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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jul 31, 2022 9:09 am
by jjdenver
intercept of the CV+BB TF fails with a 10. TF continues to Timor Sea and stops in 3 box with the other CV's, BB's, and the TRS.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jul 31, 2022 11:35 am
by jjdenver
43 JA i7 allies (cont):
4 searches for allies:
At Timor Sea I think axis wont' react but if there is any reaction of planes please let me know. Big US TF in 3 box and FTR in 4 box. 2 JP CA's in 3 box.
At SCS it's storm so no react.
At Solomons this is the situation.
Allies have 2xFTR2 (8,5) that can reach 2 box and NAV3 that can reach 3 box.
Axis have what's shown in the picture including another zero at Rabaul and a NAV2 with 8 range and a 22 range NAV3 at Truk.
Any reaction for JP in Solomons?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jul 31, 2022 11:37 am
by jjdenver
Here is the situation at WM? Any axis react? I think all planes are shown on top.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Sun Jul 31, 2022 4:06 pm
by Orm
No Axis planes added to any of the four Allied searches.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Aug 01, 2022 7:06 am
by jjdenver
Axis finds at SCS - which boxes to pick and how to proceed?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Aug 01, 2022 7:26 am
by Orm
If we pick the 3-box only, and proceed with surface combat, is the result against our cruisers nothing at all? Then we go with that and use the surprise points to increase the damage done on the SUB.
And then we stay in the sea area.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Aug 01, 2022 11:12 pm
by jjdenver
43 JA i7 allies (continued)
US SUB receives DAA - saves the D with a 10 so is aborted to Brisbane after the next round of search results in 7-7 (ax al) both miss.
In the Solomons a 4-10 (ax al) split results in both fighters seeing nothing.
In Timor Sea a 7-2 (ax al) split results in allies finding and choosing air combat. 2 surp are used to shift AA to nothing and all planes fly as bombers resulting in 3X1D to the 2 JP CA's.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Aug 01, 2022 11:21 pm
by jjdenver
43 JA i7 allies (continued)
Both Chokai and Takao are sunk.

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Aug 01, 2022 11:29 pm
by jjdenver
43 JA i7 allies (continued):
WM both sides miss with 10-5 ax al roll.
Axis can search 2 sz's:

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Mon Aug 01, 2022 11:33 pm
by jjdenver
and...

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 02, 2022 7:30 am
by Orm
The 3-strength SUB activates in CSV, please.
No search in FG. Thank you.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Tue Aug 02, 2022 12:12 pm
by jjdenver
both sides see nothing at CSV 6-6 ax al
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Thu Aug 04, 2022 8:54 am
by jjdenver
43 JA i7 allies (continued)
No ground strikes
Rail
SU MTN Gomel to Timo HQ near Manchuria
SU CAV Novosibirsk to Chita
Land move
US France
5-3 INF from Rouen to Le Havre
GAR to Rouen
ARM SW from Rouen
Undo 5-3 INF move
US Africa
6-3 INF from port Bone one hex SW 75,31
SU many moves on east front, and vs Japan some shufflin near China border to move north, a little more around Vladivostok and in Manchuria.
Invasion
US MAR to Sorong minor port in Dutch New Guinea. 6 points shore bombard, 6 points CVP support makes it +19. But a 3 is rolled and the MAR dies.

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Rebase
CW FTR2 from Sahara to Egypt (if you don't have any important rebase missions, this can wait)
FF FTR2 from Sahara to 76,34 in Tunisia
SU FTR2 near Mukden to 52.148 in Manchuria
SU LND4 from Ulan-Ude to near Timoshenko HQI
US LND3 from Portugal to UK 50,25 (east of Plymouth)
US FTR2 from Fiji islands to 129.178 near Port Moresby
US FTR2 Wildcat from Tonga to another island 3 hexes NW
US FTR2 from Palmerston to Tonga
CW NAV3 Mare near New Caledonia to Port Moresby
Reorg
SU TB-3 reorgs MTN atop Timo and RTB's 2 hexes NW of Timo
turn continues on a 3
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Aug 05, 2022 12:12 pm
by Orm
Jul/Aug '43
Impulse #8 (Axis)
Land: Germany
Combined: Italy, Japan
Naval:
No port strikes. No naval air.
Naval Movement:
Japan:
AMPH + cA (Seoul) -> Bay of Bengal 1-box - embark HQI from Singapore
TRS (Singapore) -> Sea of Japan 1-box - embark MECH from Osaka
Italy:
2 TRS (La Spezia) -> East Med 1-box embark HQI and Supply from Egypt (82,55)
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Aug 05, 2022 12:14 pm
by Orm
Jul/Aug '43
Impulse #8 (Axis)
Italy search in CSV. Will CW fly their NAV4 to the sea area?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Aug 05, 2022 1:00 pm
by Mayhemizer_slith
No thank you.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Aug 05, 2022 2:31 pm
by Orm
Will CW add their SUB in CSV?
Italy adds their SUBs.
I missed that Allies had any SUB in the area. I feel reluctant to wait for this answer so I will proceed with it included. I will go back if this was in error (and was of any relevance).
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Aug 05, 2022 2:35 pm
by Orm
Jul/Aug '43
Impulse #8 (Axis)
Both sides find. (Axis 3, Allies 4)
How will the results on the Allied ships be applied? And what abort port will be used? And does Allies stay if there is another round?

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Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Aug 05, 2022 3:42 pm
by Mayhemizer_slith
Both to CW CA if possible.
Abort CW ship to Lisbon and FF ship north African port in same sea area.
We stay.
Re: Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)
Posted: Fri Aug 05, 2022 3:54 pm
by Orm
Jul/Aug '43
Impulse #8 (Axis)
Both cruisers are aborted.

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