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RE: 110 open

Posted: Tue Jul 05, 2016 11:30 pm
by BrianG
Morale boost?

All out attack on surrounded unit

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110

Posted: Tue Jul 05, 2016 11:31 pm
by BrianG
Production screen

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RE: 110

Posted: Tue Jul 05, 2016 11:32 pm
by BrianG
Landbridge


7300 guns and a big win

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110

Posted: Tue Jul 05, 2016 11:33 pm
by BrianG
final north

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110 open

Posted: Tue Jul 05, 2016 11:34 pm
by BrianG
final south

looks like the major rivers are defensive stop points and the landbridge.

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111

Posted: Tue Jul 05, 2016 11:35 pm
by BrianG
The bridge head holds!

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RE: 111

Posted: Tue Jul 05, 2016 11:38 pm
by BrianG
North of Kiev.

I gain another bridge head.

my rr goes thru Gomel== thus is close to these units

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111

Posted: Tue Jul 05, 2016 11:41 pm
by BrianG
I attack and then try and heard these Rumanian units.

I capture 1 .

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RE: 111

Posted: Tue Jul 05, 2016 11:42 pm
by BrianG
East Kiev is liberated!



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RE: 111

Posted: Tue Jul 05, 2016 11:43 pm
by BrianG
land bridge.

I think I lose 4 battles for this hex.

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RE: 111

Posted: Tue Jul 05, 2016 11:44 pm
by BrianG
111 final north.

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RE: 111

Posted: Tue Jul 05, 2016 11:44 pm
by BrianG
final south

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112

Posted: Tue Jul 05, 2016 11:46 pm
by BrianG
all 3 German attacks shown here succeed in throwing back my hoards.

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112

Posted: Tue Jul 05, 2016 11:47 pm
by BrianG
Major River


I really want a bridgehead over the river and attack poorly dug in hex.

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112

Posted: Tue Jul 05, 2016 11:49 pm
by BrianG
RR south. heading towards Gomel and then north along river

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RE: 112

Posted: Tue Jul 05, 2016 11:49 pm
by BrianG
North rr

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RE: 112

Posted: Tue Jul 05, 2016 11:51 pm
by BrianG
south attack

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RE: 112

Posted: Tue Jul 05, 2016 11:52 pm
by BrianG
German gets 3 reserve activation but they are not enough to stop this at

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RE: 112

Posted: Tue Jul 05, 2016 11:55 pm
by BrianG
land bridge attack wins.

another attack near here results in over 10,000 Russian casualties.

(picture taken but the negatives are not properly developed)

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RE: 112

Posted: Wed Jul 06, 2016 2:47 am
by chaos45
The casualty rates seem abit more realistic in the newer patches from what I have been seeing in these reports. Is nice to see massive fails/large battles resulting in actual casualties that might take units a turn or two to recover from.