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RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Mon Feb 20, 2017 9:11 pm
by Courtenay
The reasons to make the second loss a 7 point INF instead of 5 point MOT is that the INF is cheaper to replace, and the MOT might be needed to take the first loss on some later blitz attack, in addition to the fact that the attack will be very slightly stronger with the 7 point unit attacking.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 1:03 am
by brian brian
If you have an extra MIL or division able to move to Rotterdam, you could do a classic 'soak-off' attack (suicide) on Antwerp to keep the ART from supporting Brussels. Maybe with your prelim odds calculation, you've already figured that...
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 3:07 am
by warspite1
ORIGINAL: Courtenay
The reasons to make the second loss a 7 point INF instead of 5 point MOT is that the INF is cheaper to replace, and the MOT might be needed to take the first loss on some later blitz attack, in addition to the fact that the attack will be very slightly stronger with the 7 point unit attacking.
warspite1
Well if the 5-4 was a MOT and not an INF that might be the case. However the 5-4 is an INF [;)]
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 3:14 am
by warspite1
ORIGINAL: brian brian
If you have an extra MIL or division able to move to Rotterdam, you could do a classic 'soak-off' attack (suicide) on Antwerp to keep the ART from supporting Brussels. Maybe with your prelim odds calculation, you've already figured that...
warspite1
I have yet to throw above a 5 in Land Combat - my last 5 throws have been 22232. There is a 40% chance of losing two units (even with a +2). I can safely say I have not given that attack a moment's consideration [:D]
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 3:44 am
by warspite1
So I could get the following line up
Rotterdam - 6-3 INF, 1-5 MOT
Hex SE - 4-2 ART, 7-2 MIL, 8-4 MOT
Liege - 1-4 ENG, 9-4 INF, 7-4 INF (or 8-5 ARM)*
Hex SW - 3-3 ART (or 3-3 AA)**, 8-6 MECH***, 7-4 INF
*I was thinking remove the ARM for cheaper reorganisation?
**A good unit to lose but if it provides additional protection against their bombers AND can be used in land combat, then probably worth it.
***I wanted a MECH SW of Brussels in case of a counter attack.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 3:56 am
by warspite1
As for Tunis, I'd leave it until the TRS have been committed.
The ATR of the MTN is risky - the CW can get two fighters to our one. One lucky hit and the ATR and MTN die.... I would advise against.
I think the NAV should be on hand for the Italian Coast.
All very boring and defensive I know, but I have no confidence in anything at the moment.....
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 4:39 am
by Orm
ORIGINAL: warspite1
So I could get the following line up
Rotterdam - 6-3 INF, 1-5 MOT
Hex SE - 4-2 ART, 7-2 MIL, 8-4 MOT
Liege - 1-4 ENG, 9-4 INF, 7-4 INF (or 8-5 ARM)*
Hex SW - 3-3 ART (or 3-3 AA)**, 8-6 MECH***, 7-4 INF
*I was thinking remove the ARM for cheaper reorganisation?
**A good unit to lose but if it provides additional protection against their bombers AND can be used in land combat, then probably worth it.
***I wanted a MECH SW of Brussels in case of a counter attack.
A couple of ponderings.
1) The 3-3 AA is one of the best units when it comes to attacking armour and it is not all that cheap to build so I think it is a bad lose unit.
2) I do not think armour is more expensive to reorganize. We should be playing without the variable reorganization option, but I am not able, at the moment, to check if that is actually the case.
3) If you can get the 7-2 MIL into the attack then that is good. It is a perfect loss unit. Both good, cheap, and fast to rebuild.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 4:41 am
by Orm
ORIGINAL: Courtenay
The reasons to make the second loss a 7 point INF instead of 5 point MOT is that the INF is cheaper to replace, and the MOT might be needed to take the first loss on some later blitz attack, in addition to the fact that the attack will be very slightly stronger with the 7 point unit attacking.
We play with the 1d10 table so there will never be a forced loss on a blitz attack.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 4:41 am
by Orm
ORIGINAL: warspite1
As for Tunis, I'd leave it until the TRS have been committed.
The ATR of the MTN is risky - the CW can get two fighters to our one. One lucky hit and the ATR and MTN die.... I would advise against.
I think the NAV should be on hand for the Italian Coast.
All very boring and defensive I know, but I have no confidence in anything at the moment.....
[&o]
Thank you. [:)]
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 4:45 am
by peskpesk
ORIGINAL: warspite1
ORIGINAL: brian brian
If you have an extra MIL or division able to move to Rotterdam, you could do a classic 'soak-off' attack (suicide) on Antwerp to keep the ART from supporting Brussels. Maybe with your prelim odds calculation, you've already figured that...
warspite1
I have yet to throw above a 5 in Land Combat - my last 5 throws have been 22232. There is a 40% chance of losing two units (even with a +2). I can safely say I have not given that attack a moment's consideration [:D]
I think this is a good soak-off. There are two fliped allied units there right? Then do it! Big gain if it pulls off, even if not you have a fair chance to take a unit with you. What if you roll a 10?!
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 4:53 am
by Orm
ORIGINAL: peskpesk
ORIGINAL: warspite1
ORIGINAL: brian brian
If you have an extra MIL or division able to move to Rotterdam, you could do a classic 'soak-off' attack (suicide) on Antwerp to keep the ART from supporting Brussels. Maybe with your prelim odds calculation, you've already figured that...
warspite1
I have yet to throw above a 5 in Land Combat - my last 5 throws have been 22232. There is a 40% chance of losing two units (even with a +2). I can safely say I have not given that attack a moment's consideration [:D]
I think this is a good soak-off. There are two fliped allied units there right? Then do it! Big gain if it pulls off, even if not you have a descent chance to take a unit with you.
I looked at it but the odds are appalling. Even with the +2 it seems like to be a expensive result. The likely odds is 7:12 before any support and with defensive shore bombardment it is 7:24 and I doubt that Axis has any offensive air available. Very likely that Axis just lose two units. I recommend against it.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 1:13 pm
by brian brian
I would trade a 1.5 BP division for 3 defense factors in Brussels any day of the week. 11 or 14 defense factors could make the difference on a middling roll of 4-6 via swinging the the fractional roll significantly.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Tue Feb 21, 2017 2:29 pm
by warspite1
Got your message - hope all is okay. I tried responding on e-mail but it bounced back.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Wed Feb 22, 2017 4:25 am
by warspite1
ORIGINAL: Orm
ORIGINAL: warspite1
So I could get the following line up
Rotterdam - 6-3 INF, 1-5 MOT
Hex SE - 4-2 ART, 7-2 MIL, 8-4 MOT
Liege - 1-4 ENG, 9-4 INF, 7-4 INF (or 8-5 ARM)*
Hex SW - 3-3 ART (or 3-3 AA)**, 8-6 MECH***, 7-4 INF
*I was thinking remove the ARM for cheaper reorganisation?
**A good unit to lose but if it provides additional protection against their bombers AND can be used in land combat, then probably worth it.
***I wanted a MECH SW of Brussels in case of a counter attack.
A couple of ponderings.
1) The 3-3 AA is one of the best units when it comes to attacking armour and it is not all that cheap to build so I think it is a bad lose unit.
wrspite1
It wouldn't be a 'lose' unit though - unless the French counter-attack successfully (always possible). The 'lose' units are the ENG and the MIL.
The reorganisation cost is 1 for ARM too.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Wed Feb 22, 2017 9:43 am
by brian brian
I think you are going to take the hex this time regardless of approach, you are due. If the Allies counter-attack, be grateful. The Axis make the best progress after early Allied attacks.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Wed Feb 22, 2017 2:46 pm
by warspite1
Well that's put the kybosh on that then - I think that is what's called tempting fate [X(][:-][&:]
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Wed Feb 22, 2017 4:06 pm
by Courtenay
Just don't use the d3 again!
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Wed Feb 22, 2017 4:54 pm
by Orm
ORIGINAL: Courtenay
Just don't use the d3 again!
Right. [:D]
Better to use the 1d2+8 instead.
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Wed Feb 22, 2017 4:57 pm
by Orm
Now that we have a updated plan of action I suggest you make the changes you think is best and then mail me a new save for the Italian and Japanese movement. Does this sound ok?
RE: TOP SECRET ORM + WARSPITE ONLY (Reverse AAR)
Posted: Wed Feb 22, 2017 6:48 pm
by warspite1
I have returned the game.
As and when you are ready to do the German combat please send back so I can do the Germans.