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RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Wed Oct 27, 2021 4:05 pm
by HalfLifeExpert
I've got a feature request to consider:

Advanced Reference Point builder.

This wouldn't really have too much to it. Mainly, I'd like to see an option to place a reference point by entering Latitude/Longitude coordinates, and naming it at the same time. This would be very handy in scenarios that have special messages that mention sighting reports.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Nov 02, 2021 7:50 am
by nukkxx5058
ORIGINAL: Scorpion86

I don't know if this counts as a "gameplay feature", but I'll copy the request I made in another thread here:

"Hi there!
When CMO came out, being able to sort events by type in the message log was touted as a feature. However, I prefered the old CMANO style of message log, because I prefer events displayed in a timeline. I assumed there would be a way to switch between both modes, so I didn't worry.
However, when I got the game, sorting events by type was the only way to have them displayed in the Message Log tab. UNLESS... you separated the message log into a separate window, THEN you have the option to switch to CMANO-style logs.

So here's my request: could we have the possibility to have raw text logs in the Message Log without have to open a separate window?

Best regards,
Gonçalo Prôa"
+1
And I will add my remark : possibility, like in CMANO, so select and increase the size of the text by using the standard text files commands Ctrl+A then Ctrl++. It was possible in CMANO raw text separate window but not anymore in CMO.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Nov 02, 2021 7:52 am
by nukkxx5058
Another wish (for Christmas? [:D]): A back button to better navigate in the DB viewer

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Wed Nov 03, 2021 2:08 am
by KnightHawk75
*edit: and to confirm the launch of missiles when using shift-F1
If I had to press ok every time after leaving the shift-f8 screen I think I'd stop playing [&:]...ok not really, but it would I think be far more frustrating than the couple times it might have saved me a munition imho. Just something to consider with a suggestion like that, maybe as interface option though for those that want the extra safety. /2cents

3. On the right, under "UNIT STATUS" down at Sensors Window (F9)... this usually is useless, as it just shows a check at Inherit from Parent and the bottom 6 cells are greyed out regardless of the sensor state of the unit selected.
This is useful when things are NOT inherited from parent, and usually it does show the current state (though sometimes it can't when you're manually turning certain things on and off and not blanket turn on\off all of a sensor category. I guess what you really want is it to be greyed active when anything of one of the 3 categories is active?, and also when in unit obeys emcon mode not get out of sync (yeah I've seen that happen sometimes - more rare now then it used to be though).

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Wed Nov 03, 2021 2:56 pm
by ETF
Any updates on Multiplayer options gents?

Thanks, Friends.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Wed Nov 03, 2021 4:26 pm
by BobTank63
ORIGINAL: ETF

Any updates on Multiplayer options gents?

Thanks, Friends.
Someone actually made a fully functional WeGo multiplayer mod. You can find it under the Unofficial MP mod section of the forum. It just got an update too.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Thu Nov 04, 2021 8:50 am
by ETF
Thank you sir

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Thu Nov 04, 2021 7:44 pm
by Cajer
I just really want a realtime multiplayer, especially with a co-op mode. That way you can both play against human opponents, and you can simulate what it's like to have multi-branch or multi-level collaboration. Eg: you're an air force working with a ground forces commander, who really needs some air support but you can't give it to him as there's too much anti-air. That way there's negotiation and give and take even among your own side.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Nov 08, 2021 1:05 am
by Fido81
It'd be nice if the API included a LineOfSight function that returned whether or not 2 units had line of sight to each other based on the weather, their relative locations, and any terrain between them.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Nov 16, 2021 6:09 am
by nukkxx5058
A nice addition in the editor (a quick win) would be a hotkey for "unit action / set orientation".
It's quite a pain to navigate through the long menu ...

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Thu Nov 18, 2021 10:08 am
by goldfinger35
This would help a lot:


Image

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Fri Nov 19, 2021 12:30 am
by Tcao
ORIGINAL: Dimitris
ORIGINAL: Tcao
How about add a simple version of more advanced Air to Air DLZ?
In current game, the one that fly low and fly slow doesn't have any penalty in BVR engagement.

This sounds like a possible bug, because by design such AC are penalized in weapon reach when launching in such conditions. Can you please make a proper report on the Tech Support forum, with a suitable save. Thanks!

Sorry for the delay, I sent a report to the Tech support

https://www.matrixgames.com/forums/tm.asp?m=5103123&mpage=1&key=&#5103123

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Thu Nov 25, 2021 8:12 pm
by nukkxx5058
In scenEdit, it would be real cool if the "edit hosted aircraft" interface was clickable with a link to the DB. Would be a great help to decide which stuff to add in a scenario.
I'm talking about this screen : >>


Image

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Nov 29, 2021 1:13 am
by lumiere
Is it reasonable to add, like other throttle options, "keep <10kt" option (=speed which retains both torpedo guidance wire and TASS) for submarine?

Edit: Or, add "2/3 speed" (6-10kt) between creep (1/3) and cruise throttle. many of nuclear sub have 12-20kts cruise speed in the database.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Nov 29, 2021 1:13 pm
by nukkxx5058
A button "reset all units to inherited" doctrine settings would be very useful.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Mon Nov 29, 2021 1:55 pm
by thewood1
Does this button for side doctrine not reset all units or missions?

Image

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Nov 30, 2021 6:39 am
by nukkxx5058
ORIGINAL: thewood1

Does this button for side doctrine not reset all units or missions?

Image


Well, yes, you might be right ! Thank you !

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Tue Nov 30, 2021 8:19 am
by thewood1
There's a paragraph in the manual that also explains it under the doctrine section.

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Wed Dec 15, 2021 4:48 pm
by guanotwozero
ORIGINAL: eleos
ORIGINAL: guanotwozero

Request: When a Strike mission is created in the mission editor and aircraft assigned, the legs and draggable waypoints be immediately available even if the mission is tasked to happen later.

This would be useful for planning it out, e.g. entering distance/airspeed data in a spreadsheet to get the timing right, particularly if it's to be synchronised with other missions.
Be patient [;)][;)][;)]
Just wondering is this still on the cards? I'm aware of an accidental pre-release of a mission planner (which I missed, dang!), but is a proper version still intended for the retail game?

RE: CMO RUNNING POLL - Gameplay feature requests

Posted: Wed Dec 15, 2021 5:32 pm
by guanotwozero
Request: Hourly permanent autosaves.

The current rotating autosaves are very useful for bug reports, but only go back a short way. Having an hourly one (or configurable) would help make up for any absent-mindedness in making regular saves.