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RE: Screenshot of the day...
Posted: Wed Jan 19, 2011 9:10 pm
by murkz
Thank you very much

RE: Screenshot of the day...
Posted: Wed Jan 19, 2011 9:28 pm
by Ratzki
That Grill(e) is all wrong, where is the mod for the beer can?
RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 1:59 am
by junk2drive
ORIGINAL: MaxiBon
ORIGINAL: murkz
Any screenshot today [&o]
Not a screenie but a coolio movieo
Maxi
In case anyone is wondering, this is a video of an in game shot of the new panzerschreck.
RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 2:46 am
by rickier65
ORIGINAL: MaxiBon
ORIGINAL: murkz
Any screenshot today [&o]
Not a screenie but a coolio movieo
Maxi
Pretty slick!
thanks!
Rick
RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 2:57 am
by Prince of Eckmühl
I likes it; but why do the nazees always wear black hats?[;)]

RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 3:01 am
by junk2drive
So that the Soviet player can find them in the grass.
Did you know that you can mod the colour of that schreck?
RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 3:02 am
by junk2drive
And before any old timers ask "Whos grass mod is that?" it is benpark.
RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 3:59 am
by Prince of Eckmühl
The pyrotechnics are great, as is the grass, but that crazy kid in the helmet needs some proper camo:

RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 4:31 am
by Mad Russian
Yeah, but that kid in the video isn't in the SS. Just a regular landser.
Good Hunting.
MR
RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 2:34 pm
by Jacko
ORIGINAL: Ratzki
That Grill(e) is all wrong, where is the mod for the beer can?
And I'm pretty sure all grills had Zimmerit. [;)]
But seriously, I really start to like the look of this game. That Landser with Panzerschreck-screenshot is quite nice.
RE: Screenshot of the day...
Posted: Thu Jan 20, 2011 2:36 pm
by Enigma6584
Aahh...Up Front...that brings back gaming memories.
RE: Screenshot of the day...
Posted: Fri Jan 21, 2011 4:47 am
by Stridor
Here is a movie which demonstrates the value of not being seen.
RE: Screenshot of the day...
Posted: Fri Jan 21, 2011 12:23 pm
by JMass
I did a new panzergrau skin for the Sdkfz 251 C, I must update now his three color camo version and then I'll return to work on the Pz IV.

RE: Screenshot of the day...
Posted: Fri Jan 21, 2011 2:14 pm
by Jacko
Excellent, JMass. You really are good. Please keep up the good work.
RE: Screenshot of the day...
Posted: Fri Jan 21, 2011 3:03 pm
by Ratzki
Looks fantastic.
RE: Screenshot of the day...
Posted: Fri Jan 21, 2011 3:42 pm
by Enigma6584
ORIGINAL: Stridor
Here is a movie which demonstrates the value of not being seen.
I got to say it again...that grass just adds to the immersion. Beautiful job you guys.
RE: Screenshot of the day...
Posted: Fri Jan 21, 2011 8:24 pm
by murkz
Have to agree with redcharlie, that really does look very good indeed
RE: Screenshot of the day...
Posted: Sat Jan 22, 2011 1:10 am
by lancer
G'day,
The grass and other examples of ground foliage in the screenshots turn the game into a compelling contempary offering as opposed to the previous bare bones blast-from-the-past of before.
[edit] I'm probably being overly harsh here. The winter scenery looks fantastic and all the map making examples shown by the mad russian were/are excellent. Still, having a variety of 'textures' without any grass or ground cover did produce a pretty bare and spartan appearance. [edit]
I'd be spending as much time as you want on the 'gardening' (although it looks pretty good as is).
While graphics definitely aren't everything there would, I'd imagine, be a sizeable chunk of your potential market that might pass on the game purely because of the graphical comparision with the 'competition'.
Grass and flowers get you into the ballpark.
As somebody mentioned above it also adds enormously to the immersion.
Cheers,
Lancer
RE: Screenshot of the day...
Posted: Sat Jan 22, 2011 2:34 am
by Mad Russian
Lancer, the thing about the PC series is that it was designed from the ground up to be a construction set. You can mod any, and all, terrain/ground/building/structure textures, vehicles, infantry, sound, animation, weapons, individual vehicle numbers with a decal system. There is nothing that you can't add to this game in terms of looks. Any modder can add anything they want. Once the game itself is good enough to support quality game play, and obviously I think it is, then the game is ready to go wherever the community wants to take it.
Matrix is saying the series lives on with a continuation of the series in PC4 which will be set in North West Europe, but there could well be excursions along the way. To places like the Pacific, North Africa and outside of the standard WWII setting. There could also be expansion packs with more campaigns, more added map textures or new game features as the series is taken to new locations and time periods.
PC is a series that could go anywhere after 1930. It all depends on where we, the community, want it to go. Because, even if Matrix doesn't go there, nothing will stop the modders from taking it wherever they want to go with it. I can't wait to see all the new materials, scenarios and mods once the update is released. The nicest thing about the series is that the mods aren't just cosmetic. The equipment and unit information isn't hard coded. It's fed into the code from XML files. You put a new XML file in the game and it reads it.
In PC, you don't just take a T-34 and make it look like a Sherman. You make a Sherman tank and add it to the rest of the vehicles already in the game! To me that's a HUGE reason I'm involved in the PC system and not another.
Good Hunting.
MR
RE: Screenshot of the day...
Posted: Sat Jan 22, 2011 3:40 am
by Mad Russian
Since it's been pointed out that I'm a bit behind on my screen shots here are some I took today showing the interface.
Here is the opening shot on one of my 2k maps.
Good Hunting.
MR
