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RE: Maps for MWIF

Posted: Thu Jan 26, 2006 6:03 pm
by Shannon V. OKeets
I meant to add - The labels for the sea areas are large, but I think that works out very well. When the map is viewed at zoom level 2 (50%) all the names of the sea areas are easily readable. I thought about trying to make that happen for zoom level 1, but it was too much. [There isn't much actual selecting of units possible at zoom level 1 anyway.] The reason this is important is that when moving the naval units, you want to be able to have large areas of the map visible (low zoom level).

My darling wife asked if there were going to be compass roses in the empty sea areas (the old fashioned N-S-E-W compasses like on maps of the 17th century). That raises some interesting alternative possibilities too. A lot of the sea hexes are unimportant - large swatches of them - and some artwork could be placed there. Suggestions?

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 6:30 pm
by Greyshaft
* Terrain Effects Chart
* A diagram explaining the little colored lights at the top of units (uh... which one means unsupplied?)
* An autographed picture of Steve getting a hole-in-one.

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 6:46 pm
by dhatchen
ORIGINAL: Greyshaft

* An autographed picture of Steve getting a hole-in-one.

We can put that one beside the sea monsters and other mythical creatures.[:D]

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 7:02 pm
by Anendrue
Sea horses pulling a chariot with Posideon and his trident.

Atlas holding up the world.

Old naval ship wheel.


RE: Maps for MWIF

Posted: Thu Jan 26, 2006 7:06 pm
by Shannon V. OKeets
ORIGINAL: dhatchen
ORIGINAL: Greyshaft

* An autographed picture of Steve getting a hole-in-one.

We can put that one beside the sea monsters and other mythical creatures.[:D]

I've done it twice. But only once with witnesses. It's shooting a round of even par that still eludes me (4 times at 1 over par).

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 7:09 pm
by Shannon V. OKeets
ORIGINAL: Greyshaft

* Terrain Effects Chart
* A diagram explaining the little colored lights at the top of units (uh... which one means unsupplied?)
* An autographed picture of Steve getting a hole-in-one.


How do you-all feel about placing something up in the northern reaches of Siberia - far away from any possible source of supply (and therefore movement and combat)? I have this vague sense that a Terrain Effects Chart should be on land.

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 7:11 pm
by Shannon V. OKeets
ORIGINAL: abj9562

Sea horses pulling a chariot with Posideon and his trident.

Atlas holding up the world.

Old naval ship wheel.



I really like the wheel. [:)]


Perhaps something cicra WW II?

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 7:16 pm
by dhatchen
I think that would be fine.

And, Yes, the TEC should be on land if the location won't interfere with play.

Reminds me of an old Eastern Front game where the Russian north flank was best anchoured on the TEC.

In a spirit of Greyshaft, i.e., Trivia, can anybody tell me what that game was...

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 7:35 pm
by Anendrue
TEC in Siberia sounds good. Maybe a skinned border of frozen icicles. [;)]

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 7:37 pm
by Shannon V. OKeets
ORIGINAL: dhatchen

I think that would be fine.

And, Yes, the TEC should be on land if the location won't interfere with play.

Reminds me of an old Eastern Front game where the Russian north flank was best anchoured on the TEC.

In a spirit of Greyshaft, i.e., Trivia, can anybody tell me what that game was...

War in the East, where the true value of preserving a 1-4 infantry unit was taught to all war gamers.

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 7:54 pm
by Ballista
Please don't deface any part of the land map with any charts (or at least make them toggle-able). I guess I'm a map purist, but if it can be moved on (even if you get flipped every turn) it should not be blocked at all. I hated board games that defaced the land map with charts. As for the sea areas, chart them up as much as desired :)

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 8:01 pm
by c92nichj
* Terrain Effects Chart
* A diagram explaining the little colored lights at the top of units (uh... which one means unsupplied?)

I think it would be better that if you could access those from the help menu. I wouldn't want to scroll to siberia each time I want to reference the TEC.

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 8:13 pm
by Shannon V. OKeets
ORIGINAL: Ballista

Please don't deface any part of the land map with any charts (or at least make them toggle-able). I guess I'm a map purist, but if it can be moved on (even if you get flipped every turn) it should not be blocked at all. I hated board games that defaced the land map with charts. As for the sea areas, chart them up as much as desired :)

Definitely an option - as part of the player interface. All glitz should be options to my way of thinking. [There is a LOT of Siberia though. I don't think there are enough turns in the game to get a land unit across it all on foot.]

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 8:15 pm
by Shannon V. OKeets
ORIGINAL: c92nichj
* Terrain Effects Chart
* A diagram explaining the little colored lights at the top of units (uh... which one means unsupplied?)

I think it would be better that if you could access those from the help menu. I wouldn't want to scroll to siberia each time I want to reference the TEC.

Yes, I agree. But there is no real reason to not have both (other than coding it). Access a copy from the help menu when you are in immediate need. Peruse the on map copy when you are idle, (e.g., waiting for the other player(s) to move).

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 9:07 pm
by YohanTM2
I agree with keeping the TEC charts off the land. What about a pop-up window that can be moved around to not block units?

Rob

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 10:14 pm
by Shannon V. OKeets
Mobile informational screens is a good idea.

The area of Siberia that (conservatively) would never be reached by any unit is 90 hexes wide by 30 high. That is comparable to the area from Portugal to the Caspian Sea, Oslo to Rome. Or, viewed another way, roughly 1/4 of the map's width and 1/6 of its height. At zoom level 2 (50%) the whole screen is full of hexes that will never be in play - and can be scrolled a full width again either left of right.

But it doesn't really matter to me. There was just some feeling of not wanting to 'waste' the space (I'll just blame that on my parents, either poor genes or poor upbringing).[;)]

RE: Maps for MWIF

Posted: Thu Jan 26, 2006 10:28 pm
by YohanTM2
chuckle

RE: Maps for MWIF

Posted: Fri Jan 27, 2006 12:26 pm
by Caranorn
ORIGINAL: Shannon V. OKeets

How do you-all feel about placing something up in the northern reaches of Siberia - far away from any possible source of supply (and therefore movement and combat)? I have this vague sense that a Terrain Effects Chart should be on land.

Sounds good to me, as long as no sensible player would ever think of ending up with troops up there.

RE: Maps for MWIF

Posted: Fri Jan 27, 2006 12:29 pm
by Caranorn
ORIGINAL: Ballista

Please don't deface any part of the land map with any charts (or at least make them toggle-able). I guess I'm a map purist, but if it can be moved on (even if you get flipped every turn) it should not be blocked at all. I hated board games that defaced the land map with charts. As for the sea areas, chart them up as much as desired :)

It's not always that easy, I'm currently preparing a board game map and there is one area that is really unecessary for game play and badly documented (all the old maps leave that area blank as nothing happened there), so I will use that space to place some map related charts or the turn track. While a fully drawn map would look great it'd be neither necessary nor feasible in this case.

RE: Maps for MWIF

Posted: Fri Jan 27, 2006 12:34 pm
by Caranorn
ORIGINAL: Shannon V. OKeets

ORIGINAL: abj9562

Sea horses pulling a chariot with Posideon and his trident.

Atlas holding up the world.

Old naval ship wheel.



I really like the wheel. [:)]


Perhaps something cicra WW II?

How about a small image of a sinking cruiser, elsewhere a tanker in flames, somewhere else a lonely periscope amid some waves, maybe a lonely patrol plane in the next sea zone. I'm sure some appropriate photos could be found and reduced to appropriate size ((clipping anything irrelevant, or even redrawing it by hand)). It would certainly give an impression of the war at sea.

Oh and I forgot, also the occasional convoy sailing intact. And not to forget, the yacht Harry will buy once he has earned millions from selling MWiF;-) (a bit anachronistic but it'd make a nice easter egg).

P.S.: If not harry's yacht maybe the one from the Nimitz movie, just as a little joke, or maybe the Nimitz itself.