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RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Mar 17, 2012 12:07 am
by ehsumrell1
Data's Wife:
"Data! Could you
PLEASE do something with all this Romulan Ale! We need room for
more diapers!"
{Data's Cargo Bay!}
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Mar 17, 2012 1:11 am
by tjhkkr
Okay seriously guys [yeah right]....
Have ANY of you ever drunk what is in those bottles?
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Mar 17, 2012 3:05 pm
by Data
Seriously, no. It's all character assasination.....or cosmetization when it comes to a particular son'a we know and fear [:)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Mar 17, 2012 3:47 pm
by Igard
Someone's gonna get their bearded face stretched..... [8|]
I've never tried the Romulan Ale power drink, I think it's only available in the US and maybe not in production anymore.
I have heard there's a cocktail that you can make called a Romulan Ale. Searching for the video now.
Here it is, you have to forgive the condescending 'professional' bartender.[8|]
http://www.ehow.co.uk/video_4980864_make-real-romulan-ale-mixed.html
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Mar 17, 2012 5:58 pm
by Caesar_Augustus
GOODNESS! With all this Romulan Ale drinking hereabouts, no wonder it's taking an epic, indeed a "legendary", time
to get mods out... [:-] [:D]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sat Mar 17, 2012 9:00 pm
by Tophat1815
Where is that Cardassian update? Or is a mod release imminent?[;)] Comeon fire this torp out the tube and get on with the drinking!!!!
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 18, 2012 5:47 pm
by Igard
Hey, Caesar. Good to see you again. [:)]
Mod should be done by the end of the month guys. I think Ed's busy with beta testing now, so I'll get a Cardassian character preview up later.[:)]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 18, 2012 6:16 pm
by Igard
Here's the first Cardassian preview. I gave the Cardassian military personnel the rankings from the show and expanded universe. Gil, Glinn, Gul and Legate being the ones we know about in order of progression. So a Glinn troop general won't be as strong as a Gul troop general.

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 18, 2012 6:34 pm
by Igard
Gul Madred. He's the guy who tortured Picard in 'Chain of Command'. His stats don't look very good, so I might have to buff this character before release.
See Ed, these are things you should be reporting.[:-]

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 18, 2012 10:40 pm
by tjhkkr
Does the game allow you to have 3 Admirals commanding 1 fleet?
In one instances, there are 3 admirals commanding the 1st Fleet.
In another, there are 2 admirals commanding the 5th Fleet.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Sun Mar 18, 2012 11:19 pm
by Igard
I never noticed that, TJ. The AI did this. I simply left the game running on automatic for an hour and took a couple of sreenshots.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Mar 19, 2012 12:43 am
by ehsumrell1
ORIGINAL: Igard
Gul Madred. He's the guy who tortured Picard in 'Chain of Command'. His stats don't look very good, so I might have to buff this character before release.
See Ed, these are things you should be reporting.[:-]
THERE ARE FOUR LIGHTS!!!!!!!!! [:D]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Mar 19, 2012 2:54 pm
by Igard
I think you'll find there are 5 lights.
That is, if you ever want to see this mod released.
Now, how many lights do you see?
Muuuuwaaaahaaaaa haaaaa haaa aha ha haa ha...

RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Mar 19, 2012 2:55 pm
by Igard
OMG I just realized, that's the side of Picard's bare bottom!!!!! [X(] [X(] [X(]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Mar 19, 2012 5:47 pm
by tjhkkr
ORIGINAL: Igard
I never noticed that, TJ. The AI did this. I simply left the game running on automatic for an hour and took a couple of sreenshots.
Does it need to go into the bug category?
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Mar 19, 2012 5:49 pm
by tjhkkr
ORIGINAL: Igard
OMG I just realized, that's the side of Picard's bare bottom!!!!! [X(] [X(] [X(]
If this was deliberate on you part, dude, just take all the time you need to finish the mod...
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Mar 19, 2012 5:54 pm
by tjhkkr
IGard,
When you said Ed was beta'ing, did you mean he was beta'ing YOUR MOD or an Elliot update or Romulan Ale...?
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Mar 19, 2012 8:04 pm
by Igard
Probably testing for Elliot. Definately that last one.[:D]
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Mon Mar 19, 2012 8:11 pm
by Igard
ORIGINAL: tjhkkr
ORIGINAL: Igard
I never noticed that, TJ. The AI did this. I simply left the game running on automatic for an hour and took a couple of sreenshots.
Does it need to go into the bug category?
It's something to keep an eye on. I haven't tested at all to know how severe this is. Enemy AIs may behave differently, I don't know.
If that ship (Istanbul) were to get blown up.... Bye bye Admirals.
RE: [REL] TRSE Star Trek Mod v1.5
Posted: Thu Mar 22, 2012 11:06 pm
by Igard
Ran a simulation with the Son'a. Again, AI controlled without pop-ups, ran it in the background.
No problems this time with Admirals and fleets.
Here's a preview of the Son'a for you Ed.[;)]
