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RE: How the Axis could have won. Allied AAR RTW

Posted: Fri Dec 02, 2016 9:05 pm
by warspite1
Does anyone know why I can't buy anything with anybody at the moment? [&:]

Image

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 1:22 am
by n0kn0k
Might wanna mail Hubert the save game. This looks odd.

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 6:51 am
by Hartmann
Never saw THAT either. What I often see, though, is entries in red where no explanation is given WHY these units aren't available just now when they WERE available before. I mean: The NORMAL case would be an asterisk with a short explanation why the unit isn't available yet in the window with the unit's picture. Until now I always thought I must have missed something in the manual, but now I'm beginning to think that there's bugs involved (with Warspite's screenshot being just a really extreme case).

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 6:58 am
by warspite1
I've just e-mailed Hubert having checked all three Allied nations. All builds for all three are verboten [:(]

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 7:20 am
by Hartmann
ORIGINAL: warspite1

I've just e-mailed Hubert having checked all three Allied nations. All builds for all three are verboten [:(]

On a positive note: This could maybe at least partially explain some posts here on the forums where players complain about the AI or that one side is "always" being totally overrun early. I frankly believed it most likely that people exaggerate plus overgeneralize something they saw in their very first game, but a bug in the purchase routine could go a long way in explaining some strange results.

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 8:08 am
by n0kn0k
ORIGINAL: Hartmann

Never saw THAT either.
What I often see, though, is entries in red where no explanation is given WHY these units aren't available just now when they WERE available before.
I mean: The NORMAL case would be an asterisk with a short explanation why the unit isn't available yet in the window with the unit's picture.
Until now I always thought I must have missed something in the manual,
but now I'm beginning to think that there's bugs involved (with Warspite's screenshot being just a really extreme case).

When the # is at (0) you can't buy anymore either.

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 9:05 am
by Hartmann
ORIGINAL: n0kn0k

ORIGINAL: Hartmann

Never saw THAT either.
What I often see, though, is entries in red where no explanation is given WHY these units aren't available just now when they WERE available before.
I mean: The NORMAL case would be an asterisk with a short explanation why the unit isn't available yet in the window with the unit's picture.
Until now I always thought I must have missed something in the manual,
but now I'm beginning to think that there's bugs involved (with Warspite's screenshot being just a really extreme case).

When the # is at (0) you can't buy anymore either.

Yeah, but I know that one. [;)] It's sometimes like in Warspite's screenie, just not for all entries.

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 11:05 am
by warspite1
12th August 1941

Okay, Hubert has worked his magic and we are back on [:)]

Soviet Union
With the problem fixed, the Soviets set about spending those MPP as quickly as possible.

The reinforcements in September/October are almost 3 full lines deep (only one can be seen here) and there is also a mechanised unit unseen in November/December

Image

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 11:13 am
by Hartmann
ORIGINAL: warspite1

12th August 1941

Okay, Hubert has worked his magic and we are back on [:)]

Soviet Union
With the problem fixed, the Soviets set about spending those MPP as quickly as possible.

The reinforcements in September/October are almost 3 full lines deep (only one can be seen here) and there is also a mechanised unit unseen in November/December

Image

Great! [:)] Did he by any chance say something about the cause of this?

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 11:21 am
by warspite1
12th August 1941

United States
The US continue maximising research. I think I will start building units from next turn.

United Kingdom
I make mistake. I start re-building the navy in the UK, totally forgetting out Egypt and promptly run out of MPP! What a moron....

I take the battered V Corps out of Alexandria and replace them with the Canadians. The Canadians are replaced in Cairo by the Australians. 2nd Armoured, having been further depleted by Egyptian rebels, are taken out of the front line.

The RN in the Central Med can do nothing at present - not until they can be repaired. The 3rd Destroyer Flotilla and 1st Cruiser Squadron head for Gibraltar.

Soviet Union
With nothing to really do - not until I get some units at any rate - the Soviet manoeuvring is limited to the Northern Front - and 13th Army heads for Narva to try and block Army Group North from taking Leningrad.

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 11:21 am
by Franciscus
ORIGINAL: Hartmann

ORIGINAL: warspite1

12th August 1941

Okay, Hubert has worked his magic and we are back on [:)]

Soviet Union
With the problem fixed, the Soviets set about spending those MPP as quickly as possible.

The reinforcements in September/October are almost 3 full lines deep (only one can be seen here) and there is also a mechanised unit unseen in November/December

Image

Great! [:)] Did he by any chance say something about the cause of this?

And, more importantly, when it will be patched ? [;)] [:D]

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 11:22 am
by warspite1
ORIGINAL: Hartmann

ORIGINAL: warspite1

12th August 1941

Okay, Hubert has worked his magic and we are back on [:)]

Soviet Union
With the problem fixed, the Soviets set about spending those MPP as quickly as possible.

The reinforcements in September/October are almost 3 full lines deep (only one can be seen here) and there is also a mechanised unit unseen in November/December

Great! [:)] Did he by any chance say something about the cause of this?
warspite1

I think a bug was accidentally introduced when fixing my earlier problem - so hopefully not something that needs patching.

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 11:52 am
by warspite1
12th August 1941

Soviet Union
Decision time - the Soviets are being asked by the British about a Persian invasion. I thought the British had been asked the same thing by the Soviets? Anyway, I say yes - hopefully the computer isn't going to take double the MPP....

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 12:06 pm
by warspite1
26th August 1941

Soviet Union
More losses for the shell-shocked Red Army! I can't get used to an East Front map where there seem to be about five German units for every Soviet one!

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RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 12:22 pm
by warspite1
26th August 1941

Soviet Union

Northwestern Front - Voroshilov (Leningrad)

11th Army - Pskov
13th Army - Narva
14th Army - on their way to Luga
3rd Mechanised Corps (remnants) - making their way back to Pskov.

Leningrad
2nd Reserve Corps

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RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 12:32 pm
by warspite1
26th August 1941

Soviet Union

Western Front - Timoshenko HQ (Smolensk)

22nd Army - Orsha
6th Corps - Vitebsk
27th Rifle Corps - Smolensk

Air Force
1st Fighter Group - Smolensk
2nd Fighter Group - Smolensk

Moscow
2nd Corps
Reserve Corps
Armoured Train


[To the tune by Talking Heads] We're on the road to Moscow....
Image

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 1:01 pm
by Hartmann
ORIGINAL: warspite1

26th August 1941

Soviet Union
More losses for the shell-shocked Red Army! I can't get used to an East Front map where there seem to be about five German units for every Soviet one!

The relation in numbers of units will change soon. I have to refrain from giving you tips, but there are ways to conserve most of your troops until Winter strikes while not giving more ground than necessary . [;)]

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 1:34 pm
by Franciscus
ORIGINAL: warspite1

26th August 1941

Soviet Union

Western Front - Timoshenko HQ (Smolensk)

22nd Army - Orsha
6th Corps - Vitebsk
27th Rifle Corps - Smolensk

Air Force
1st Fighter Group - Smolensk
2nd Fighter Group - Smolensk

Moscow
2nd Corps
Reserve Corps
Armoured Train


[To the tune by Talking Heads] We're on the road to Moscow....
Image

Looking at your screenshots it certainly does not look nothing at all like Barbarossa...It looks more akin to a desert campaign, seeing the scarcity of units on the soviet side. Maybe the scale of the map does not fit so well with the scale of the game (namely as whole "armies" occupy a single hex in the vastness of empty space...[:D])

I've bought the game and started playing as axis, but it has not yet "clicked" to me, let's see how it goes...

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 5:18 pm
by warspite1
26th August 1941

Soviet Union

Southern and Southwestern Front

9th Corps - Rostov
77th Corps - Stalingrad
Sevastopol Corps - Sevastopol (note to self: I really must rename some of these.....)

Air Force
3rd Fighter Group - Chernigov
123rd Medium Bomber Group - Chernigov

Image

RE: How the Axis could have won. Allied AAR RTW

Posted: Sat Dec 03, 2016 5:22 pm
by loki100
ORIGINAL: Franciscus


...

Looking at your screenshots it certainly does not look nothing at all like Barbarossa...It looks more akin to a desert campaign, seeing the scarcity of units on the soviet side. Maybe the scale of the map does not fit so well with the scale of the game (namely as whole "armies" occupy a single hex in the vastness of empty space...[:D])

I've bought the game and started playing as axis, but it has not yet "clicked" to me, let's see how it goes...

I thought that, but there are two in-game controls. First the axis advance is relatively slow so its not like WiTE where all that vacant space would be over-run. Second rails and key junctions seem to matter (more like RuS as an eg), so you can defend in the south by occupying key hexes