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RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Fri Aug 29, 2014 10:09 am
by Kizucha
Oh shut up guy's and give me the cake!!
Uh i see more construction projects, is it in that way we can build bigger ships as it is in vanilla or is the biggest the same size as vanilla only slower to reach?[:)]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Fri Aug 29, 2014 11:53 am
by lurchi
Bigger, since we all know bigger is better. [:D]
BTW, there are now 830 research projects and 210 components.
The framework is about 75% done.
There will be a new teaser soon.
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Fri Aug 29, 2014 1:11 pm
by Kizucha
5% in a day? Work faster!![:D]
Oh ehm if the framework is done, its the main work or are you thinking it will be more huge work after the framework?[:)]
And bigger is not alway's better... if you cant use bigger things good its worse.[;)]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Fri Aug 29, 2014 1:59 pm
by lurchi
Once the framework is done I have to add the rest of the dummy components, do some basic balancing and error checking. Considering this I guess it's about a week or two 'til the beta release, depends on my free time.
BTW, I assume that people know how to use their stuff. [:D]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Fri Aug 29, 2014 4:09 pm
by Kizucha
That's nice to hear.[:)] In the time of testing, if you need tester i'm happy to help, i dont know much about modding in DW so i can only help play-testing but i think its not that big of a problem to do it by yourself.[:D]
Unfortunately it existing enough deaf nuts.[;)]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Fri Aug 29, 2014 7:24 pm
by lurchi
There are now 850 research projects and 210 components.
The framework is about 80% done.
Here's the promised teaser:

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Fri Aug 29, 2014 7:29 pm
by lurchi
ORIGINAL: Kizucha
That's nice to hear.[:)] In the time of testing, if you need tester i'm happy to help, i dont know much about modding in DW so i can only help play-testing but i think its not that big of a problem to do it by yourself.[:D]
Unfortunately it existing enough deaf nuts.[;)]
Beta testers are very welcome.
Like Einstein said: Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Sat Aug 30, 2014 4:08 am
by Kizucha
Uh~ i see stealth!
In that way, i will be happy to help testing.[;)]
Einstein was an intelligent man.[:D]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Sat Aug 30, 2014 1:59 pm
by Joshwoo69
Yeah! 75 %! Faster!!! I cannot control my self from using this

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Mon Sep 01, 2014 7:43 pm
by lurchi
So I had lots of work. Again. [:(]
But I at least managed to work on Research Reloaded. Well, a little.
There are now 865 research projects and 215 components.
The framework is about 90% done.
New teaser:
I'll be really busy the next few days as well, but I guess I can release the beta in about a week. [:D]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Tue Sep 02, 2014 3:46 am
by Joshwoo69
90%?! I can hardly control myself (really!)
When framework is finished then beta time!
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Tue Sep 02, 2014 4:02 am
by Hawkeye_BF
looks absolutly great, love it!!![&o]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Tue Sep 02, 2014 5:03 am
by Shark7
Looking good.
You can also add me to the list of people willing to test this monster for you. Figure the best way is to set as cheap as possible and just get through the tree to make sure everything is working.
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Tue Sep 02, 2014 5:49 am
by Kizucha
Uh nice thing with the colonizations, this never made sense for me in vanilla that we only can research some colonization projects after other.[:)]
I'm happy that the framework is "nearly" done.[;)]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Tue Sep 02, 2014 8:34 am
by lurchi
Thanks. [:)]
Yeah, colonization is quite different now. Every race has access to every colo tech at once, but the costs depend on the race and planet type. Like an ice race has very high research costs for volcanic colonization while a desert race gets this really cheap.
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Tue Sep 02, 2014 8:34 pm
by Shark7
ORIGINAL: lurchi
Thanks. [:)]
Yeah, colonization is quite different now. Every race has access to every colo tech at once, but the costs depend on the race and planet type. Like an ice race has very high research costs for volcanic colonization while a desert race gets this really cheap.
That is almost exactly how I set up my colonizing research for the test mod I made for testing. I never did like the way it was done initially. I even went as far as adjusting the costs in the races files based on the species home planet type. Home planet type was like 0.2 cost, the opposite of the home planet type was 5.0 cost. So your Desert example got desert for 20% of cost, volcanic for 100% of cost, and Ice or Ocean for 500% of cost, etc.
Basically I went Basic Colony > Terraforming > (branched for planet type) for my tree, with some species specific wonders tacked on at the end of each branch.
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Tue Sep 02, 2014 9:59 pm
by lurchi
Yup, that's about the same I did, including the race files. Great minds think alike. [:D]
Little update:
Good news: There are now 250 components. A bunch are still missing, but not much.
Bad news: I won't be able to work on the mod the next two days. [:(]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Wed Sep 03, 2014 4:05 am
by Kizucha
ORIGINAL: lurchi
Yup, that's about the same I did, including the race files. Great minds think alike. [:D]
Little update:
Good news: There are now 250 components. A bunch are still missing, but not much.
Bad news: I won't be able to work on the mod the next two days. [:(]
How dare you?![:D] As long you not run away from modding and letting us alone, take your time.[:)]
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Wed Sep 03, 2014 4:11 am
by DinoSaurus
SOUNDS GOOD!!!
[:)]
VERY GOOD!
Well, do you have modified the mining-research due to the moment? Or do I have overlooked this part?!
It would be interesting to modify mining in relation to planet-type: deep-lithosphere-mining, deep-sea-mining, extrem-temperature-mining (vulcanic, ice) or s.th. like this. Maybe not all kinds of mining type could be used everywhere: deep-sea on ocean planets and maybe continetal and ice, but not on desert or so...
RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...
Posted: Wed Sep 03, 2014 5:00 am
by lurchi
I modded it and added lithosphere mining. It's not possible to create mines for planet types, though. There are only two kinds of mining engines, mineral and gas. Well, and luxury.