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Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Fri Nov 14, 2025 11:50 pm
by matrixdavidc
Hi Ronnie

It's a dry lake.
https://en.wikipedia.org/wiki/Lake_Eyre

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Mon Nov 17, 2025 7:46 pm
by rkr1958
matrixdavidc wrote: Fri Nov 14, 2025 11:50 pm Hi Ronnie

It's a dry lake.
https://en.wikipedia.org/wiki/Lake_Eyre
Cool. Thanks!

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Thu Dec 11, 2025 5:22 pm
by Joseignacio
Every time we play the game, new and nastier bugs appear.

Today there were many naval searches and some combats.

First, I had the usual problems loading and transporting units, when more than one land unit and in the same naval move.

Then I selected one of the searches, and the game simply skipped it and didn't let me do it or my opponent send Navs to intercept.

In a naval combat a CR with 1 AA with no surprise (I had it, in fact) died but my NAV dissapeared, and couldnt be because of Flak.

So, I understand it probably is because the file is getting somewhat corrupted after so many edits, but I still have hopes that moving to 8.X could help... :roll:

Anyway, is there a way to try to debug it? I guess there is no tool or option in-game, but I cannot see any other way. :?

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Thu Dec 11, 2025 9:16 pm
by rkr1958
Joseignacio wrote: Thu Dec 11, 2025 5:22 pm Every time we play the game, new and nastier bugs appear.

Today there were many naval searches and some combats.

First, I had the usual problems loading and transporting units, when more than one land unit and in the same naval move.

Then I selected one of the searches, and the game simply skipped it and didn't let me do it or my opponent send Navs to intercept.

In a naval combat a CR with 1 AA with no surprise (I had it, in fact) died but my NAV dissapeared, and couldnt be because of Flak.

So, I understand it probably is because the file is getting somewhat corrupted after so many edits, but I still have hopes that moving to 8.X could help... :roll:

Anyway, is there a way to try to debug it? I guess there is no tool or option in-game, but I cannot see any other way. :?
We can try. Post the game file and enumerate what you need/wish. FYI - we'll have to switch it to single player mode (solitary) to edit; but hopefully you can switch it back?

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Fri Dec 12, 2025 8:44 pm
by Joseignacio
Thanks a lot for trying, I will upload it tomorrow, after our saturday session

And yes, I can switch it back

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Sun Dec 14, 2025 12:34 am
by Joseignacio
Here it goes.

Today the Nav dissapeared again when searched. And went to the Destroyed pool. Since it seems the game wants it to be there, I let it there and brought instead the other version, which had been scrapped earlier. We'll see

The game has started to do very strange things, like not allowing to move a Mot Art to San Diego, from the adjacent hex. I used MAGIC with this.

Regards

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Sun Dec 14, 2025 12:34 am
by Joseignacio
Here it goes.

Today the Nav dissapeared again when searched. And went to the Destroyed pool. Since it seems the game wants it to be there, I let it there and brought instead the other version, which had been scrapped earlier. We'll see

The game has started to do very strange things, like not allowing to move a Mot Art to San Diego, from the adjacent hex. I used MAGIC with this.

Regards

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Sun Dec 14, 2025 5:59 pm
by rkr1958
Joseignacio wrote: Sun Dec 14, 2025 12:34 am Here it goes.

Today the Nav dissapeared again when searched. And went to the Destroyed pool. Since it seems the game wants it to be there, I let it there and brought instead the other version, which had been scrapped earlier. We'll see

The game has started to do very strange things, like not allowing to move a Mot Art to San Diego, from the adjacent hex. I used MAGIC with this.

Regards
(1) Is it the CW NAV that was erroneously destroyed?

(2) If so, I can place it where ever you wish.

(3) Do you wish that?

(4) If so, where?
999-CW-NAV-Question.png
999-CW-NAV-Question.png (166.26 KiB) Viewed 196 times

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Sun Dec 14, 2025 8:48 pm
by Joseignacio
Yes. That plane is the one that I brought twice to the map and twice dissapeared.

Then I let it be and instead brought its "twin" to the location from the Scrap. Itwas the 2 box in the South China sea. Use this or the other as you like, the problem for me is not putting the plane in the map which I can do but keep it there because it always go when there is a search, even the first time when I had not tangled with it. And it is not the only counter with which this has happened, IIRW, a CR loaded with a div (I think that one was solved, we'll see if they have an interception later on...) and maybe more.

I would say better not touch that one, because I brought it back ... but in truth, maybe I did something wrong.

I deleted the number (449) from the ",stack" line,
changed the number of destroyed units 2 lines above
changed the -1 of the (I think) appropriate line to the 4 field (on map)
set the location in the usual line
set the field wrapped number to 0 because pooll 0 x 2048 = 0

Re: A Layman's Guide to Successfully Editing the MWiF Game File.

Posted: Mon Jan 05, 2026 1:52 am
by Joseignacio
Never mind.