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Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 12:20 pm
by NatRapsEno

- AxisResult.png (217.45 KiB) Viewed 715 times

- AlliedResult.png (224.03 KiB) Viewed 715 times
Allies stay. Axis?
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 12:22 pm
by Orm
Axis stay.
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 12:40 pm
by NatRapsEno

- Surprise.png (205.1 KiB) Viewed 709 times
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 12:59 pm
by Orm
0-box only.
Naval air combat.
I think Allies has no anti-air. Otherwise use points to eliminate the AA.
All points to increase the damage done.
Put the first result (X?) on CA Sussex.
Edit: Axis stay.
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 1:09 pm
by NatRapsEno

- Spent.png (267.01 KiB) Viewed 693 times
Sussex sunk.
3rd round search was a miss.
Where to abort your two Italian ships?
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 1:24 pm
by Orm
Both damaged cruisers to Tripoli, Libya.
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 1:26 pm
by NatRapsEno
Axis may search here:

- Search.png (209.92 KiB) Viewed 685 times
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 2:10 pm
by peskpesk
Yes, plz.
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 5:02 pm
by NatRapsEno
Turn ends. Axis SAS sent.
Re: A Blazing World (4-player game)
Posted: Thu Jul 27, 2023 6:07 pm
by Orm
Mar/Apr '40
End of Turn
Losses suffered.

- 0176.jpg (212.74 KiB) Viewed 630 times
Save for Allied RTB sent.
Re: A Blazing World (4-player game)
Posted: Fri Jul 28, 2023 3:41 pm
by NatRapsEno
Axis RTB sent
Re: A Blazing World (4-player game)
Posted: Fri Jul 28, 2023 3:58 pm
by NatRapsEno
You keep the file until Allied builds please. I will send you oil instructions for France and Commonwealth shortly.
Re: A Blazing World (4-player game)
Posted: Fri Jul 28, 2023 4:29 pm
by NatRapsEno
Make one change to the below screenshot for Commonwealth please. Instead of using the Estevan oil, use the Singapore oil. This should allow you to send the Estevan oil to production so that the Commonwealth achieve 17 BP.

- CommonwealthOil.png (380.52 KiB) Viewed 598 times

- FrenchOil.png (349.16 KiB) Viewed 598 times
Scrap all losses for France except the 75 AT gun.
Production numbers should be fine for all other Allied powers ( See note above for Commonwealth ).
These instructions should get you through to Allied builds.
Re: A Blazing World (4-player game)
Posted: Sun Jul 30, 2023 5:02 pm
by Orm
Italy wanted to change one oil traded from Germany to be saved instead of being used for production. This could not be done in the final production step (growl). Thus this oil was 'thrown away' due to rounding.
Therefore Italy would like one oil added to Milan.
I suggest that we send save for the preliminary production step so that such things can be avoided.
Edit: Save sent.
Re: A Blazing World (4-player game)
Posted: Sun Jul 30, 2023 5:04 pm
by Orm
Mar/Apr '40
End of Turn
Use Oil:
Germany:
All units are reorganized for 2 oil (2.2).
Italy:
All units are reorganized for 1 oil (1.4).
Japan:
All units, except one CV and three BB, are reorganized for 0 oil (0.45).
Breakdown:
Japan:
6-3 INF in China -> INF Div + INF Div
Production:
Germany (18):
INF
2 MIL
ENG
2 LND2
2 Pilot
Paris CBV
Italy (5):
HQI
Japan (17):
MIL (2)
INF (3)
LND3 (3)
PIL (2)
CAV (3)
2xCV fd (4)
Re: A Blazing World (4-player game)
Posted: Sun Jul 30, 2023 5:06 pm
by Orm
Mar/Apr '40
End of Turn
Germany installs Vichy France.
How will we handle this? Sending saves back and forth for creating Vichy might, in my humble opinion, create bugs.
Re: A Blazing World (4-player game)
Posted: Mon Jul 31, 2023 8:35 am
by NatRapsEno
We will fix the oil for Italy. Best time to adjust production is during breakdowns. You can also set it during SAS or RTB.
I will create Vichy for you with your best interests in mind.

- VichyControl.png (36.49 KiB) Viewed 527 times
Re: A Blazing World (4-player game)
Posted: Mon Jul 31, 2023 8:47 am
by NatRapsEno
Modify the trade agreement from Commonwealth to China to just one resource, no oil minimum. If the Allies win initiative, the Allies will move first.
Re: A Blazing World (4-player game)
Posted: Mon Jul 31, 2023 9:16 am
by Orm
NatRapsEno wrote: Mon Jul 31, 2023 8:35 am
Best time to adjust production is during breakdowns. You can also set it during SAS or RTB.
I tired to fix it during the breakdown step. I had the habit of doing it in the Soviet breakdown and that didn't work either. I didn't think of trying it in the other steps you mentioned. I will do so next time. Thank you.
Re: A Blazing World (4-player game)
Posted: Mon Jul 31, 2023 9:18 am
by Orm
I noticed that Vichy France is hostile to CW. I just want to check if you are aware that Vichy can then DOW CW, and if not, then ask if we should change it.