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RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Jul 28, 2017 9:53 am
by carll11
Excellent, most excellent, and thank you, that could not have been easy.
I had actually stepped away from this bracket of gaming and took up Panzer Campaigns waiting on this very thing and the AI work....Now I can plan on returning, many thx.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 10, 2017 11:04 am
by Crossroads
Yesterday's build was the first one with all front end dialogs (the one's used for selecting a scenario, a campaign, or one of the editors) were replaced with new, 800x600 sized dialogs. Another milestone set and met!
Here's the current candidate for scenario selection. Everything still subject to change, as always.

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 10, 2017 11:06 am
by Crossroads
You guys might recall another candidate from a page or two ago, a larger one. We're assuming the lowest supported display size will be 1366x768, so needed to downsize that one. Yet, this should be large enough for even players higher resolution displays.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 10, 2017 11:24 am
by Crossroads
ORIGINAL: Crossroads
Yesterday's build was the first one with all front end dialogs (the one's used for selecting a scenario, a campaign, or one of the editors) were replaced with new, 800x600 sized dialogs. Another milestone set and met!
Here's the new Battle Generator dialog, all neatly in place now. Hopefully an improvement from the legacy one [:)]

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 10, 2017 11:33 am
by Crossroads
ORIGINAL: Crossroads
Here's the new Battle Generator dialog, all neatly in place now. Hopefully an improvement from the legacy one [:)]
And here's a sample from the linked campaign selection dialogs:

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 10, 2017 12:10 pm
by berto
The old legacy frontend look and UI:
Goodbye, and good riddance!
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Aug 12, 2017 1:49 pm
by budd
Question on the recon function. Is it just for sighting purposes or will using it with EFOW reveal more information about enemy units over time, mainly strength and type? always thought the game could use a FOW setting between what it currently has which seems to be all or nothing.
Just noticed in my PBEM game that some enemy unit info does reveal with EFOW, so i guess will the recon feature speed this process up.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Aug 12, 2017 2:38 pm
by berto
At present, the instant Recon feature has but a single effect: It reveals enemy units (within LOS) instantly, rather than at the beginning of the next own-side phase.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Aug 12, 2017 4:01 pm
by budd
Have you guys got how it will work fleshed out yet? sighting more than one hex out, recon unit remaining unspotted, spotting value VS unit size & concealment, ect.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Aug 12, 2017 4:28 pm
by berto
It will reveal exactly the same enemy force info you would normally see at the beginning of your next phase, the only difference being you will see that info instantly (at the expenditure of APs), no waiting. Revealed enemy units only within the reconnoitering unit's LOS (and within current Visibility range) of course. (It is not an across-the-board full-map enemy unit reveal.)
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Aug 12, 2017 4:28 pm
by berto
If I am not making myself clear enough, maybe other Dev Team members can explain it better.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Aug 12, 2017 4:33 pm
by berto
Oh, one more thing: Recon units are newly harder to hit (the likelihood is reduced of any enemy opfire scoring a hit).
So recon units can be more brazen in advancing towards the enemy, and with the instant reveal capability (if they retain sufficient APs), there is more reason for them to advance also.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 17, 2017 2:47 pm
by BigDuke66
Looking into this game all the changes that are schedule for 2.0 look like a lot improvement of the original game.
Will there be an open beta?
And if so, when can it be expected?
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 17, 2017 3:14 pm
by berto
Open beta? Probably not. We are close enough to release -- not real soon, but not too distant either -- that opening this up to outsider testing would be a distraction, would slow us down, would not really gain us much. So it all remains in-house.
Still, we are totally committed to QA and testing and shipping quality product, make no mistake about that.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Thu Aug 17, 2017 7:28 pm
by berto
A screenshot of the new 3D night view (in the new
Zoom3D150 mode):
Like everything else, still a work-in-progress of course.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Aug 18, 2017 3:54 am
by Big Ivan
ORIGINAL: berto
A screenshot of the new 3D night view (in the new
Zoom3D150 mode):
Like everything else, still a work-in-progress of course.
OK I'm not even going to ask how you got that night effect, I'm only going to say that it looks absolutely wonderful!!
Is that Jordanian flags I see for VP locations?? Very nice eye candy, very nice![:)]
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Fri Aug 18, 2017 1:02 pm
by BigDuke66
I guess that is no effect, but if so could it be applied to the units as well?
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Sat Aug 19, 2017 4:23 am
by Crossroads
ORIGINAL: BigDuke66
I guess that is no effect, but if so could it be applied to the units as well?
Hello Big Duke,
You are correct that it is not an effect as such, but alternative terrain tiles used in night scenarios. There's some cool effects though, for instance with Flares the illuminated area is displayed using day terrain. But, as such this isn't applicable to units.
RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Tue Aug 22, 2017 7:47 am
by Crossroads
ORIGINAL: Crossroads
What the heck, prepared the
Main Menu.bmp for Berto to be used in the build towards the CSVN BETA:
"What the heck" has to do with having completed the in-game graphics using the CSVN color scheme being piloted here, I did prepare the first Front End dialog as well today. Still some 3D enhancements being worked for CSME though, plus bug hunting, and of course AI improvements. Since we have the common code base however, "Helo AI 1.0" for instance is to be prepared with CSVN scenarios.
Focus moving again towards CSVN, folks!

RE: Sneak Peeks, Coming Attractions, Works-In-Progress
Posted: Tue Aug 22, 2017 7:50 am
by Crossroads
ORIGINAL: Crossroads
What the heck, prepared the Main Menu.bmp for Berto to be used in the build towards the CSVN BETA:
Edit: That's one of the VN era US Army Olive Drab hue colors I found. Now, having looked at this more, it seems it is likely I find the holy grail before I can agree what washed up drab to use here. So far sticking to this: #575b45