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RE: Need food and amo for christmas please
Posted: Wed Jan 18, 2017 5:58 pm
by sillyflower
ORIGINAL: Stelteck
My opponent tactics to deal with artillery division is to bombard them from the air. it is the first time ever bombing is used that way (usually the ennemy bomb just before attacking an hex).
Efficiency is unknown.
just look at the combats, do some adding up and that will tell you. I would be interested to know what you find.
RE: German counter attack
Posted: Wed Jan 18, 2017 6:01 pm
by Stelteck
Turn 89 : 25 february 1942
Soon the blizzard and other and it will be only snow.
In the north east and far east, the invader was satisfied to kill some troops, and did not try to progress, returning to safe lines.
It looks like my opponent tactic now. Small raids, but as zero risk as possible.
Efficient, but not very classy nor superbe.
Near moscow, another german small raid have been met with brute force of more than 1000 tanks.
German looses were high.... No just kidding.[:'(]
Another point is that i'am always getting kicked in the air. I have a lots of planes on my airfields but it looks like there are nether enough that take off at the same time to outnumbered the german, despite generous air doctrine. I'am not sûre what to do about it.
And in the far east, North and south troops have joined together, while i'am building the railroad. It is small strategic success.
RE: German counter attack
Posted: Fri Jan 20, 2017 7:46 am
by Stelteck
Getting crushed in the Air all the time annoy me a lot. Stavka is thinking about it with no success.
My opponent only use the luftwaffe during its turn, but with 200 fighters as cover to around 100 bombers each raid or ground support.
My fronts have also 200 fighters each, but it is very hard to have more than 100 one in a fight. They get crushed each time as the opposition have quantity and quality.
I do not manage to outnumber the ennemy. In no fight at all. Looses ratio in air battle is like 1 to 10 in german favor.
I tried a more pro active approach to air superiority, like bombing airfield but results are terrible.
The engine do not send enough fighter in battle, while they are available. I triggered the air doctrine condition (like fighters 300% in intercept and ground support) with no success. I'am not sûre what i can do to help my air group sending more available fighters in fight. Maybe better leader ? I did not checked the air leader yet.
I have an air wing coordination issue. Send the political commissar !!
Any idea ?
RE: German counter attack
Posted: Fri Jan 20, 2017 8:43 am
by M60A3TTS
PM sent
RE: German counter attack
Posted: Fri Jan 20, 2017 4:26 pm
by Stelteck
Turn 90 : 04 Mars 1942
No more blizzard, but the weather is still quite cold.
In the caucasus, fighting go on. Defense are now strong in the east. Baku is no more threatened in my opinion.
But some divisions in the west have issue to reach safety.
And around moscow, the WW1 fighting go on.
Death to panzergrenader units !!! I hate them.
Now the question of the turn : Shall i built some mechanized corps ? Yes/No/Obi wan.
Probably i will create one for testing. But i did not finished converting all tank brigades to corps so maybe more tank corps are better. I'am not sûre which one use the most trucks.
RE: German counter attack
Posted: Fri Jan 20, 2017 4:39 pm
by HardLuckYetAgain
ORIGINAL: Stelteck
Turn 90 : 04 Mars 1942
Now the question of the turn : Shall i built some mechanized corps ? Yes/No/Obi wan.
Probably i will create one for testing. But i did not finished converting all tank brigades to corps so maybe more tank corps are better. I'am not sûre which one use the most trucks.
Your vehicle pool looks horrid and you are going to build a mech corps? You know the consequences of low trucks, right?
RE: German counter attack
Posted: Fri Jan 20, 2017 4:54 pm
by Stelteck
Communist warriors can eat tree and grass and still fighting !!
RE: German counter attack
Posted: Fri Jan 20, 2017 5:13 pm
by HardLuckYetAgain
ORIGINAL: Stelteck
Communist warriors can eat tree and grass and still fighting !!
Ok, hehehehe.
RE: German counter attack
Posted: Fri Jan 20, 2017 6:10 pm
by M60A3TTS
A healthy mech corps can require around 2500-2700 trucks. Tank corps about 1000 less. You talked about rockets earlier, they consume a lot of supplies. So you have to consider wants vs. what your supply system will allow.
RE: German counter attack
Posted: Fri Jan 20, 2017 7:19 pm
by chaos45
with as crappy as your truck pool is, you should probably just building more Cav corps if you have armaments points to spare.
Cav Corps+ heavy tank regiment and +2 sapper regiments is a solid unit for soviets in 1943.
RE: German counter attack
Posted: Sun Jan 22, 2017 7:23 am
by Stelteck
Turn 91 to 93 : 25 Mars 1943
A little quick report this time as not much happened. My opponent seems perfectly happy to sit on prepared line.
There is some indecisive infantry assault against moscow. Nothing much.
Lines are statics. And mud season is coming.
I wonder what my opponent will do this year. Another offensive, or will he sit cowardly ([:D]on his prepared lines and Victory points factory. We will see.
I do not think i will be able to gain much ground this year.
RE: German counter attack
Posted: Sun Jan 22, 2017 11:14 am
by BrianG
Communist warriors can eat tree and grass and still fighting !!
That was Japanese slogan.
Russian comrades only need vodka!
truck pool
Posted: Sun Jan 22, 2017 12:41 pm
by BrianG
It's interesting to compare Stelteck's truck level and demand with my levels versus sillyflower.
We are at close to same point in war.
Clearly my tank corp suicides did not help but I am requesting a lot less more trucks than he does.
he is 98 wanting 118 83.05%
I am 75 wanting 91 82.41%
Then you look at the supply levels and he is super low and I have massive supplies waiting to be used.
Are our front line troop getting the same levels?
RE: truck pool
Posted: Sun Jan 22, 2017 12:52 pm
by BrianG
Actually when I look at truck pool here the numbers are all over the place:
Turn 89 99/124
turn 90 94/115
turn 91 103/140
turn 92 98/118
Can someone explain the wild swings?
RE: truck pool
Posted: Sun Jan 22, 2017 1:46 pm
by M60A3TTS
It can be any number of factors. That sequence is the end of blizzard where typically truck #s more easily gyrate due to improved repair and off rail MP numbers change. It can be from planes added to air bases if they're off rail. And more...
RE: truck pool
Posted: Sun Jan 22, 2017 2:03 pm
by Stelteck
I noticed this but on the moment it was difficult to identify a clear cause. It could be some air squadron thing, because i often try new air configuration to fight the luftwaffe. (And always fail). I will try to check it more.
Maybe this screen taken today turn 94 could be compared to one of your game Brian.
It will show the my total trucks and yours.
And also supply currently in units. Could be interesting. (But for supply, you have less troops than me).
RE: truck pool
Posted: Sun Jan 22, 2017 6:38 pm
by sillyflower
Everyone's trucks will be down at the end of a winter because of the higher loss rate and reduced repair rate. This is made worse if you have been having an offensive because that increases supply distances. A month of clear weather will do a lot to improve things.
RE: truck pool
Posted: Mon Jan 23, 2017 10:16 am
by chaos45
The more you move units and fight the more supply/ammunition/fuel demands the units place on the supply system---thus the need for more trucks.
Also if the units doing all those things are moving further from railheads---again increases the need for trucks.
Its like I posted in my game vs Pelton after 1942 the soviets can only do maximum offensive effort for like 1-2 weeks/turns before the supply network catches up and trucks replace all the used supply items. Otherwise your units will slowly lower in supplies due to limited deliveries from lack of truck capacity.
You can clearly see this in effect in that old game....as a max effort turn easily added like 30k+ more trucks needed but a turn where I did nothing the trucks required drops alot and allows for full re-supply.
Its all about how many troops/tanks/guns you are trying to feed and how much stuff you are doing with them. The less stuff you do the lower supply/truck requirements, as well the closer to railheads you are the less trucks/supply you use.
RE: truck pool
Posted: Mon Jan 23, 2017 12:24 pm
by sillyflower
ORIGINAL: BrianG
It's interesting to compare Stelteck's truck level and demand with my levels versus sillyflower.
We are at close to same point in war.
Clearly my tank corp suicides did not help but I am requesting a lot less more trucks than he does.
he is 98 wanting 118 83.05%
I am 75 wanting 91 82.41%
Then you look at the supply levels and he is super low and I have massive supplies waiting to be used.
Are our front line troop getting the same levels?
I suspect that the main cause of S needing 30% more trucks will be that he has a bigger army [;)] though I don't know if he has as big an air force as you (over 12K in Brian's case).
RE: truck pool
Posted: Mon Jan 23, 2017 1:05 pm
by Stelteck
As i tried with no success different surge of my air force (getting crushed horribly each time), my new tactics is to have a lightweight air force with most of air squadron training in the national reserve.
I will see this turn if my truck use is better.
Airfields full of level bomber requesting 1000 trucks. NO MORE [8D]