Scenarios Collection Carentan, version of January 9, 2018

2.- H&L Scenarios Collection Barrikady, version of December 12, 2018

3.- H&L Terrain Chart, release of December 12, 2018

4.- H&L Tutorial, release of December 12, 2018

5.- H&L Units Catalog 1 Soviet Army, version of December 12, 2018.

6.- H&L Units Catalog 2 German Army, version of December 12, 2018.

7.- H&L Units Catalog 3 US Army, version of September 2, 2018.

8.- H&L Readme, release of January 9, 2018.

RE: Heroes and Leaders mod

Posted: Sat Dec 15, 2018 4:53 pm
by asl3d
The Barrikady Factory of Stalingrad Scenario Tutorial is available in the Thread:

tm.asp?m=4569175

RE: Heroes and Leaders mod

Posted: Mon Dec 17, 2018 2:17 am
by GiveWarAchance
Thank you for the Barrikady information document.
It will be easy to view now before a battle so I don't need to desperately speed read ingame.

Your work on those documents is very professional with good pictures from Stalingrad coupled with interesting reading and the units involved. It is impressive to see such excellent work on a user-made mod.

In the Barrikady Stalinaya battle, it was a fierce tank battle which is unusual in Stalingrad. It looks like the battle was almost equal in damage received.
In the Tsaritsa battle, it is sad to hear those 300 infiltrators were eliminated by the merciless Russian attack. That must have been a very desperate little battle.

RE: Heroes and Leaders mod

Posted: Mon Dec 17, 2018 2:51 am
by GiveWarAchance
The units catalogs have units for the whole of WW2 including latewar stuff. Are those latewar units in the computer game or only in the boardgame?

That German Sdkfz with the 88 gun on it should have been used more. It says the last one was lost in March 1943, but it was useful cause it could change position after firing to avoid artillery fire. I think that was a good truck and should have made more of them. I guess the Nashorn was the improved version of it.

RE: Heroes and Leaders mod

Posted: Mon Dec 17, 2018 4:48 pm
by asl3d
ORIGINAL: GiveWarAchance

Thank you for the Barrikady information document.
It will be easy to view now before a battle so I don't need to desperately speed read ingame.

Your work on those documents is very professional with good pictures from Stalingrad coupled with interesting reading and the units involved. It is impressive to see such excellent work on a user-made mod.

In the Barrikady Stalinaya battle, it was a fierce tank battle which is unusual in Stalingrad. It looks like the battle was almost equal in damage received.
In the Tsaritsa battle, it is sad to hear those 300 infiltrators were eliminated by the merciless Russian attack. That must have been a very desperate little battle.

Tsaritsa:
In real history, it seems that no German soldier managed to return to his own defensive lines.
In the game there is some possibility of withdrawing at least some units. Here the resource of the Close Combat does not serve much. The best thing is to use the protection fire of the MG that covers the retreat. Some men will have to stay to resist the "berserk" attack of the Russians.

RE: Heroes and Leaders mod

Posted: Mon Dec 17, 2018 5:04 pm
by asl3d
ORIGINAL: GiveWarAchance

The units catalogs have units for the whole of WW2 including latewar stuff. Are those latewar units in the computer game or only in the boardgame?

That German Sdkfz with the 88 gun on it should have been used more. It says the last one was lost in March 1943, but it was useful cause it could change position after firing to avoid artillery fire. I think that was a good truck and should have made more of them. I guess the Nashorn was the improved version of it.

Units catalogs:

I do not have any LnL board games, so I can not answer that.
I have done the OB of the entire German army and also of the Soviet army, thinking of the future Historical Modules.
But, thinking about it better, I think it is more practical to add the units that are needed every Historical Modules are published. This is simpler and also more practical. This is what I am going to do with the OB of the American army. The same for the partisans.

German Sdkfz with the 88 gun:

I very much agree with what you say about the 88 gun over the SdKfz. If you look at the German AVAILABILITY OF VEHICLES Part II table, just as the "SdKfz 8 Bo 88L AT" becomes rare (May 1943) , it begins to be available, without restrictions of rarity, the Nashorn Bo 88LL TD.
Surely that is what you are saying.

RE: Heroes and Leaders mod

Posted: Mon Dec 17, 2018 10:29 pm
by GiveWarAchance
Ya I love the Nashorn. That gun was so powerful like on a Jagdpanther or King Tiger, as long as they kept the vehicle a long ways away from the Russians. But that Sdkfz 88 would be a lot cheaper to make I think.

RE: Heroes and Leaders mod

Posted: Tue Dec 18, 2018 4:34 pm
by asl3d
ORIGINAL: GiveWarAchance

Ya I love the Nashorn. That gun was so powerful like on a Jagdpanther or King Tiger, as long as they kept the vehicle a long ways away from the Russians. But that Sdkfz 88 would be a lot cheaper to make I think.

Surely the SdKfz 8 would be cheaper than the Nashorn, Jagdpanther or King Tiger.
Here you have the characteristics of all of them for H&L mod. Note that the 88 millimeter cannon has the same efficiency for all of them, although it is a bit smaller in the case of SdKfz 8.
The difference is in the armor. The Nashorn is the most vulnerable while the King Tiger is the most protected. The SdKfz 8 has hardly any protection.
Although, in HoS the silhouette of the vehicle is not taken into account, but in ASL it is considered. Also, the most exposed is the SdKfz 8.

Image

RE: Heroes and Leaders mod

Posted: Wed Dec 19, 2018 12:09 am
by GiveWarAchance
Those stats look just right. I know the 88 on the Nash, Jagd and Tiger II was quite long so it had more penetration power than on a regular Tiger tank or that little SdKfz 88L AT truck.
The 1 for armor on the truck makes sense too cause it was basically the same as a civilian vehicle by the looks of it. And the Nashorn was very vulnerable too so your stats look good.

I am wondering why the SdKfz 88 is more exposed? I would think the Nashorn and Tiger II are the most exposed cause they are quite big and twice the size of that truck. That boardgame must be very complex to play cause you don't have a computer crunching the numbers for you. Was it hard to manage?

RE: Heroes and Leaders mod

Posted: Wed Dec 19, 2018 3:11 pm
by asl3d
The new pack of Scenarios for Heroes and Leaders mod is already available in the thread “Scenarios for Heroes and Leaders mod,” in the post # 1:

tm.asp?m=4374224

List of scenarios contained in this pack:

“Barrikady Bread Factory,” for Historical Module 2 Barrikady, version of December 18, 2018
“Barrikady Mashinnya,” for Historical Module 2 Barrikady, version of December 8, 2018
“Barrikady Factory,” for Historical Module 2 Barrikady, version of November 29, 2018
“Barrikady South,” for Historical Module 2 Barrikady, version of November 12, 2018
“Barrikady North,” for Historical Module 2 Barrikady, version of November 09, 2018
“Barrikady Yanvarya,” for Historical Module 2 Barrikady, version of October 30, 2018
“Barrikady Stalinaya,” for Historical Module 2 Barrikady, version of October 20, 2018
“Barrikady Tsaritsa,” for Historical Module 2 Barrikady, version of October 12, 2018
“Barrikady Skulpturny,” for Historical Module 2 Barrikady, version of October 03, 2018
“Barrikady Sormosk,” for Historical Module 2 Barrikady, version of September 21, 2018
“Barrikady Tramvanaya,” for Historical Module 2 Barrikady, version of September 9, 2018

List of scenarios published and contained in the Core of Heroes and Leaders mod:

“Barrikady West”, for Historical Module 2 Barrikady, version of August 29, 2018
"Donville", for Historical Module 1 Carentan, version of August 29, 2018
"Graignes", for Historical Module 1 Carentan, version of August 29, 2018
“Carentan town”, for Historical Module 1 Carentan, version of August 29, 2018
“Ingouf farm”, for Historical Module 1 Carentan, version of August 29, 2018
“Brecourt Manor”, for Historical Module 1 Carentan, version of August 29, 2018

RE: Heroes and Leaders mod

Posted: Wed Dec 19, 2018 3:33 pm
by asl3d
ORIGINAL: GiveWarAchance

Those stats look just right. I know the 88 on the Nash, Jagd and Tiger II was quite long so it had more penetration power than on a regular Tiger tank or that little SdKfz 88L AT truck.
The 1 for armor on the truck makes sense too cause it was basically the same as a civilian vehicle by the looks of it. And the Nashorn was very vulnerable too so your stats look good.

SdKfz 88 is more exposed?

I am enclosing the SdKfz 8 Bo 88L AT of the "H & L Units Catalog 2 German Army" (page 134).
It is a SdKfz in which an anti-aircraft gun 88LL has been placed. If you look at the silhouette of the vehicle, you can see that it is very slender. This means that it is an easy target.

Image

RE: Heroes and Leaders mod

Posted: Thu Dec 20, 2018 1:10 am
by GiveWarAchance
Wow 20 tons of weight for that little vehicle. I guess the gun itself is super heavy. The report about the SdKfz 88 sounds very positive. I guess later the level of artillery and air support used by the enemy made this vehicle too vulnerable but I think camouflaged at long range from the front line it would have still been effective against tanks.

RE: Heroes and Leaders mod

Posted: Thu Dec 20, 2018 3:45 pm
by asl3d
Sixth information panel for Barrikady Arbatovskaya scenario

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