Lambs to the slaughter (Lowpe (J) vs Jocke; BillBrown (A)) Finished
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
- Canoerebel
- Posts: 21099
- Joined: Fri Dec 13, 2002 11:21 pm
- Location: Northwestern Georgia, USA
- Contact:
RE: Finis
I just hope you aren't engorged, enraged, enervated or ensconced.
"Rats set fire to Mr. Cooper’s store in Fort Valley. No damage done." Columbus (Ga) Enquirer-Sun, October 2, 1880.
Rebirth!
Within the next month or so Japan will get:
2 squadrons of Tabby
2 squadrons of George (for a total of 4)
Plus quite a few carrier groups with excellent pilots as the final slug of fleet carriers complete construction.
I now have 3 squadrons upgraded to the A6M8.
Japan is strengthening...but is it fast enough?
BTW, to buy out one of those fresh arriving regiments is 335 PP. I am thinking about converting some of the Japanese Islands to China Command and flying them in since they are air mobile...just thinking about it at present.
2 squadrons of Tabby
2 squadrons of George (for a total of 4)
Plus quite a few carrier groups with excellent pilots as the final slug of fleet carriers complete construction.
I now have 3 squadrons upgraded to the A6M8.
Japan is strengthening...but is it fast enough?
BTW, to buy out one of those fresh arriving regiments is 335 PP. I am thinking about converting some of the Japanese Islands to China Command and flying them in since they are air mobile...just thinking about it at present.
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- Posts: 2835
- Joined: Sat Sep 19, 2009 6:13 am
RE: Finis
Penalty for PUI (Playing Under the Influence) is known to be quite severe at times. Up to SCLS (Sudden Carrier Loss Syndrome) hangover [:D]ORIGINAL: ZorchIs there a penalty for PUI (Posting Under the Influence)?ORIGINAL: LeciviusIt's Friday. I plan on getting 'legally drugged' in @ 6 hours [8D][;)][:'(]ORIGINAL: Lowpe
Legally drugged, that is.
RE: Finis
ORIGINAL: PaxMondo
The US ID isn't that big of a deal, but killing that Aussie ID is ... good job.
Bombing CHI devices => good exp for your bomber pilots. SWEET! [8D]
Can you elaborate on what you mean by the American vs. Australian divisions? I just rolled over into 1943 in my game and I'm about to bag 2 American and 1 Australian division. I have to admit I'm quite pleased with myself. For the divisions I saw the American divisions were larger in terms of raw AV but I was assuming the quality to be similar. Were you just meaning it is easier for the Americans to rebuild a lost division than the Australians?
Rebirth!
Dec 10, 1943
Saints be praised, Allied high command continues to use the B29s against my troops. The troops take a lot of disruption losses to massed 4e beastie bombing, but the AA extracts some price.
The troops were swept by Corsairs and Hurricanes prior...

Saints be praised, Allied high command continues to use the B29s against my troops. The troops take a lot of disruption losses to massed 4e beastie bombing, but the AA extracts some price.
The troops were swept by Corsairs and Hurricanes prior...

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RE: Rebirth!
Nothing makes this old JFB feel better than seeing Jugs at the top of the plane loss list.[:)]

Way too many ops losses...though.

Way too many ops losses...though.
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RE: Rebirth!
In the jungle, in Burma, the destruction continues...


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RE: Rebirth!
Dec 11, 1943
Another good attack in Burma. IJAAF heavily bombing the stack of 50,000 Chinese. The Allies use their fighters to strafe some elements still stuck around Pearl Harbor, then they bombard and invade. Allies are cleaning up the rear lines.

Another good attack in Burma. IJAAF heavily bombing the stack of 50,000 Chinese. The Allies use their fighters to strafe some elements still stuck around Pearl Harbor, then they bombard and invade. Allies are cleaning up the rear lines.

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RE: Rebirth!
Burma
Signs of a retreat? I suspect a lot of the units really need to upgrade their devices.

Signs of a retreat? I suspect a lot of the units really need to upgrade their devices.

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RE: Rebirth!
The fight that broke the the Allied personal morale...Allies inform me that altitude restriction HR are horrible, after this fight over Manus and that he is standing down fighters (for Jugs or for all operations -- unclear) until Jan 1, 1944 when the altitude jumps up to 35K from 30K. There was no Allied air operation anywhere close to the front lines this day.
My goodness, how will he feel when he hits the first low cap buzz saw?
I am not a huge fan of HR, and certainly there is no reason to keep them anymore since both Olorin and Jocke are out of the game.
Should I just offer to nix the altitude restriction on fighter ops HR? Or do we keep them for continuity sake?
Morning Air attack on Manus , at 101,119
Weather in hex: Light rain
Raid detected at 27 NM, estimated altitude 34,000 feet.
Estimated time to target is 8 minutes
Japanese aircraft
A6M5 Zero x 4
A6M5c Zero x 36
Ki-44-IIb Tojo x 13
Ki-44-IIc Tojo x 16
Ki-61-Id Tony x 10
Allied aircraft
P-47D2 Thunderbolt x 22
Japanese aircraft losses
A6M5c Zero: 1 destroyed
Ki-44-IIb Tojo: 1 destroyed
Ki-61-Id Tony: 1 destroyed
Allied aircraft losses
P-47D2 Thunderbolt: 2 destroyed
CAP engaged:
Hosho-1/A with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 31000 and 32960.
Time for all group planes to reach interception is 16 minutes
Taiyo-1/C with A6M5 Zero (0 airborne, 3 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 26 minutes
Ryujo-1/C with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 29000 and 30000.
Time for all group planes to reach interception is 15 minutes
Kaga-1 with A6M5c Zero (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 28000.
Time for all group planes to reach interception is 14 minutes
Shokaku-1 with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 30000.
Time for all group planes to reach interception is 27 minutes
9th Sentai with Ki-44-IIc Tojo (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 30000 and 32540.
Time for all group planes to reach interception is 14 minutes
70th Sentai with Ki-44-IIb Tojo (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 29000 and 32000.
Time for all group planes to reach interception is 29 minutes
265th Sentai with Ki-61-Id Tony (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 30000.
Time for all group planes to reach interception is 17 minutes
My goodness, how will he feel when he hits the first low cap buzz saw?
I am not a huge fan of HR, and certainly there is no reason to keep them anymore since both Olorin and Jocke are out of the game.
Should I just offer to nix the altitude restriction on fighter ops HR? Or do we keep them for continuity sake?
Morning Air attack on Manus , at 101,119
Weather in hex: Light rain
Raid detected at 27 NM, estimated altitude 34,000 feet.
Estimated time to target is 8 minutes
Japanese aircraft
A6M5 Zero x 4
A6M5c Zero x 36
Ki-44-IIb Tojo x 13
Ki-44-IIc Tojo x 16
Ki-61-Id Tony x 10
Allied aircraft
P-47D2 Thunderbolt x 22
Japanese aircraft losses
A6M5c Zero: 1 destroyed
Ki-44-IIb Tojo: 1 destroyed
Ki-61-Id Tony: 1 destroyed
Allied aircraft losses
P-47D2 Thunderbolt: 2 destroyed
CAP engaged:
Hosho-1/A with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 31000 and 32960.
Time for all group planes to reach interception is 16 minutes
Taiyo-1/C with A6M5 Zero (0 airborne, 3 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 26 minutes
Ryujo-1/C with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 29000 and 30000.
Time for all group planes to reach interception is 15 minutes
Kaga-1 with A6M5c Zero (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 28000.
Time for all group planes to reach interception is 14 minutes
Shokaku-1 with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 30000.
Time for all group planes to reach interception is 27 minutes
9th Sentai with Ki-44-IIc Tojo (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 30000 and 32540.
Time for all group planes to reach interception is 14 minutes
70th Sentai with Ki-44-IIb Tojo (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 29000 and 32000.
Time for all group planes to reach interception is 29 minutes
265th Sentai with Ki-61-Id Tony (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 30000.
Time for all group planes to reach interception is 17 minutes
- ny59giants
- Posts: 9888
- Joined: Mon Jan 10, 2005 12:02 pm
RE: Rebirth!
Should I just offer to nix the altitude restriction on fighter ops HR? Or do we keep them for continuity sake?
I can see their use for stock games when you keep getting strato-sweeps. If a game is DBB or a mod based on that airframe data, I don't see why they are needed. JWE knocked down the high ceilings of airframes to get rid of the need for HR, IMO.
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RE: Rebirth!
I don't know what to say. sweeping at 4:1 odds with superior planes and came out at 2:3 losses and complaining.
I'm going to be very 'positive' here. I'm positively gonna bite my tongue.
I'm going to be very 'positive' here. I'm positively gonna bite my tongue.
Pax
RE: Rebirth!
Probably extended range too.
I don't know why the game has hr altitude restrictions on fighters, whether it was Olorin or Jocke, it just feels wrong to me to make such a big deal out of a non-event to me. Quite frankly, I don't think it augurs well for the future of the game.
I don't know why the game has hr altitude restrictions on fighters, whether it was Olorin or Jocke, it just feels wrong to me to make such a big deal out of a non-event to me. Quite frankly, I don't think it augurs well for the future of the game.