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Re: Keep the World from Burning. (4-player Game)
Posted: Tue Jun 16, 2026 5:29 pm
by Orm
The AA removes 1 point (2,4,3,1,2).

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Re: Keep the World from Burning. (4-player Game)
Posted: Tue Jun 16, 2026 5:36 pm
by Orm
The GS yields no hit.

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Re: Keep the World from Burning. (4-player Game)
Posted: Tue Jun 16, 2026 5:43 pm
by Orm
Awaiting orders from my Allies, and hope to complete our impulse tomorrow.
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Jun 17, 2026 10:46 am
by Orm
May/Jun '40
Impulse #8 (Allied)
Rail Movement:
USSR:
MIL -> Ulan-Ude
GARR -> Vilna
Land Movement:
CW:
Withdraws from Belgium.
France:
MOT Div -> NE Paris
USSR:
CAV -> NE Tsitsihar
China:
3-1 -> SE Sian
4-3 -> NW Tungkwan
3-3 -> SE Yenan
4-2 -> SW Tungkwan
HQI -> E Sian
5-3 -> Tungkwan
3-4 -> E
4-3 -> NE
5-2 -> NE
1-3 -> NW
2-4 -> E
Debark:
CW:
MOT -> Casablanca
France:
MIL -> St Nazaire
No air rebases.
Reorganization:
USSR:
LND4 -> CAV NE Tsitsihar

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Re: Keep the World from Burning. (4-player Game)
Posted: Wed Jun 17, 2026 10:49 am
by Orm
Turn ends on a 1 (1-2 to end).
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Jun 17, 2026 11:03 am
by Orm
Partisan appear in China, and NEI.
Placed them in Haichow, and Palembang. They can be moved if so desired.

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Re: Keep the World from Burning. (4-player Game)
Posted: Wed Jun 17, 2026 11:07 am
by Orm
Placed the German pact markers on offence and moved one marker to offence. This may, of course, be changed.
USSR put theirs on defence.
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Jun 17, 2026 11:12 am
by Orm
USA picked one marker versus Japan, and started Chinese aircraft production (9).
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Jun 17, 2026 11:15 am
by Orm
Save at Axis stay at sea. Will Axis post end of turn orders?
Re: Keep the World from Burning. (4-player Game)
Posted: Wed Jun 17, 2026 12:04 pm
by Majorball68
Yes. I'll post EOT instructions for Axis.
Was hoping to get another impulse

Re: Keep the World from Burning. (4-player Game)
Posted: Wed Jun 17, 2026 2:33 pm
by Majorball68
EOT MJ40 Axis instructions.
Allied SAS
RTB
Italy
NAV2 -> Rotterdam
FTR2 -> Sicily [74,39]
All other ships & SUBs -> La Spezia
Japan
TRS + GAR -> Canton
NAV4 -> Tokyo
NAV3 -> Japan Island [77,167]
All other ships -> Fuku
Reorg
Germany
All -> 4.0
Italy
All -> 2.1
Japan
All -> 2.3
No Breakdowns
PP
Germany -> 11 BP Available (1 saved oil)
Italy -> 10 BP Available (1 saved oil)
Japan -> 12 BP (2 saved oil)
No scraps
Builds
Germany
MECH
2 x FTR2
2 x Pilots
Italy
FTR2
CP
BB Impero 2nd
2 x Pilots
Japan
INF
CAV
MTN
CV Zuikaku 2nd
Reinf
Germany
INF -> Stettin
BB -> Kiel
FTR2 + LND2 -> Cologne
FTR3 -> Hamburg
FTR2 -> Budapest
Italy
BB -> La Spezia
MTN DIV + NAV2 -> Genoa
Japan
2 x FTR2 -> Sasebo
Lending
Germany to Italy -> 3 resources + 8 BP
Axis to move first and reroll if required.
Re: Keep the World from Burning. (4-player Game)
Posted: Thu Jun 18, 2026 4:02 pm
by Orm
Majorball68 wrote: Wed Jun 17, 2026 2:33 pm
PP
Germany -> 11 BP Available (1 saved oil)
Builds
Germany
MECH
2 x FTR2
2 x Pilots
Germany has 11 BPs available, but the German builds cost 13 BPs. Please advice.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Jun 19, 2026 6:04 am
by Majorball68
My bad, only build 1 FTR2.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Jun 19, 2026 12:06 pm
by Orm
Allied end of turn:
Use Oil:
USSR:
All units are reorganized for 1 oil (1,3).
CW:
All units, except one CP, are reorganized for 3 oil (3,45).
France:
All units are reorganized for 2 oil (2,3).
China:
All units are reorganized for 0 oil (0,4).
USA:
All units are reorganized for 0 oil (0,0).
Breakdown: -
Production planning:
China - 6 production points - 5 BPs.
France - 8 production points - 9 BPs.
CW - 22 production points - 18 BPs.
USSR - 23 production points - 14 BPs.
USA - 38 production points - 11 BPs.
Production:
China (5):
INF
CAV Div
Save 1 BP
CW (18):
INF
GARR
CVP1
LND3
2 Pilot
TRS (1st)
BB (2nd)
France (9):
Scrap AT
MIL
GARR
AT
FTR2
USA (11):
MAR Div
NAV2
TRS (1st)
BB (2nd)
SUB (2nd)
USSR (14):
GARR
ARM
3 MIL
Conquest:
Tunisia, and Algeria, is conquered by Italy.
It Somaliland is conquered by CW.
Factory destruction: -
Reinforcements:
CW:
FTR2 -> Cape Town
LND2 + LND3 -> London
CP -> Liverpool
CP -> Aden
France:
FTR2 -> Vichy
MIL -> SE Paris
ARM + HQI-> Vichy
BB -> Marseilles
USA:
China:
GARR -> Chengchow
GARR + CAV Div -> Tungkwan
USSR:
MIL -> Gorki
MIL -> Rostov
MIL -> Astrakhan
HQI -> B-town
MECH + MOT -> K-town
Remove FTR2 in Leningrad
Voluntary Resource Lending:
Reduced; CW -> France: 3 resources, (0 oil)
New; CW -> USSR: 1 resources, (0 oil)
Same; USA -> CW: 2 resources, (2 oil)
Increased: France -> CW: 2 BPs
Allies goes first if we win the initiative.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Jun 19, 2026 12:15 pm
by Orm
Losses for the turn.

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Re: Keep the World from Burning. (4-player Game)
Posted: Fri Jun 19, 2026 12:16 pm
by Orm
Axis wins the initiative (7-3), and gets mostly fine weather.

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Re: Keep the World from Burning. (4-player Game)
Posted: Fri Jun 19, 2026 6:16 pm
by Majorball68
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Jun 19, 2026 9:05 pm
by Orm
Greetings from Sweden. Looks like a really cool journey.
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Jun 19, 2026 9:06 pm
by Orm

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Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW
Re: Keep the World from Burning. (4-player Game)
Posted: Fri Jun 19, 2026 9:07 pm
by Orm

- 0168.jpg (997.93 KiB) Viewed 112 times
Picture from Jul/Aug '40 Impulse #1 (Axis) - DOW