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RE: RHS Level II Update 2.78 (reissued)
Posted: Mon Sep 18, 2017 4:20 pm
by larryfulkerson
Here's something significant: I have formed a
second TF at Dutch Harbor and have
given it the destination of Seattle and this time there IS a problem. It's pack ice I guess.
You have to enter and leave the port through a hexside that has an ice problem evidently.

RE: RHS Level II Update 2.78 (reissued)
Posted: Mon Sep 18, 2017 4:58 pm
by btd64
Dutch Harbour is iced in if I recall correctly. Thus the red numbers and message....GP
RE: RHS Level II Update 2.78 (reissued)
Posted: Mon Sep 18, 2017 9:50 pm
by larryfulkerson
So um........I can't find the appropriate file to link the bases to their regions in Tracker. Is
there such a file for RHS II?

RE: RHS Level II Update 2.78 (reissued)
Posted: Tue Sep 19, 2017 2:11 am
by Yaab
PM sent.
RE: RHS Level II Update 2.78 (reissued)
Posted: Tue Sep 19, 2017 2:22 am
by larryfulkerson
I got the file for linking Tracker to it's regions. Thanks very much.
I'm attaching it to this post in case somebody else needs it too.
RE: RHS Level II Update 2.78 (reissued)
Posted: Tue Sep 19, 2017 2:26 am
by larryfulkerson
That's a lot better although there are still some bases missing their regions.

RE: RHS Level II Update 2.78 (reissued)
Posted: Tue Sep 19, 2017 2:40 am
by Yaab
I did most of the Allied major regions, while NyGiants59 did the Japanese ones. Feel free to update the region file.
RE: RHS Level II Update 2.78 (reissued)
Posted: Thu Oct 12, 2017 9:48 am
by m10bob
Regarding those "iced in ports"..That is what is causing those crazy red mileage numbers..Sid was working on "seasons", and the player is supposed to know when to go to his seasonal hex data info , rename the file and paste it into the main game folder in RHS depending on the season..Unfortunately, I have yet to find one that actually opens all the Alaskan ports, (thawing the ice), without locking Recife from the game map entirely!..
I am playing scen 122,(solo) and have tried all the warmer seasons, which HAS melted the ice, but ....Recife stops being recognized entirely.
The only way I have found to get around this is to prevent any ships from getting "stuck" in Recife when "melting the ice".....
If someone finds a better fix, or even a universal dat file which just eliminates the seasons altogether before I do, please let the rest of us know...[:D]
RE: RHS Level II Update 2.78 (reissued)
Posted: Thu Oct 12, 2017 9:58 am
by larryfulkerson
If someone finds a better fix, or even a universal dat file which just eliminates the seasons altogether before I do, please let the rest of us know.
+1, please
RE: RHS Level II Update 2.78 (reissued)
Posted: Thu Oct 12, 2017 10:51 am
by btd64
ORIGINAL: m10bob
Regarding those "iced in ports"..That is what is causing those crazy red mileage numbers..Sid was working on "seasons", and the player is supposed to know when to go to his seasonal hex data info , rename the file and paste it into the main game folder in RHS depending on the season..Unfortunately, I have yet to find one that actually opens all the Alaskan ports, (thawing the ice), without locking Recife from the game map entirely!..
I am playing scen 122,(solo) and have tried all the warmer seasons, which HAS melted the ice, but ....Recife stops being recognized entirely.
The only way I have found to get around this is to prevent any ships from getting "stuck" in Recife when "melting the ice".....
If someone finds a better fix, or even a universal dat file which just eliminates the seasons altogether before I do, please let the rest of us know...[:D]
When I was working with sid a year or 2 ago, I had trouble with the new ports. Then sid fixed it and all seemed ok. I guess it isn't. Is Recife locked during the "summer" season or all 3 warmer seasons?....GP
RE: RHS Level II Update 2.78 (reissued)
Posted: Fri Oct 13, 2017 9:55 am
by m10bob
ORIGINAL: General Patton
ORIGINAL: m10bob
Regarding those "iced in ports"..That is what is causing those crazy red mileage numbers..Sid was working on "seasons", and the player is supposed to know when to go to his seasonal hex data info , rename the file and paste it into the main game folder in RHS depending on the season..Unfortunately, I have yet to find one that actually opens all the Alaskan ports, (thawing the ice), without locking Recife from the game map entirely!..
I am playing scen 122,(solo) and have tried all the warmer seasons, which HAS melted the ice, but ....Recife stops being recognized entirely.
The only way I have found to get around this is to prevent any ships from getting "stuck" in Recife when "melting the ice".....
If someone finds a better fix, or even a universal dat file which just eliminates the seasons altogether before I do, please let the rest of us know...[:D]
When I was working with sid a year or 2 ago, I had trouble with the new ports. Then sid fixed it and all seemed ok. I guess it isn't. Is Recife locked during the "summer" season or all 3 warmer seasons?....GP
From the start when the game starts in "winter", only certain Alaskan ports are iced in, and Recife woks perfect..(I use it to supply Cape Town before the larger convoys start showing up.)
Once I follow the "seasonal instructions" and copy/paste the spring pwhex.dat file into the main folder, the ice thaws but Recife is no longer recognized whatsoever.
From that point, I have experimented with every single "season" in the "seasons" folder, and all have the same effect...losing Recife entirely.
Of course, for the sake of gameplay, we can play the game and just forget Recife altogether...but if the fix is close at hand, well.....(LOL).
RE: RHS Level II Update 2.78 (reissued)
Posted: Fri Oct 13, 2017 2:03 pm
by btd64
I'm going to send an email to Sid. I've discovered a couple other problems as well....GP
RE: RHS Level II Update 2.78 (reissued)
Posted: Sat Oct 14, 2017 11:07 am
by m10bob
ORIGINAL: General Patton
I'm going to send an email to Sid. I've discovered a couple other problems as well....GP
[:D]
RE: RHS Level II Update 2.78 (reissued)
Posted: Sat Oct 14, 2017 11:31 am
by btd64
What's so funny.[:D]....GP
RE: RHS Level II Update 2.78 (reissued)
Posted: Sat Oct 14, 2017 11:32 am
by btd64
Made contact by the way. He's going to fix our issues....GP
RE: RHS Level II Update 2.78 (reissued)
Posted: Sat Oct 14, 2017 2:05 pm
by m10bob
ORIGINAL: General Patton
Made contact by the way. He's going to fix our issues....GP
Out-freakin' standing!

RE: RHS Level II Update 2.78 (reissued)
Posted: Sun Oct 22, 2017 10:38 am
by m10bob
Don't know if this has been addressed but just noticed something strange..Since the most recent version of RHS(II), playing against AI in scen 122...Recently rcvd first CVE with replenishment air groups, but instead of the oversized squadrons, they arrived with 21 fighters and 9 bombers, as if they were normal CVE's, (even though they are clearly marked as "replenishment" groups..I checked them in the editor, and there they are also marked to receive the normal replenishment number as well..
The ship itself still lists the capacity of a normal CVE, (as is normal for all of the CVE's, regardless of mission type...
Has anyone else noticed this?
BTW, checking the info from some of the more recent great books written on the subject, I am looking at the ratings of some of the USN commanders...(To me, some seemed to be somewhat off with their true accomplishments, or failings?
Thoughts on this matter are (as always) welcome, and I appreciate the true genius abiding on this forum.
RE: RHS Level II Update 2.78 (reissued)
Posted: Sun Oct 22, 2017 10:48 am
by btd64
Bob, Sounds like Sid made a modification but forgot to change the name. I would not worry about that to much. Happy hunting.[:)]....GP
RE: RHS Level II Update 2.78 (reissued)
Posted: Sun Oct 22, 2017 11:27 am
by m10bob
ORIGINAL: General Patton
Bob, Sounds like Sid made a modification but forgot to change the name. I would not worry about that to much. Happy hunting.[:)]....GP
[;)]
RE: RHS Level II Update 2.78 (reissued)
Posted: Sat Oct 28, 2017 9:14 am
by TulliusDetritus
Any update about the pwhex issue (no ice + locked Recife base)?
Don't tell me Sid slipped away while our hired thugs were sleeping. He must return to the dungeon / basement and deliver an update ASAP. And pronto!