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Re: ATG: Wishlist thread
Posted: Sun Aug 11, 2024 12:39 am
by Ormand
I believe what you are asking for has been done. In fact, I use it in Four Seasons, which has 13 peoples (Africans saved for the hidden regime), all of which can be selected in a random game. It is partially described in one of the early betas. In the masterfile, use Rulevar(921) = N, where N is the ID of a stringlist that then has all the data that was previously used set by rulevars. In Four Seasons N = 201. In this way, the number of peoples is essentially unlimited.
Re: ATG: Wishlist thread
Posted: Mon Aug 12, 2024 9:37 pm
by GaryChildress
Ormand wrote: Sun Aug 11, 2024 12:39 am
I believe what you are asking for has been done. In fact, I use it in Four Seasons, which has 13 peoples (Africans saved for the hidden regime), all of which can be selected in a random game. It is partially described in one of the early betas. In the masterfile, use Rulevar(921) = N, where N is the ID of a stringlist that then has all the data that was previously used set by rulevars. In Four Seasons N = 201. In this way, the number of peoples is essentially unlimited.
OK. I'll look at it more. Thank you for all your work on this!

Re: ATG: Wishlist thread
Posted: Mon May 26, 2025 9:37 pm
by Jafele
Mp3 files instead of the superheavy WAV.
Re: ATG: Wishlist thread
Posted: Mon May 26, 2025 10:54 pm
by vegeta897
Jafele wrote: Mon May 26, 2025 9:37 pm
Mp3 files instead of the superheavy WAV.
The wav files only take up 22mb (in the vanilla install). Using mp3 files would arguably be "heavier" for the game since they would have to be decoded on playback whereas wav files can be played raw. Why further reduce audio quality and increase complexity to save a few megabytes in 2025?
Re: ATG: Wishlist thread
Posted: Tue May 27, 2025 8:38 am
by ernieschwitz
I think the reason is that you can only upload so big a file on the VRDesigns scenario bank. This often means using the Stock sounds, or none at all.
Re: ATG: Wishlist thread
Posted: Tue May 27, 2025 9:58 am
by Jafele
vegeta897 wrote: Mon May 26, 2025 10:54 pm
Jafele wrote: Mon May 26, 2025 9:37 pm
Mp3 files instead of the superheavy WAV.
Why further reduce audio quality and increase complexity to save a few megabytes in 2025?
It reduces work and time when you´re making a sound mod, and the file weight is important to upload it, as Claus said.