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RE: WitPTracker AE Release 1.1

Posted: Tue Oct 06, 2009 9:20 pm
by floydg
ORIGINAL: Frandoxx

I am hopeless in database understanding. I have the old version of tracker, I am through 5 turns in my game, if I upgrade to the new version, do I lose all the data for the first four turns? In other words will the first turn listed be turn five and the day by day data for turns one through 4 lost? [&:]

If you have the save files from turns 1 through 4, you can reload them (delete the database files, start the program with turn 1's save and then use the multi-turn read to get in the other three turns). If you don't have them any more, you'll need to start from turn 5. Sorry...

Floyd

RE: WitPTracker AE Release 1.1

Posted: Tue Oct 06, 2009 9:22 pm
by floydg
ORIGINAL: Smeulders

ORIGINAL: floydg

ORIGINAL: Smeulders
One thing I've noticed in the device tab, under 'pool history', the LCU's that use the device are listed, but this list is often incomplete, a bit annoying if you're trying to find units that still need a certain device upgrade.

Please give a concrete example and provide a save so I can track down why things are missing.

Floyd

Sent a mail with the safe file attached and 2 examples.

Got it. I'll check it out later tonight.

RE: Cabbage crates coming over the briney

Posted: Tue Oct 06, 2009 11:13 pm
by n01487477
ORIGINAL: floydg
Here is a first pass at adding the additional ship damage information. Any suggestions before I move on to something else...?
Probably better in the Ship Repair section, but priority, repair mode and time till completion - if we have room ?

I've started working on ship conversions and will post screen shots later this week, cause I'm unsure what will work best, but my initial idea is to have a filter for temp conversions (AK cargo to AK-t), then and upgradeTO filter where you pick the class (in another filter) and the table will show the ships that can be converted, the original config and the upgrade config.
Or do ppl think it would be better to have to ship type filters, the first being the original type the second the upgrade type?
Or should this be purely on class ?

I'm planning on hooking another tab on the upgrade screen, or should it be in Ships or Classes for that matter ?
Suggestions needed ...

RE: Cabbage crates coming over the briney

Posted: Tue Oct 06, 2009 11:17 pm
by Nomad
When one of you starts working on LCUs, is it possible to show a march destination, distance traveled in hex, and op mode? Also a history of distance traveled each turn. It would be nice to see how many miles you are traveling each turn to be able to plan some. ( China is an Allied nightmare for me - my Japanese opponent is pushing me back everywhere.)

RE: Cabbage crates coming over the briney

Posted: Tue Oct 06, 2009 11:23 pm
by n01487477
When one of you starts working on LCUs, is it possible to show a march destination, distance traveled in hex, and op mode? Also a history of distance traveled each turn. It would be nice to see how many miles you are traveling each turn to be able to plan some. ( China is an Allied nightmare for me - my Japanese opponent is pushing me back everywhere.)

We have the data points for this, and it was missed out last update, but it is on an extensive list and working its way to the top. I defer to Floyd, who is the LCU guru.

RE: Cabbage crates coming over the briney

Posted: Wed Oct 07, 2009 12:14 am
by floydg
ORIGINAL: n01487477
When one of you starts working on LCUs, is it possible to show a march destination, distance traveled in hex, and op mode? Also a history of distance traveled each turn. It would be nice to see how many miles you are traveling each turn to be able to plan some. ( China is an Allied nightmare for me - my Japanese opponent is pushing me back everywhere.)

We have the data points for this, and it was missed out last update, but it is on an extensive list and working its way to the top. I defer to Floyd, who is the LCU guru.

Yeah, these are on the list. The destination is already in the database, but for some reason, we never displayed it. We do use it for the "reached destination" alert.

RE: Cabbage crates coming over the briney

Posted: Wed Oct 07, 2009 12:24 am
by floydg
ORIGINAL: n01487477
ORIGINAL: floydg
Here is a first pass at adding the additional ship damage information. Any suggestions before I move on to something else...?
Probably better in the Ship Repair section, but priority, repair mode and time till completion - if we have room ?

I've started working on ship conversions and will post screen shots later this week, cause I'm unsure what will work best, but my initial idea is to have a filter for temp conversions (AK cargo to AK-t), then and upgradeTO filter where you pick the class (in another filter) and the table will show the ships that can be converted, the original config and the upgrade config.
Or do ppl think it would be better to have to ship type filters, the first being the original type the second the upgrade type?
Or should this be purely on class ?

I'm planning on hooking another tab on the upgrade screen, or should it be in Ships or Classes for that matter ?
Suggestions needed ...

Damian: I'd do the conversions as a tab in the upgrades. Maybe by class is best (not sure on that).

Yeah, the repair mode, priority, etc in Ship Repairs (I'll make room... [;)]). But is this really useful, since the game has a view for this already. Is there some "value added" way to view it differently?

RE: Cabbage crates coming over the briney

Posted: Wed Oct 07, 2009 12:58 am
by n01487477
Yeah, the repair mode, priority, etc in Ship Repairs (I'll make room... ). But is this really useful, since the game has a view for this already. Is there some "value added" way to view it differently?

Yeah, I'm not sure if there is "value added" in showing them either, except maybe the est.repair time. Not to overburden the alerts, but stating when it is back on-line after repairs/stood down/conversion might be more beneficial or not?

Yep, I thought upgrades was the best place, thinking of having duality in filtering, both class and then UpgradeTo ... but I'll see what is optimal.

RE: WitPTracker AE Release 1.1

Posted: Wed Oct 07, 2009 10:12 am
by RevRick
ORIGINAL: floydg

ORIGINAL: RevRick

Trying to initialized with WitpTracker.bat.
Thanks...
I'm getting this:
C:\Matrix Games\War in the Pacific Admiral's Edition\WitPAE Tracker>java -Xms128
m -Xmx256m -jar "WitPTracker.jar"
Initializing WitP Tracker AE database.
ERROR: Save game file "C:\Matrix Games\War in the Pacific Admiral's Edition\WitP
AE Tracker\wpae003.pws" could not be opened.
ERROR: Problem with save game file. Exiting.

C:\Matrix Games\War in the Pacific Admiral's Edition\WitPAE Tracker>pause
Press any key to continue . . .

I have deleted all trackerdb files time and time again...no joy...

Silly question: is there a wpae003.pws file in the [font="Courier New"]C:\Matrix Games\War in the Pacific Admiral's Edition\WitP
AE Tracker [/font] folder?


Well, I got it figured out! I did the Ray Stevens thing. "It's Me Again, Margaret!" I forgot to change the savemode value to a 1 instead of the zero. Like I said, when it comes to some of that stuff I am a complete Captain Klutz! I would have sworn that I'd done it, but I didn't. Anyway, it's working just fine, and Thank You Very Much!!!

RE: WitPTracker AE Release 1.1

Posted: Wed Oct 07, 2009 10:42 am
by floydg
ORIGINAL: RevRick
Well, I got it figured out! I did the Ray Stevens thing. "It's Me Again, Margaret!" I forgot to change the savemode value to a 1 instead of the zero. Like I said, when it comes to some of that stuff I am a complete Captain Klutz! I would have sworn that I'd done it, but I didn't. Anyway, it's working just fine, and Thank You Very Much!!!

Great! Enjoy your flood of numbers!

RE: WitPTracker AE Release 1.1

Posted: Wed Oct 07, 2009 10:52 am
by n01487477
For comment/suggestion ... should really have cargo options too .. I guess



Image

RE: WitPTracker AE Release 1.1

Posted: Wed Oct 07, 2009 11:16 am
by ny59giants
I would add shipyard requirements and date available as many are not available at game start (12/41).

RE: WitPTracker AE Release 1.1

Posted: Wed Oct 07, 2009 12:16 pm
by n01487477
I would add shipyard requirements and date available as many are not available at game start (12/41).

Yeah, will do ... It's actually getting more and more complicated the more I look at it. "Convert to Class" and "Convert From Class". Might go back to the drawing board [:@]

--Damian--

RE: WitPTracker AE Release 1.1

Posted: Wed Oct 07, 2009 11:07 pm
by [RS]Wedge
I have used the search function and cannot find the solution to this particular problem. I am new to WitPTracker AE and cannot get it to run. Please see the below screen shot. I am using Windows Vista Ultimate 64bit.
Image

RE: WitPTracker AE Release 1.1

Posted: Wed Oct 07, 2009 11:14 pm
by n01487477
I have used the search function and cannot find the solution to this particular problem. I am new to WitPTracker AE and cannot get it to run. Please see the below screen shot. I am using Windows Vista Ultimate 64bit.

Wedge,
welcome to Tracker, the side by side error is due to a Microsoft update you need to install on your machine (see install page for link). As you are a 64bit user it gets a bit more interesting ... see the top three posts on page 11 of this thread. Using the 64 bit microsoft update doesn't always work and Kull had to use the 32 bit version.

If you try that and still have probs, pm me.


RE: WitPTracker AE Release 1.1

Posted: Wed Oct 07, 2009 11:41 pm
by [RS]Wedge
Ok, I uninstalled the 64-bit file and loaded vcredist_x86.exe, and that seemed to work, but before WitPTracker AE opens I still get the two warning lines in the dos window: "WARNING: Unknown keyword found in properties file. WARNING: Unknown keyword found in properties file."

Is this a problem I should be concerned about? Thanks again for the help.

RE: WitPTracker AE Release 1.1

Posted: Thu Oct 08, 2009 12:20 am
by n01487477
Ok, I uninstalled the 64-bit file and loaded vcredist_x86.exe, and that seemed to work, but before WitPTracker AE opens I still get the two warning lines in the dos window: "WARNING: Unknown keyword found in properties file. WARNING: Unknown keyword found in properties file."

Is this a problem I should be concerned about? Thanks again for the help.

Yeah, it means that the properties file has some formatting problem, did you save in WordPad ? I usually use notepad... I'd unzip just the properties file again from the zip and configure the properties again in notepad ... Although from the screen shot, it looks like you have configured V AI (default)

RE: WitPTracker AE Release 1.1

Posted: Thu Oct 08, 2009 12:34 am
by floydg
ORIGINAL: [RS]Wedge

Ok, I uninstalled the 64-bit file and loaded vcredist_x86.exe, and that seemed to work, but before WitPTracker AE opens I still get the two warning lines in the dos window: "WARNING: Unknown keyword found in properties file. WARNING: Unknown keyword found in properties file."

Is this a problem I should be concerned about? Thanks again for the help.

The only thing I can think of is that you have some extra blank lines at the end of the file. You should have just one blank line. But otherwise, you can ignore those errors.

RE: WitPTracker AE Release 1.1

Posted: Thu Oct 08, 2009 12:38 am
by [RS]Wedge
That seemed to work. I deleted the properties file, unzipped the properties file, and set it up to open with notepad. It works without any errors, although there is about a 20-30 second delay from time of the dos window opening to WitP Tracker AE window opening.

Thanks again.

RE: WitPTracker AE Release 1.1

Posted: Thu Oct 08, 2009 12:49 am
by floydg
ORIGINAL: [RS]Wedge

That seemed to work. I deleted the properties file, unzipped the properties file, and set it up to open with notepad. It works without any errors, although there is about a 20-30 second delay from time of the dos window opening to WitP Tracker AE window opening.

Thanks again.

Yeah, that's about right for the time. Just wait until you load in a lot of turns and try to restart the program... I guess I should work on that some time soon... [8|]