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Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 7:47 am
by Majorball68
May/Jun '40
Impulse #2 (Allies) Cont'

Stalin thanks Adolf for persuading the Rumanians to cede what is ours.

Land: France, China
Naval: CW
Combined: USSR, US

Naval air:
CW Sutherland -> Baltic 3-box

Naval moves:
CW
TRS North Sea 0-box -> moves into Rotterdam and evacuates the AA Plymouth.
3CV + 2BB + CA + TRS + MECH -> North Sea 3-box.
North Sea ships in 0-box return to Plymouth.
Subs to 3-boc IC & EM.

USSR
CA -> Japanese Coast 4-box

All other naval moves to support sea zone convoy duties or insignifcant US moves.

Allied Sutherland will be searching Baltic, no air within range for Axis.
Naval Combat In Baltic Sea (Allied).png
Naval Combat In Baltic Sea (Allied).png (229.98 KiB) Viewed 335 times

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 7:49 am
by Majorball68
Baltic Sea was a miss.

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 8:35 am
by Majorball68
May/Jun '40

Impulse #2 (Allies) Cont'

Ground strikes
#1 Belgium [52,31]
#2 Belgium [53,32]

Intercept options are as shown inlcuding the Italian FTR2 in target hex and AA in Antwerp is also available.
Ground strikes.png
Ground strikes.png (610.65 KiB) Viewed 332 times

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 9:21 am
by GeneralAdvance
GE FTR2 E-2 intercepts CW, target FTR2
IT FTR2 intercepts FR

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 9:37 am
by Majorball68
GS1.png
GS1.png (198.65 KiB) Viewed 326 times
GS2.png
GS2.png (201.88 KiB) Viewed 326 times

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 9:42 am
by Majorball68
GS1 results go way of Allies

Axis have decision to make on whether to use AA.
A2A GS1 Belgium [52,31] results.png
A2A GS1 Belgium [52,31] results.png (183.22 KiB) Viewed 326 times

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 9:46 am
by Majorball68
GS2 French are cleared, Italians are aborted.
A2A GS2 Belgium [53,32] results.png
A2A GS2 Belgium [53,32] results.png (180.21 KiB) Viewed 325 times

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 9:47 am
by Majorball68
AA.png
AA.png (662.91 KiB) Viewed 325 times

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 10:02 am
by Orm
No AA.

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 10:33 am
by Majorball68
Good results fo Allies worthy of Distinguished Flying Cross for brave pilots.
Ground Strike 1 Results.png
Ground Strike 1 Results.png (312.89 KiB) Viewed 309 times
Ground Strike 2 Results.png
Ground Strike 2 Results.png (342.1 KiB) Viewed 309 times

Re: Empires in Flames (4-player game)

Posted: Wed May 27, 2026 1:03 pm
by Majorball68
May/Jun '40
Impulse #2 (Allies) Cont'

Rail - Zhukov rails East.

Movement - Rearranged the defenses in China and France.

Air rebases - USSR 2 x TB3 fly East. FTR2 to Odessa. French FTR3 to Paris.

Reorg - Geroges HQ rallies troops.

Over to Axis.
2ndMAJORvsSWE 044 MJ40 - Axis3.zip
(1.57 MiB) Downloaded 8 times
Reorganize Units.png
Reorganize Units.png (271.68 KiB) Viewed 302 times
Weather Report.png
Weather Report.png (81.28 KiB) Viewed 302 times

Re: Empires in Flames (4-player game)

Posted: Sat May 30, 2026 10:00 am
by Orm
May/Jun '40
Impulse #3 (Axis)

No declarations of war. The Hungarian, and Bulgarian, claims on Rumania was allowed.

Land: Germany, Japan
Combined:
Naval:
Air: Italy

No Port Strikes. No Naval Air. No strategic bombing.

Ground Strikes:

Germany:
LND2 -> 53,31 (SW Brussels)

Italy:
LND3 -> 56,31 (targets French HQI)

Will France intercept? If not, use the AA? (German FTR2 and FTR3 may help SW Brussels)
0180.jpg
0180.jpg (613.62 KiB) Viewed 257 times

Re: Empires in Flames (4-player game)

Posted: Sat May 30, 2026 1:11 pm
by Majorball68
Use AA. No intercept of Italian bomber.

Re: Empires in Flames (4-player game)

Posted: Sat May 30, 2026 4:10 pm
by Orm
0181.jpg
0181.jpg (283.16 KiB) Viewed 245 times

Re: Empires in Flames (4-player game)

Posted: Sat May 30, 2026 4:16 pm
by Orm
The AA is fairly effective (7,10,4,3,3,10).
0182.jpg
0182.jpg (306.97 KiB) Viewed 245 times

Re: Empires in Flames (4-player game)

Posted: Sat May 30, 2026 4:24 pm
by Orm
Some luck for the Axis with the ground strikes. Although, it remains to be seen if Axis may use it.
0183.jpg
0183.jpg (385.31 KiB) Viewed 240 times
0184.jpg
0184.jpg (367.05 KiB) Viewed 240 times

Re: Empires in Flames (4-player game)

Posted: Sat May 30, 2026 4:46 pm
by Orm
0185.jpg
0185.jpg (1.15 MiB) Viewed 238 times
Picture from May/Jun '40 Impulse #3 (Axis) - Rail Movement

Re: Empires in Flames (4-player game)

Posted: Sat May 30, 2026 4:46 pm
by Orm
0186.jpg
0186.jpg (1.17 MiB) Viewed 238 times
Picture from May/Jun '40 Impulse #3 (Axis) - Rail Movement

Re: Empires in Flames (4-player game)

Posted: Sun May 31, 2026 4:44 pm
by Orm
May/Jun '40
Impulse #3 (Axis)

No rail movement.

Land movement:

Germany:
Minor advancement in the west.
MTN -> Venice

Japan:
AG Yamamoto advance slowly towards the Szechwan province, but encounters supply issues.
AG Terauchi continues its outflanking movement.
AG Umezu concentrate on the Nationalist Chinese Second Cavalry Corps in central China.

Re: Empires in Flames (4-player game)

Posted: Sun May 31, 2026 4:45 pm
by Orm
Japan makes an attack in central China.
0187.jpg
0187.jpg (271.56 KiB) Viewed 199 times