Page 19 of 23
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 7:47 am
by Majorball68
May/Jun '40
Impulse #2 (Allies) Cont'
Stalin thanks Adolf for persuading the Rumanians to cede what is ours.
Land: France, China
Naval: CW
Combined: USSR, US
Naval air:
CW Sutherland -> Baltic 3-box
Naval moves:
CW
TRS North Sea 0-box -> moves into Rotterdam and evacuates the AA Plymouth.
3CV + 2BB + CA + TRS + MECH -> North Sea 3-box.
North Sea ships in 0-box return to Plymouth.
Subs to 3-boc IC & EM.
USSR
CA -> Japanese Coast 4-box
All other naval moves to support sea zone convoy duties or insignifcant US moves.
Allied Sutherland will be searching Baltic, no air within range for Axis.

- Naval Combat In Baltic Sea (Allied).png (229.98 KiB) Viewed 335 times
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 7:49 am
by Majorball68
Baltic Sea was a miss.
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 8:35 am
by Majorball68
May/Jun '40
Impulse #2 (Allies) Cont'
Ground strikes
#1 Belgium [52,31]
#2 Belgium [53,32]
Intercept options are as shown inlcuding the Italian FTR2 in target hex and AA in Antwerp is also available.

- Ground strikes.png (610.65 KiB) Viewed 332 times
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 9:21 am
by GeneralAdvance
GE FTR2 E-2 intercepts CW, target FTR2
IT FTR2 intercepts FR
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 9:37 am
by Majorball68

- GS1.png (198.65 KiB) Viewed 326 times

- GS2.png (201.88 KiB) Viewed 326 times
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 9:42 am
by Majorball68
GS1 results go way of Allies
Axis have decision to make on whether to use AA.
![A2A GS1 Belgium [52,31] results.png](./download/file.php?id=1262777)
- A2A GS1 Belgium [52,31] results.png (183.22 KiB) Viewed 326 times
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 9:46 am
by Majorball68
GS2 French are cleared, Italians are aborted.
![A2A GS2 Belgium [53,32] results.png](./download/file.php?id=1262778)
- A2A GS2 Belgium [53,32] results.png (180.21 KiB) Viewed 325 times
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 9:47 am
by Majorball68

- AA.png (662.91 KiB) Viewed 325 times
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 10:02 am
by Orm
No AA.
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 10:33 am
by Majorball68
Good results fo Allies worthy of Distinguished Flying Cross for brave pilots.

- Ground Strike 1 Results.png (312.89 KiB) Viewed 309 times

- Ground Strike 2 Results.png (342.1 KiB) Viewed 309 times
Re: Empires in Flames (4-player game)
Posted: Wed May 27, 2026 1:03 pm
by Majorball68
May/Jun '40
Impulse #2 (Allies) Cont'
Rail - Zhukov rails East.
Movement - Rearranged the defenses in China and France.
Air rebases - USSR 2 x TB3 fly East. FTR2 to Odessa. French FTR3 to Paris.
Reorg - Geroges HQ rallies troops.
Over to Axis.

- Reorganize Units.png (271.68 KiB) Viewed 302 times

- Weather Report.png (81.28 KiB) Viewed 302 times
Re: Empires in Flames (4-player game)
Posted: Sat May 30, 2026 10:00 am
by Orm
May/Jun '40
Impulse #3 (Axis)
No declarations of war. The Hungarian, and Bulgarian, claims on Rumania was allowed.
Land: Germany, Japan
Combined:
Naval:
Air: Italy
No Port Strikes. No Naval Air. No strategic bombing.
Ground Strikes:
Germany:
LND2 -> 53,31 (SW Brussels)
Italy:
LND3 -> 56,31 (targets French HQI)
Will France intercept? If not, use the AA? (German FTR2 and FTR3 may help SW Brussels)

- 0180.jpg (613.62 KiB) Viewed 257 times
Re: Empires in Flames (4-player game)
Posted: Sat May 30, 2026 1:11 pm
by Majorball68
Use AA. No intercept of Italian bomber.
Re: Empires in Flames (4-player game)
Posted: Sat May 30, 2026 4:10 pm
by Orm

- 0181.jpg (283.16 KiB) Viewed 245 times
Re: Empires in Flames (4-player game)
Posted: Sat May 30, 2026 4:16 pm
by Orm
The AA is fairly effective (7,10,4,3,3,10).

- 0182.jpg (306.97 KiB) Viewed 245 times
Re: Empires in Flames (4-player game)
Posted: Sat May 30, 2026 4:24 pm
by Orm
Some luck for the Axis with the ground strikes. Although, it remains to be seen if Axis may use it.

- 0183.jpg (385.31 KiB) Viewed 240 times

- 0184.jpg (367.05 KiB) Viewed 240 times
Re: Empires in Flames (4-player game)
Posted: Sat May 30, 2026 4:46 pm
by Orm

- 0185.jpg (1.15 MiB) Viewed 238 times
Picture from May/Jun '40 Impulse #3 (Axis) - Rail Movement
Re: Empires in Flames (4-player game)
Posted: Sat May 30, 2026 4:46 pm
by Orm

- 0186.jpg (1.17 MiB) Viewed 238 times
Picture from May/Jun '40 Impulse #3 (Axis) - Rail Movement
Re: Empires in Flames (4-player game)
Posted: Sun May 31, 2026 4:44 pm
by Orm
May/Jun '40
Impulse #3 (Axis)
No rail movement.
Land movement:
Germany:
Minor advancement in the west.
MTN -> Venice
Japan:
AG Yamamoto advance slowly towards the Szechwan province, but encounters supply issues.
AG Terauchi continues its outflanking movement.
AG Umezu concentrate on the Nationalist Chinese Second Cavalry Corps in central China.
Re: Empires in Flames (4-player game)
Posted: Sun May 31, 2026 4:45 pm
by Orm
Japan makes an attack in central China.

- 0187.jpg (271.56 KiB) Viewed 199 times