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Re: Hierarchy Module Document
Posted: Sat Aug 16, 2025 9:25 pm
by Curtis Lemay
Here are the results of the combats:
Range 2 inflicted 251 damage.
Range 8 inflicted 292 damage.
Range 18 inflicted 335 damage.
Some variability was expected, but, for sure, damage inflicted didn't attenuate with range.
Also, I checked the code and the missile flag was handled separate from the gunnery formula.
This was a non-problem, so I've crossed it out.
Re: Hierarchy Module Document
Posted: Sun Aug 17, 2025 9:54 am
by Lobster
Why is #16 crossed out? Was it fixed?
Re: Hierarchy Module Document
Posted: Sun Aug 17, 2025 4:33 pm
by Curtis Lemay
Lobster wrote: Sun Aug 17, 2025 9:54 am
Why is #16 crossed out? Was it fixed?
https://forums.matrixgames.com/viewtopi ... 5#p5235215
Re: Hierarchy Module Document
Posted: Sun Aug 17, 2025 9:13 pm
by Lobster
Ha. Probably hiding under the bread box.

Re: Hierarchy Module Document
Posted: Mon Aug 18, 2025 5:11 pm
by Curtis Lemay
OK, I'm canceling Legacy Bug #27. My test scenario showed no issue with Guerilla supply. Even with all of the friendly supply points in enemy hands, guerillas still receive supply as before.
Re: Hierarchy Module Document
Posted: Mon Aug 18, 2025 5:40 pm
by Curtis Lemay
Here's a shot of the test scenario for guerilla supply. The Germans have captured the one Soviet supply point so that normal Soviet units are losing supply. The Guerillas, however, continue to receive supply under this condition.
Re: Hierarchy Module Document
Posted: Mon Aug 18, 2025 7:37 pm
by Lobster
Maybe the blacked out supply icon on the units confused people. Certainly looks like they are out of supply.
Re: Hierarchy Module Document
Posted: Mon Aug 18, 2025 8:37 pm
by Curtis Lemay
Lobster wrote: Mon Aug 18, 2025 7:37 pm
Maybe the blacked out supply icon on the units confused people. Certainly looks like they are out of supply.
Here's the thread on it:
https://forums.matrixgames.com/viewtopic.php?t=359664
Re: Hierarchy Module Document
Posted: Mon Aug 18, 2025 11:30 pm
by Curtis Lemay
Looking at the file on Legacy Bug 15:
https://forums.matrixgames.com/viewtopic.php?t=391171
(You have to have access to the Development Board to see this thread.)
The topic seems to be one of he harder issues. So I'm going to postpone it till later and replace it with Legacy Bug #29:
Re: Hierarchy Module Document
Posted: Wed Aug 20, 2025 6:01 pm
by Curtis Lemay
I've fixed Legacy Bug #14. It was more than just Light Woods and Forest. It was a suite of terrain tiles that only allowed one of a group to be displayed in the Info Panel:
All 4 forest types,
All 4 urban types,
Both cultivated types,
the nine first terrain types (Arid, Sandy, Dunes, Badlands, Hills, Mountains, Alpine, Marsh, Flooded Marsh).
Only one of each could show in the IP. This was not the case for the Editor - only In-Game.
I've fixed it so that all show (even though in the last case of nine, only the furthest right tile has any effect in-game).
Re: Hierarchy Module Document
Posted: Wed Aug 20, 2025 6:02 pm
by Curtis Lemay
Here's Light Woods and Forest showing in the Info Panel:
Re: Hierarchy Module Document
Posted: Wed Aug 20, 2025 6:03 pm
by Curtis Lemay
Dense Urban & Dense Urban Ruin:
Re: Hierarchy Module Document
Posted: Wed Aug 20, 2025 6:04 pm
by Curtis Lemay
Sand & Dunes:
Re: Hierarchy Module Document
Posted: Wed Aug 20, 2025 6:05 pm
by Curtis Lemay
Mountains & Alpine:
(and so forth)
Re: Hierarchy Module Document
Posted: Fri Aug 22, 2025 7:31 am
by Zovs
Go Bob, go!
Re: Hierarchy Module Document
Posted: Fri Aug 22, 2025 4:22 pm
by Curtis Lemay
Zovs wrote: Fri Aug 22, 2025 7:31 amGo Bob, go!
I'm like a SBD Dauntless: Slow But Deadly.
Question: Did the document I referenced you to on this post:
https://forums.matrixgames.com/viewtopi ... 8#p5224448
answer your questions about building a hierarchy?
Re: Hierarchy Module Document
Posted: Fri Aug 29, 2025 1:49 am
by Curtis Lemay
I've fixed Legacy Bug #29 (sort of - it needs a little more work later). The issue was that the player one overrides of the pre-set Advanced Rules were not saved to the Game File. So...overrides were lost as soon as one saved and exited the game, then came back and loaded the save. Now, to add the overrides to the Game File requires a file expansion. I already have a couple of items that require that, so I will make such an expansion later. For now, though, I merged the override info with the designer preferences on turn one. That preserves the override info when the preferences are saved in the Game File.
Re: Hierarchy Module Document
Posted: Fri Aug 29, 2025 1:53 am
by Curtis Lemay
Here's the list of Additional Features I've got planned. It will include a Game File expansion for a few features including the override information.
Note that I also found that the Advanced Rules can be changed in-game when doing Hot Seat games. I think that's a bust since players could ship Hot Seat files between themselves as an alternate to PBEM. Let me know if anyone has a good reason not to prevent such changes.
Re: Hierarchy Module Document
Posted: Fri Aug 29, 2025 1:54 am
by Curtis Lemay
Here are the Overrides I made with my Shiloh 1862 scenario. Three overrides.
Re: Hierarchy Module Document
Posted: Fri Aug 29, 2025 1:55 am
by Curtis Lemay
Sure enough, all Advanced Rules are set after those overrides. But now I save the game to disk and exit.