RE: Once more into the Breech with D21
Posted: Fri Jan 12, 2018 7:34 pm
Here's the front lines in T46 before I've moved anybody besides the paratroopers.


What's your Strategy?
https://forums.matrixgames.com:443/





Thanks for this tip. I found it in another thread but it applies here too.ORIGINAL: DanNeely
A quick tip, if you use Alt+PrintScreen instead of just Print Screen to capture
screenshots it only takes a shot of the current application not the entire desktop;
leaving out things like your taskbar and whatever's behind your current app if
its not maximized.




ORIGINAL: larryfulkerson
This group of three columns are embarked Bulgarian units and I have to decide
whether or not to send them to the fighting to the east and possibly get mixed
up with the Rumanians or send them to Sevastopol to finish the takedown of the
port and do some mop up and send the Rumanians that are there now to the fighting
going on to the east. The advantage of sending the Bulgarians to the east now
is that they are relatively fresh having just sat out the war at Sophia for 46
turns in a row. They might actually make a grand difference on the front lines
but what I'd actually like to do, now that I think about it is to get the Rumanians
out of the Crimea entirely and let the Bulgarians handle things in the Sevastopol
area. Okay, that's what I'll do then.
![]()
ORIGINAL: TPOO
ORIGINAL: larryfulkerson
This group of three columns are embarked Bulgarian units and I have to decide
whether or not to send them to the fighting to the east and possibly get mixed
up with the Rumanians or send them to Sevastopol to finish the takedown of the
port and do some mop up and send the Rumanians that are there now to the fighting
going on to the east. The advantage of sending the Bulgarians to the east now
is that they are relatively fresh having just sat out the war at Sophia for 46
turns in a row. They might actually make a grand difference on the front lines
but what I'd actually like to do, now that I think about it is to get the Rumanians
out of the Crimea entirely and let the Bulgarians handle things in the Sevastopol
area. Okay, that's what I'll do then.
![]()
Remember the Bulgarians will not activate unless you capture the Sevastopol port on this turn so can cannot be used unless that happens. On the corrected version uploaded with the patch the Bulgarians will not activate if Sevastopol is captured after 11/30 turn.
Yeah, like DanNeely said, I dropped some paratroops into an empty hex and took the port previously and the next turn IRemember the Bulgarians will not activate unless you capture the Sevastopol port on this turn so can cannot be used unless that happens. On the corrected version uploaded with the patch the Bulgarians will not activate if Sevastopol is captured after 11/30 turn.
ORIGINAL: larryfulkerson
Yeah, like DanNeely said, I dropped some paratroops into an empty hex and took the port previously and the next turn IRemember the Bulgarians will not activate unless you capture the Sevastopol port on this turn so can cannot be used unless that happens. On the corrected version uploaded with the patch the Bulgarians will not activate if Sevastopol is captured after 11/30 turn.
got a news screen that the Bulgarians were freed and so I moved them from Sophia to where they are now. They are sitting
on a railhead as far into Russia as they can go right now.


ORIGINAL: larryfulkerson
Two of my paratrooper units volunteered to attack the city of Sevastopol and their attack was successful and the city
fell. So now the Bulgarians are truely free.
![]()
I assigned about two dozen CS missions to the attack on Sevastopol and they made mincemeat out of the defenders.How'd you manage to take down the forts so fast?
I tried with the save you posted a few turns back only to be bloodily repulsed while barely inflicting a scratch on the fort itself.

