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RE: New to the game - Basic Questions

Posted: Sun Oct 26, 2014 12:24 pm
by Orm
Do you have the box for "skip CAP in Port Attack" ticked?

RE: New to the game - Basic Questions

Posted: Sun Oct 26, 2014 12:30 pm
by Orm
ORIGINAL: rkr1958

I'm not sure what the program is asking/enabling me to do during this phase, which is "Port Attack CAP". In this specific example when I left click on any of the 3 "selectable" fighters, I can't select them. When I right click I get, what I think, is the standard pull-down menu.

I think the program is enabling me to put cap above a port? I seen no way to select a unit, much less put it on cap.

Image
Yep. That looks weird and buggy. Do you normally get the CAP step in your games?

Maybe this should be posted in the 'Tech Support' forum?

RE: New to the game - Basic Questions

Posted: Sun Oct 26, 2014 12:31 pm
by Orm
ORIGINAL: rkr1958

ORIGINAL: Orm
I think the program is enabling me to put cap above a port? I seen no way to select a unit, much less put it on cap.
The program do indeed ask you to put cap on a port. But without a save I can't answer if it is possible or not to pick any unit or if it is a possible bug.
I found the very save, in the autosave folder, that corresponds to the screen cap above. I've attached it.
Thank you for the save. [:)]

RE: New to the game - Basic Questions

Posted: Sun Oct 26, 2014 3:06 pm
by Courtenay
There is a bug. There are two German and one Finnish plane shown that are eligible to CAP over Kiel. For some reason, I can't get them to move when I click on them.

Suggestion: Go to the "Command" menu on the main screen, select "skip phases", and disable CAP. It won't fix the bug, but, unless you really want to CAP, the bug will no longer affect you. (This is the ostrich strategy for dealing with bugs. If you can't see it, it's not there, right? [:)])

RE: New to the game - Basic Questions

Posted: Sun Oct 26, 2014 7:23 pm
by rkr1958
ORIGINAL: Courtenay

There is a bug. There are two German and one Finnish plane shown that are eligible to CAP over Kiel. For some reason, I can't get them to move when I click on them.

Suggestion: Go to the "Command" menu on the main screen, select "skip phases", and disable CAP. It won't fix the bug, but, unless you really want to CAP, the bug will no longer affect you. (This is the ostrich strategy for dealing with bugs. If you can't see it, it's not there, right? [:)])
Glad to know I wasn't overlooking something obvious. Thank. By the way, for completeness I'll post this in the tech help (bug) section.

RE: New to the game - Basic Questions

Posted: Sun Oct 26, 2014 11:55 pm
by rkr1958
ORIGINAL: Orm

Yep. That looks weird and buggy. Do you normally get the CAP step in your games?

Maybe this should be posted in the 'Tech Support' forum?
Thanks for taking a look. I've posted a report in the "Tech Support".

RE: New to the game - Basic Questions

Posted: Mon Oct 27, 2014 5:29 pm
by Centuur
ORIGINAL: rkr1958
ORIGINAL: Orm

Yep. That looks weird and buggy. Do you normally get the CAP step in your games?

Maybe this should be posted in the 'Tech Support' forum?
Thanks for taking a look. I've posted a report in the "Tech Support".

There's a cosmetic bug there, but you should be able to proceed with the game if you uncheck a checkbox.

RE: New to the game - Basic Questions

Posted: Tue Oct 28, 2014 11:06 am
by joshuamnave
Are there any units in Kiel that the Finnish can't stack with? If so, there's the problem. If an air unit is in range to fly a mission, it will show up in the available units box but if it can't fly to the only relevant hexes because of stacking limitations, you will be unable to select it. This happens a lot in Russia, when you have (for example) a Romanian bomber and a Russian bomber providing ground support, and an Italian fighter in range to intercept.

RE: New to the game - Basic Questions

Posted: Tue Oct 28, 2014 8:01 pm
by rkr1958
ORIGINAL: Zartacla

Are there any units in Kiel that the Finnish can't stack with? If so, there's the problem. If an air unit is in range to fly a mission, it will show up in the available units box but if it can't fly to the only relevant hexes because of stacking limitations, you will be unable to select it. This happens a lot in Russia, when you have (for example) a Romanian bomber and a Russian bomber providing ground support, and an Italian fighter in range to intercept.
Thanks. It turns out the problem was with disable phases and checkboxes being checked. "Check Out" tm.asp?m=3728178#

RE: New to the game - Basic Questions

Posted: Sat Nov 01, 2014 12:44 pm
by rkr1958
I'm confused on movement costs. I'm moving a 4-4 TRS from Truk to an adjacent sea area, the Marianas. I can't put this TRS in the 3 box. 2 is the highest that MWiF will let me. Why is this move costing me 2 MPs instead of 1?

Image

RE: New to the game - Basic Questions

Posted: Sat Nov 01, 2014 12:48 pm
by Ur_Vile_WEdge
In the Presence of the enemy would be my first guess, but I don't see any Japanese in the sea zone. Is Truk in supply?

RE: New to the game - Basic Questions

Posted: Sat Nov 01, 2014 12:58 pm
by Courtenay
Good question: There are only five reasons to reduce naval movement points I can think of:

1) There are naval units controlled by another major power in Truk;

2) Truk is out of supply; (Which, looking at the picture, is not the case.)

3) In the presence of the enemy; (No enemy, does not apply.)

4) Rough seas; (Seas aren't rough, and the option isn't coded yet.)

5) There is a bug.

So, either there are naval units controlled by another major power in Truk, there is a bug, or there is a rule I don't know.

RE: New to the game - Basic Questions

Posted: Sat Nov 01, 2014 1:40 pm
by rkr1958
ORIGINAL: Ur_Vile_WEdge

In the Presence of the enemy would be my first guess, but I don't see any Japanese in the sea zone. Is Truk in supply?
Truk is in supply and there are not enemy units in the Marianas. But, if there were enemy units in that sea area would that matter anyway because the USN already has ships there, which were left there from the last turn?

RE: New to the game - Basic Questions

Posted: Sat Nov 01, 2014 1:41 pm
by rkr1958
ORIGINAL: Courtenay

Good question: There are only five reasons to reduce naval movement points I can think of:

1) There are naval units controlled by another major power in Truk;

2) Truk is out of supply; (Which, looking at the picture, is not the case.)

3) In the presence of the enemy; (No enemy, does not apply.)

4) Rough seas; (Seas aren't rough, and the option isn't coded yet.)

5) There is a bug.

So, either there are naval units controlled by another major power in Truk, there is a bug, or there is a rule I don't know.
OK then, I'll post this in the Tech section.

RE: New to the game - Basic Questions

Posted: Sat Nov 01, 2014 5:47 pm
by rkr1958
ORIGINAL: rkr1958

ORIGINAL: Courtenay

Good question: There are only five reasons to reduce naval movement points I can think of:

1) There are naval units controlled by another major power in Truk;

2) Truk is out of supply; (Which, looking at the picture, is not the case.)

3) In the presence of the enemy; (No enemy, does not apply.)

4) Rough seas; (Seas aren't rough, and the option isn't coded yet.)

5) There is a bug.

So, either there are naval units controlled by another major power in Truk, there is a bug, or there is a rule I don't know.
OK then, I'll post this in the Tech section.
If you haven't been following the posts on this in the tech section, MWiF is working as it should with respect to this. The +1 MP was the result of an RN CA based at Truk. Even among close allies (i.e., RN and USN) I guess there's always some element of friction. This is what I love about (M)WiF! It gets to details that aren't present in other strategic level ww2 games. In all other strategic games that I've played, you basically treat the US and CW the same. Not so in MWiF. I love it!

RE: New to the game - Basic Questions

Posted: Sat Nov 01, 2014 7:51 pm
by paulderynck
It's a bit of a game mechanic IMO. It stops you from basing two humongous fleets in maybe the one major port you have closest to the Japanese - which is good, you ought to need two. Of course to make the rule simple, even one CW CA does the trick.

But from a realism perspective, I'm not too sure. I just finished reading a book about the Japanese mini-sub attack on Sydney harbor in May, 1942. The US CA Chicago was there along with a US DD. So were a number of Australian ships including one CA. For most major harbors it's hard to see there'd be an issue other than the amount of room to park ships.

RE: New to the game - Basic Questions

Posted: Sun Nov 02, 2014 12:53 am
by rkr1958
Is there any way to use an offensive chit to double the attack factors for an amphibious invasion? If so, how?

RE: New to the game - Basic Questions

Posted: Sun Nov 02, 2014 1:16 am
by paulderynck
Yes. Two ways. Play the O-chit on an HQ that is involved in the invasion itself, or is located within o-chit range of the units you want to double. FREX an HQ in England can be used to double units within its re-org range in hexes - that are invading France across the English Channel from the HQ.

RE: New to the game - Basic Questions

Posted: Sun Nov 02, 2014 2:37 am
by rkr1958
ORIGINAL: paulderynck

Yes. Two ways. Play the O-chit on an HQ that is involved in the invasion itself, or is located within o-chit range of the units you want to double. FREX an HQ in England can be used to double units within its re-org range in hexes - that are invading France across the English Channel from the HQ.
Is the only way to do this is with a land option and with the invasion forces already at sea? Is it possible to do this with a combined?

RE: New to the game - Basic Questions

Posted: Sun Nov 02, 2014 2:58 am
by paulderynck
No it must be a Land Offensive so yes you have to get forces in position beforehand.