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RE: Ok WISHLIST TIME after seeing & playing game

Posted: Thu Dec 20, 2012 12:38 am
by rickier65
ORIGINAL: Richie61

I too like the cloud based servers. I did play BA on the servers but after playing LOTS of people around the world on the cloud based systems and plain old e-mail on CM1/ CM2 and many other games, the servers are ok.
They are great for finding a game, but I wounder what happens in the future when a game is dropped.


I like the flexibility of the cloud-based servers too - they can be easily used in LAN type setups as well.

Rick

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Thu Dec 20, 2012 12:39 am
by rickier65
ORIGINAL: k9mike

Hey Rick, how bout through Slitherine?? Battle Academy works great and its turn based.

I imagine had the timing been just a little bit different, PCO would have used the server system. Though I still would like to have the cloub-based system as an option too.

Rick

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Tue Aug 19, 2014 5:30 pm
by budd
wishlist
1.Selectable filter for message box info. Ability to filter out enemy info stuff for FOW. I need the info on my forces so i can follow whats going on without checking every unit on playback which is the only reason i use it, but not sure i should get damage info on enemy.

2. more options during reaction turn. ability to adjust movement paths within limits during reaction turn other than withdraw.

3. Since they cant move, ability to deploy guns when they arrive within limits based on area of map your side controls.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed Aug 20, 2014 12:28 am
by rickier65
ORIGINAL: **budd**

wishlist
1.Selectable filter for message box info. Ability to filter out enemy info stuff for FOW. I need the info on my forces so i can follow whats going on without checking every unit on playback which is the only reason i use it, but not sure i should get damage info on enemy.

I think this is on the list for the patch.
ORIGINAL: **budd**
2. more options during reaction turn. ability to adjust movement paths within limits during reaction turn other than withdraw.

I don't think we'll see this for the patch. I don't know if this is something we could do in an expansion module. If we are able to do another complete game for the series, then I think we would definitely do something along these lines.
ORIGINAL: **budd**
3. Since they cant move, ability to deploy guns when they arrive within limits based on area of map your side controls.

Again, probably not something we'll see in a patch, but maybe we could do in an expansion module.

Thanks for the suggestions.
Rick

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed Aug 20, 2014 1:01 am
by budd
thx for the reply. Expansion or new game either way I hope the project gets to move forward. I've said it before this type of game is under represented in the market.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed Aug 20, 2014 1:15 am
by Mobius
ORIGINAL: **budd**
3. Since they cant move, ability to deploy guns when they arrive within limits based on area of map your side controls.
I don't think that should happen. New units coming on should come on the edge but they shouldn't have knowledge of what's happening on the battlefield. But if guns can be towed and set up the need for placement in a useful position would not be neccessary.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed Aug 20, 2014 1:29 am
by budd
I only mention it because of some unfortunate placement of guns in a few scenario's i've played. Your right if they can be towed its a moot point.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Wed Aug 20, 2014 2:34 pm
by sztartur2
ORIGINAL: sztartur

It would be much better if the infantry would enter buildings automatically (like CM)instead of mount/enter. Same for trenches/foxholes/vehicles.

One example. Yous squad is in a position that is very close to the house but cannot enter yet. Withinn 10 seconds they could enter automatically to cover.But no it ha s to pass another 40 seconds and during that the quad is mowed down after reaching the entry point and staying put. It is also not possible to enter a house from one direction and exit from another. something very basic in urban warfare!!! this is very painful as it is now...

A bump after 3 years...

Also make it possible fro infantry to exit buildings in any direction. without this there is no possibility of recreating urban combat properly.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Sun Dec 07, 2014 7:26 pm
by Mobius
One additional thing we might tweak is better use of rare ammunition. I don't like using up my rare HEAT or APCR on light tanks. There is an ammo rarity factor used in the ammo selection algorithm but it might be over weighed by the better penetration factor. I think 'good enough' should apply.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Thu Dec 03, 2015 5:30 pm
by vobbnobb
A western normandy front version of the game.

RE: Ok WISHLIST TIME after seeing & playing game

Posted: Tue Aug 02, 2016 5:40 pm
by Firebri
Normandy would be cool.