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Re: New Public Beta - v1128 Live Now!

Posted: Mon Jan 12, 2026 4:46 am
by Diliwitm
Some more
Jp naval gun
14cm with 20º, 25º , 30º , 35º elevations have all same range

Nadzab can be made a port 3

In Jp side converting a xAK to an AD which deals with torpedos and destroyer class weapons takes much more time than converting a xAK to an AKE which besides dealing with AD wps also have to supply heavy ship artillery and CV mission.

Re: New Public Beta - v1128 Live Now!

Posted: Mon Jan 12, 2026 11:13 am
by Sardaukar
British Battle aircraft doesn't have art/picture.

Re: New Public Beta - v1128 Live Now!

Posted: Thu Jan 15, 2026 11:47 am
by Sardaukar
Also (not sure if it's mistake or "feature"), Asiatic Fleet while being Naval HQ, has no Naval support squads.

OK, neither have Third, Fifth and Seventh fleet, being mobile administrative units. But I think Asiatic Fleet should have some. Maybe others too.

Re: New Public Beta - v1128 Live Now!

Posted: Thu Jan 15, 2026 1:08 pm
by btd64
Sardaukar wrote: Thu Jan 15, 2026 11:47 am Also (not sure if it's mistake or "feature"), Asiatic Fleet while being Naval HQ, has no Naval support squads.

OK, neither have Third, Fifth and Seventh fleet, being mobile administrative units. But I think Asiatic Fleet should have some. Maybe others too.
Probably....GP

Re: New Public Beta - v1128 Live Now!

Posted: Sun Jan 18, 2026 12:02 pm
by Neil Hilton
Been a year since last beta. Any news?

Re: New Public Beta - v1128 Live Now!

Posted: Mon Jan 19, 2026 9:13 pm
by Moltrey
Neil Hilton wrote: Sun Jan 18, 2026 12:02 pm Been a year since last beta. Any news?
Hi Neil, welcome to the forum. As btd64 (coordinator) above you there would say, "Soon".
What that translates to is anyone's guess. It has been in a "when it's done, it's done" state for a long time now. Last big news we heard was Matrix has it and is working on internal "Stuff" related to approving it, etc. Who knows what all is entailed in that. Personally, I would add that as this is a free update using a small team who volunteered, I don't think Erik at Matrix places a very high priority on it compared to the rest of their lineup. That's just the way it is. I don't doubt he'd like it done and released as much as us, if only to get us all to STFU.
So, anybody who knows is under NDA, therefore we wait.

Re: New Public Beta - v1128 Live Now!

Posted: Tue Jan 20, 2026 4:52 pm
by morphin
Probabely never. I can think that matrix will drop the internal resources for other games...

Re: New Public Beta - v1128 Live Now!

Posted: Tue Jan 20, 2026 6:29 pm
by Diliwitm
Mikura and subsequent E classes had 120mm DP guns. In game they all have naval guns only.

Re: New Public Beta - v1128 Live Now!

Posted: Tue Jan 20, 2026 6:52 pm
by RangerJoe
Diliwitm wrote: Tue Jan 20, 2026 6:29 pm Mikura and subsequent E classes had 120mm DP guns. In game they all have naval guns only.
That should be able to be fixed in the editor.

Maybe someone should start a list of such issues so players can correct them for modified scenarios.

Re: New Public Beta - v1128 Live Now!

Posted: Thu Jan 29, 2026 8:54 pm
by Dereck
If I patch to 1.128Beta will I be able to copy my game file from 1.126a and continue playing that game?

Re: New Public Beta - v1128 Live Now!

Posted: Thu Jan 29, 2026 10:40 pm
by RangerJoe
Dereck wrote: Thu Jan 29, 2026 8:54 pm If I patch to 1.128Beta will I be able to copy my game file from 1.126a and continue playing that game?
Yes, you just save your old .exe as a .bak file and paste the new .exe into your folder. If you are playing PBEM, then both players have to use the same .exe file.

Re: New Public Beta - v1128 Live Now!

Posted: Thu Jan 29, 2026 10:55 pm
by Dereck
RangerJoe wrote: Thu Jan 29, 2026 10:40 pm
Dereck wrote: Thu Jan 29, 2026 8:54 pm If I patch to 1.128Beta will I be able to copy my game file from 1.126a and continue playing that game?
Yes, you just save your old .exe as a .bak file and paste the new .exe into your folder. If you are playing PBEM, then both players have to use the same .exe file.
Sorry I should clarify - my SAVE game file. Will the 1.126a save game still work with the 1.28Beta upgrade?

(Sorry I have a cat wanting my attention more than usual today disrupting my train of thought obviously)

Re: New Public Beta - v1128 Live Now!

Posted: Fri Jan 30, 2026 12:43 am
by RangerJoe
Dereck wrote: Thu Jan 29, 2026 10:55 pm
RangerJoe wrote: Thu Jan 29, 2026 10:40 pm
Dereck wrote: Thu Jan 29, 2026 8:54 pm If I patch to 1.128Beta will I be able to copy my game file from 1.126a and continue playing that game?
Yes, you just save your old .exe as a .bak file and paste the new .exe into your folder. If you are playing PBEM, then both players have to use the same .exe file.
Sorry I should clarify - my SAVE game file. Will the 1.126a save game still work with the 1.28Beta upgrade?

(Sorry I have a cat wanting my attention more than usual today disrupting my train of thought obviously)
I will answer your question once more:
YES . . .

Re: New Public Beta - v1128 Live Now!

Posted: Fri Jan 30, 2026 6:23 am
by Nikel
Dereck wrote: Thu Jan 29, 2026 8:54 pm If I patch to 1.128Beta will I be able to copy my game file from 1.126a and continue playing that game?

Remember this thread :)

https://forums.matrixgames.com/viewtopi ... 7#p5188607

Re: New Public Beta - v1128 Live Now!

Posted: Sat Jan 31, 2026 3:18 am
by Diliwitm
APD code seems to be broken. At least on Japanese side.

Re: New Public Beta - v1128 Live Now!

Posted: Sat Jan 31, 2026 6:11 am
by BBfanboy
Diliwitm wrote: Sat Jan 31, 2026 3:18 am APD code seems to be broken. At least on Japanese side.
Complaints without specifics cannot be fixed. What are you seeing that makes you post that?

Re: New Public Beta - v1128 Live Now!

Posted: Wed Feb 11, 2026 7:26 am
by Diliwitm
BBfanboy wrote: Sat Jan 31, 2026 6:11 am
Diliwitm wrote: Sat Jan 31, 2026 3:18 am APD code seems to be broken. At least on Japanese side.
Complaints without specifics cannot be fixed. What are you seeing that makes you post that?
Apologies, can´t unload at night if i put a path waypoint.

Re: New Public Beta - v1128 Live Now!

Posted: Thu Feb 12, 2026 6:26 am
by Chris21wen
Diliwitm wrote: Wed Feb 11, 2026 7:26 am
BBfanboy wrote: Sat Jan 31, 2026 6:11 am
Diliwitm wrote: Sat Jan 31, 2026 3:18 am APD code seems to be broken. At least on Japanese side.
Complaints without specifics cannot be fixed. What are you seeing that makes you post that?
Apologies, can´t unload at night if i put a path waypoint.
Does it without a way point? If it does then it's time/distance related in that it arrives too late to unload that turn.