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RE: Fall Weiss II 15.0

Posted: Mon Apr 09, 2018 11:22 pm
by crispy131313
ORIGINAL: sad ham

By the way I've tested the 15.0. I was playing as Allies and IMHO i find you gave the Axis AI too many units in May when it invades Russia.
I've stopped the German with France until November 1940, by the way at the beginning of 1941 the Axis had placed all the units to invade Yougoslavia, Greece and Russia, with as many armors and air units I never saw in any other game concerning the WWII.
Very difficult to win as Allies.

Even with the additional units I've been able to hold all 3 major cities, it's tough though. In the end the AI version is meant to be hard, and the PBEM balanced. That's interesting that you've held the Germans that long though as France, can you PM me how you did it? I may make a tweak.

RE: Fall Weiss II 15.0

Posted: Tue Apr 10, 2018 3:19 am
by sad ham
ORIGINAL: crispy131313

ORIGINAL: sad ham

By the way I've tested the 15.0. I was playing as Allies and IMHO i find you gave the Axis AI too many units in May when it invades Russia.
I've stopped the German with France until November 1940, by the way at the beginning of 1941 the Axis had placed all the units to invade Yougoslavia, Greece and Russia, with as many armors and air units I never saw in any other game concerning the WWII.
Very difficult to win as Allies.

Even with the additional units I've been able to hold all 3 major cities, it's tough though. In the end the AI version is meant to be hard, and the PBEM balanced. That's interesting that you've held the Germans that long though as France, can you PM me how you did it? I may make a tweak.


Simply recalling all the African French units (including the Syrian one) into France to fight Italians, and using the B.E.F. to defend Bruxelles and the Belgian fortification at the northweast (placing in it the BEF army).
German can defeat the Belgian units but have difficulties with the strong English units.
This gave the time to the French to build fortifications around Paris and place in it its stronger units.

RE: Fall Weiss II 15.0

Posted: Thu Apr 19, 2018 7:03 pm
by dhucul2011
Fantastic MOD Crispy. I love the adjusted OOB. Theresearch levels are just right. I didn't get level 5 jets until November 1944.

Some thoughts after my first full campaign as the Axis:

1. The axis oil shortages are a really nice feature and make the game a bit more realistic but maybe they should start even a little earlier than they do? Early in 1943?
2. I never get the feeling that I am low on manpower as Germany. I would suggest that the number of infantry units available be reduced by about 25%. The Axis should have to depend on their minors more than they do now.
3. The extra AI units given to the British in Egypt are way overkill in my opinion. Even if I commit the ENTIRE Italian army to Egypt the British can usually hold on. I do suggest hampering the Italians a bit more though. Maybe, like the USSR, reduce their attack and defense numbers at start to one less?
4. This is more for the Vanilla game but I consider it quite gamey for the Axis to be able to refuse the Greek Invasion. The Italian attack on Greece should be an automatic. It should be an unexpected blunder move by Mussolini.
5. Finland as a major is great. Maybe Spain as well.
6. Turkey, under Allied pressure, joined the Allies even when Egypt was conquered and the Germans were in the Caucasus. Maybe some scripts to move them away from the Allies if these happen?
7. USSR morale stays abnormally high. There should be harsher morale penalties for the loss of Leningrad, Moscow and Stalingrad.

Just some thoughts.

Thanks!

RE: Fall Weiss II 15.0

Posted: Sat Apr 21, 2018 11:16 am
by crispy131313
ORIGINAL: dhucul2011

Fantastic MOD Crispy. I love the adjusted OOB. Theresearch levels are just right. I didn't get level 5 jets until November 1944.

Some thoughts after my first full campaign as the Axis:

1. The axis oil shortages are a really nice feature and make the game a bit more realistic but maybe they should start even a little earlier than they do? Early in 1943?
2. I never get the feeling that I am low on manpower as Germany. I would suggest that the number of infantry units available be reduced by about 25%. The Axis should have to depend on their minors more than they do now.
3. The extra AI units given to the British in Egypt are way overkill in my opinion. Even if I commit the ENTIRE Italian army to Egypt the British can usually hold on. I do suggest hampering the Italians a bit more though. Maybe, like the USSR, reduce their attack and defense numbers at start to one less?
4. This is more for the Vanilla game but I consider it quite gamey for the Axis to be able to refuse the Greek Invasion. The Italian attack on Greece should be an automatic. It should be an unexpected blunder move by Mussolini.
5. Finland as a major is great. Maybe Spain as well.
6. Turkey, under Allied pressure, joined the Allies even when Egypt was conquered and the Germans were in the Caucasus. Maybe some scripts to move them away from the Allies if these happen?
7. USSR morale stays abnormally high. There should be harsher morale penalties for the loss of Leningrad, Moscow and Stalingrad.

Just some thoughts.

Thanks!

Thanks for the kind comments and feedback.

1. Axis Oil shortages can occur at anytime from January 1, 1943 onward if conditions are met. If it seemed delayed it may just be because of the variable nature of the events.
2. This is interesting and may make sense given that I had boosted the unit count of Axis minors as well. This will require some additional thought as I don't think the Axis AI repurchases minors, if someone knows the answer to this please correct me.
3. The suggestion to weaken Italian base stats could be the solution to achieving the balance I've artificially been trying to force here with the additional AI units. Thanks for this I'm going to review this.
4. I agree, it hasn't been until recently where I've found delaying Greece to be very advantageous. I think the decision could be amended so that if "NO" is decided then the invasion will still happen but at a random date in the future, which could be even more untimely for the Axis.
5. The problem with Spain as a major is that I could only seeing it work in a alternate history mod, in which Spain is meant to join and some other tweaks would be necessary for balance. I've actually made it difficult for Spain to join the Axis, (which will soon be more difficult as I plan on replicating some of the changes from Vanilla 12.02 as it relates to Spain/Algeria).
6. It costs an incredible amount to have Turkey join the Allies between the decision events and lower diplomacy effectiveness, plus I think this would be a bit of a "win more" move to switch them away from the Allies. Even if it may be somewhat less probable that they would join the Allies at this time, it sounds like it may be good for balance.
7. Yes you are correct, I'll be lowering the effect of one significant event that is largely causing this.

RE: Fall Weiss II 15.0

Posted: Sun Apr 22, 2018 12:37 am
by crispy131313
dhucul2011 based on the feedback I did see an opportunity to make some changes, thank you.

For version 16.0 I've updated most of the script fixes from the beta (Algiers/Spain/Gibraltar crossing etc.) and some other changes:

- Reduced German Build Limits 1 Mechanized Division, 2 Tank Divisions, 2 Infantry Divisions, 2 Infantry Army, 5 Infantry Corps, 5 Garrison, 1 Tactical Bomber. Increased 1 Medium Bomber.
- Added USSR National Morale penalties for Moscow, Stalingrad, Leningrad
- Reduced German National Morale penalty for failure to capture/hold Stalingrad region as it was too high
- Italian Infantry Army Hard Attack & Hard/Tank/Armour defense values lowered by 1. Infantry Weapons will increase these categories by 1.5 so the effect will be felt in the early years of war (North African & Greece campaigns) only and will be on par with other nations once Infantry Weapons II is achieved.
- Added a half strength Infantry division at Milan (Italy) to help offset the change
- Removed from the British (AI only) North African unit deployment 2 HQ, 1 Infantry Army, 1 Light Tank, 1 Strategic Bomber
- Amended DE 708 (Italy Prepare For War With Greece) so that if Italy selects (NO) there will be a significant national morale penalty to Italy as Mussolini will issue a fruitless ultimatum which Metaxis will reject
- Greek (Axis) navy can now pass through Gibraltar like other Axis nations

I still may make some other changes (maybe add some decisions) so now version release yet. If there is any other feedback please feel free to throw it into the pot.

RE: Fall Weiss II 15.0

Posted: Sun Apr 22, 2018 2:10 am
by elxaime
Are you able to make the Leningrad river to major river change as well? I was wondering whether map changes are more difficult.

RE: Fall Weiss II 15.0

Posted: Sun Apr 22, 2018 7:11 am
by crispy131313
ORIGINAL: elxaime

Are you able to make the Leningrad river to major river change as well? I was wondering whether map changes are more difficult.

Yes I did that as well.

RE: Fall Weiss II 15.0

Posted: Sat Apr 28, 2018 10:54 am
by elxaime
ORIGINAL: crispy131313

ORIGINAL: elxaime

Are you able to make the Leningrad river to major river change as well? I was wondering whether map changes are more difficult.

Yes I did that as well.

Sounds great. As far as next version, are you just waiting for when the underlying vanilla beta changes are done? Aside from incorporating those, are there a lot of other changes coming in the next version?

RE: Fall Weiss II 15.0

Posted: Sat Apr 28, 2018 1:47 pm
by crispy131313
ORIGINAL: elxaime

ORIGINAL: crispy131313

ORIGINAL: elxaime

Are you able to make the Leningrad river to major river change as well? I was wondering whether map changes are more difficult.

Yes I did that as well.

Sounds great. As far as next version, are you just waiting for when the underlying vanilla beta changes are done? Aside from incorporating those, are there a lot of other changes coming in the next version?

No other changes yet, I actually haven’t been able to find time to tinker. The version could probably be uploaded as is but not until Monday at the earliest as I’m traveling this weekend.

RE: Fall Weiss II 14.0

Posted: Sun Apr 29, 2018 4:13 pm
by jzardos
I've downloaded the Fall Weiss II 15 version in my SC3 campaign dir, so the these are in the dir

- _Fall Weiss II - 15.0 (folder)
- Fall Weiss II - 15.0.cgn
- Fall Weiss II - 15.0.dat (after load SC3 and pick scen)

Something doesn't seem right because the game menu only shows Fall Weiss II - 9.1. Also, when I remove the Fall Weiss II files and folders, the game will let you play Fall Weiss II - 9.1. So I'm not sure what is going on? Nowhere in any of the campaign folders do I see any mention of Fall Weiss II - 9.1. So where is this coming from?

thanks for any help

RE: Fall Weiss II 14.0

Posted: Sun Apr 29, 2018 4:58 pm
by jzardos
ok, figured it out. Silly. It has been a while, but needed to be in my user/my documents/sc3/campaigns dir .. [&:]

RE: Fall Weiss II 14.0

Posted: Wed May 02, 2018 9:33 pm
by crispy131313
Link to 16.0 (8 Major)

https://www.dropbox.com/s/3wu6xphizjsv9 ... 0.zip?dl=0

The changes were recapped earlier but here they are again:

- Reduced German Build Limits 1 Mechanized Division, 2 Tank Divisions, 2 Infantry Divisions, 2 Infantry Army, 5 Infantry Corps, 5 Garrison, 1 Tactical Bomber. Increased 1 Medium Bomber.
- Added USSR National Morale penalties for Moscow, Stalingrad, Leningrad
- Reduced German National Morale penalty for failure to capture/hold Stalingrad region as it was too high
- Italian Infantry Army Hard Attack & Hard/Tank/Armour defense values lowered by 1. Infantry Weapons will increase these categories by 1.5 so the effect will be felt in the early years of war (North African & Greece campaigns) only and will be on par with other nations once Infantry Weapons II is achieved.
- Added a half strength Infantry division at Milan (Italy) to help offset the change
- Removed from the British (AI only) North African unit deployment 2 HQ, 1 Infantry Army, 1 Light Tank, 1 Strategic Bomber
- Amended DE 708 (Italy Prepare For War With Greece) so that if Italy selects (NO) there will be a significant national morale penalty to Italy as Mussolini will issue a fruitless ultimatum which Metaxis will reject
- Greek (Axis) navy can now pass through Gibraltar like other Axis nations

RE: Fall Weiss II 14.0

Posted: Tue May 15, 2018 3:15 pm
by jaggslither
Hello, I'm playing this mod for the first time and really enjoying it so far.

Questions about Finland - When USSR declares war against them, is it entirely a scripted event with predetermined outcomes? Moral is at 103%, I can control their research, unit movements and event decisions but there's no actual fighting going on, crossing borders, etc. Do I really have any choices with them or have I messed up the installation in some way? Thank you.

RE: Fall Weiss II 14.0

Posted: Wed May 16, 2018 9:02 am
by crispy131313
Hi Jaggslither, I’ve kept the short winter war as just a simulated event for now, and the outcomes are similar to the vanilla game. The difference will be that Finland will always join the war shortly after Barbarossa and you will fight the USSR then.

Just a heads up Finland will deploy some additional units at Joenseau when they join so watch for that. Also Finland will surrender if there morale drops below 50%. The rest should be covered in Finland's DE events which may trigger if conditions are right.

RE: Fall Weiss II 14.0

Posted: Wed May 16, 2018 12:39 pm
by jaggslither
Ah, very good. This is all very useful information. Thank you for the reply, and for all of your continued work on this challenging mod.

RE: Fall Weiss II 14.0

Posted: Wed May 16, 2018 10:57 pm
by magic87966
Is your Mod meant to be played with hard build limits if playing against the AI?

RE: Fall Weiss II 14.0

Posted: Thu May 17, 2018 9:55 am
by crispy131313
ORIGINAL: magic87966

Is your Mod meant to be played with hard build limits if playing against the AI?

Hard build limits are always intended, at least they were when I was making changes. There are select events that can help boost unit counts past their limits (i.e. Germany supplying take Tanks to Romania or Spain). But with the addition of divisions, I would say soft build limits would be undesirable. The use of divisions on the map is supposed to be limited.

RE: Fall Weiss II 14.0

Posted: Thu May 17, 2018 8:16 pm
by magic87966
Thanks for the quick reply. I haven't played vanilla and just finished my first game of Fall Weiss as the Axis. I thoroughly enjoyed it and really like the increased options and diplomacy. I scored a major victory with a Soviet surrender (due to zero morale) on December 31, 1944. Only the UK/US inability to land in France (the AI's fault, not the Mod) despite trying to do so since June '43 lessened the fun. I'm getting ready to try a game as the Allies and hopefully, since the Germans don't have to do a major amphib invasion, it will be a little more balanced. Thanks again for the great mod.

RE: Fall Weiss II 14.0

Posted: Sat May 19, 2018 5:58 am
by Rodimstev
hi crispy131313,

i downnload the Community pack MOD.

How to update after the new version of your MOD?

Thanks a lot for your answer

and i want to thank you for your joob.

I look for a MOD for multiplayer game and i think yours is very usefull

KR
Rodim

RE: Fall Weiss II 14.0

Posted: Sat May 19, 2018 6:09 am
by Rodimstev
hi crispy,

i have a issue

Image



can you please help me?

I have just following the set up install from the package