Page 191 of 193

RE: Finis

Posted: Fri Sep 15, 2017 12:38 pm
by Canoerebel
I just hope you aren't engorged, enraged, enervated or ensconced.

RE: Finis

Posted: Fri Sep 15, 2017 12:47 pm
by Lowpe
I am ensconced in the Empire quite comfortably, thank you very much. But mostly just a little drugged which is never the best way to do turns or post for that matter.[8|]

Legally drugged, that is.

RE: Finis

Posted: Fri Sep 15, 2017 12:50 pm
by Lecivius
ORIGINAL: Lowpe
Legally drugged, that is.

It's Friday. I plan on getting 'legally drugged' in @ 6 hours [8D][;)][:'(]

RE: Finis

Posted: Fri Sep 15, 2017 1:37 pm
by Zorch
ORIGINAL: Lecivius

ORIGINAL: Lowpe
Legally drugged, that is.

It's Friday. I plan on getting 'legally drugged' in @ 6 hours [8D][;)][:'(]
Is there a penalty for PUI (Posting Under the Influence)?

Rebirth!

Posted: Fri Sep 15, 2017 3:27 pm
by Lowpe
Within the next month or so Japan will get:

2 squadrons of Tabby
2 squadrons of George (for a total of 4)

Plus quite a few carrier groups with excellent pilots as the final slug of fleet carriers complete construction.

I now have 3 squadrons upgraded to the A6M8.

Japan is strengthening...but is it fast enough?

BTW, to buy out one of those fresh arriving regiments is 335 PP. I am thinking about converting some of the Japanese Islands to China Command and flying them in since they are air mobile...just thinking about it at present.



RE: Finis

Posted: Fri Sep 15, 2017 4:44 pm
by GetAssista
ORIGINAL: Zorch
ORIGINAL: Lecivius
ORIGINAL: Lowpe
Legally drugged, that is.
It's Friday. I plan on getting 'legally drugged' in @ 6 hours [8D][;)][:'(]
Is there a penalty for PUI (Posting Under the Influence)?
Penalty for PUI (Playing Under the Influence) is known to be quite severe at times. Up to SCLS (Sudden Carrier Loss Syndrome) hangover [:D]

RE: Finis

Posted: Fri Sep 15, 2017 5:47 pm
by Drakanel
You know, you really need to change the thread title now [:D]

Not that I'm complaining, I'm happy to see this continue [8D]

RE: Finis

Posted: Fri Sep 15, 2017 6:02 pm
by Lowpe
ORIGINAL: Drakanel

You know, you really need to change the thread title now [:D]

Not that I'm complaining, I'm happy to see this continue [8D]

Done...

RE: Finis

Posted: Fri Sep 15, 2017 10:15 pm
by Insano
ORIGINAL: PaxMondo


The US ID isn't that big of a deal, but killing that Aussie ID is ... good job.

Bombing CHI devices => good exp for your bomber pilots. SWEET! [8D]

Can you elaborate on what you mean by the American vs. Australian divisions? I just rolled over into 1943 in my game and I'm about to bag 2 American and 1 Australian division. I have to admit I'm quite pleased with myself. For the divisions I saw the American divisions were larger in terms of raw AV but I was assuming the quality to be similar. Were you just meaning it is easier for the Americans to rebuild a lost division than the Australians?

RE: Finis

Posted: Fri Sep 15, 2017 10:41 pm
by Lowpe
Replacement pools for the Aussies aren't very great, and they are super nasty fighters. American divisions are easily replaced because pools are deep.

Rebirth!

Posted: Sat Sep 16, 2017 1:38 pm
by Lowpe
Dec 10, 1943

Saints be praised, Allied high command continues to use the B29s against my troops. The troops take a lot of disruption losses to massed 4e beastie bombing, but the AA extracts some price.

The troops were swept by Corsairs and Hurricanes prior...

Image

RE: Rebirth!

Posted: Sat Sep 16, 2017 1:39 pm
by Lowpe
New Britain...

Image

RE: Rebirth!

Posted: Sat Sep 16, 2017 1:42 pm
by Lowpe
Nothing makes this old JFB feel better than seeing Jugs at the top of the plane loss list.[:)]

Image

Way too many ops losses...though.

RE: Rebirth!

Posted: Sat Sep 16, 2017 1:45 pm
by Lowpe
In the jungle, in Burma, the destruction continues...

Image

RE: Rebirth!

Posted: Tue Sep 19, 2017 8:42 am
by Lowpe
Dec 11, 1943

Another good attack in Burma. IJAAF heavily bombing the stack of 50,000 Chinese. The Allies use their fighters to strafe some elements still stuck around Pearl Harbor, then they bombard and invade. Allies are cleaning up the rear lines.



Image

RE: Rebirth!

Posted: Tue Sep 19, 2017 8:44 am
by Lowpe
Burma

Signs of a retreat? I suspect a lot of the units really need to upgrade their devices.



Image

RE: Rebirth!

Posted: Tue Sep 19, 2017 8:53 am
by Lowpe
The fight that broke the the Allied personal morale...Allies inform me that altitude restriction HR are horrible, after this fight over Manus and that he is standing down fighters (for Jugs or for all operations -- unclear) until Jan 1, 1944 when the altitude jumps up to 35K from 30K. There was no Allied air operation anywhere close to the front lines this day.

My goodness, how will he feel when he hits the first low cap buzz saw?

I am not a huge fan of HR, and certainly there is no reason to keep them anymore since both Olorin and Jocke are out of the game.

Should I just offer to nix the altitude restriction on fighter ops HR? Or do we keep them for continuity sake?



Morning Air attack on Manus , at 101,119

Weather in hex: Light rain

Raid detected at 27 NM, estimated altitude 34,000 feet.
Estimated time to target is 8 minutes

Japanese aircraft
A6M5 Zero x 4
A6M5c Zero x 36
Ki-44-IIb Tojo x 13
Ki-44-IIc Tojo x 16
Ki-61-Id Tony x 10

Allied aircraft
P-47D2 Thunderbolt x 22

Japanese aircraft losses
A6M5c Zero: 1 destroyed
Ki-44-IIb Tojo: 1 destroyed
Ki-61-Id Tony: 1 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 2 destroyed

CAP engaged:
Hosho-1/A with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
2 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 31000 and 32960.
Time for all group planes to reach interception is 16 minutes
Taiyo-1/C with A6M5 Zero (0 airborne, 3 on standby, 0 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters to 31000.
Time for all group planes to reach interception is 26 minutes
Ryujo-1/C with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 29000 and 30000.
Time for all group planes to reach interception is 15 minutes
Kaga-1 with A6M5c Zero (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 28000.
Time for all group planes to reach interception is 14 minutes
Shokaku-1 with A6M5c Zero (0 airborne, 6 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 30000.
Time for all group planes to reach interception is 27 minutes
9th Sentai with Ki-44-IIc Tojo (0 airborne, 11 on standby, 0 scrambling)
5 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 30000 and 32540.
Time for all group planes to reach interception is 14 minutes
70th Sentai with Ki-44-IIb Tojo (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 29000 and 32000.
Time for all group planes to reach interception is 29 minutes
265th Sentai with Ki-61-Id Tony (0 airborne, 7 on standby, 0 scrambling)
3 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 30000 , scrambling fighters between 25000 and 30000.
Time for all group planes to reach interception is 17 minutes



RE: Rebirth!

Posted: Tue Sep 19, 2017 9:21 am
by ny59giants
Should I just offer to nix the altitude restriction on fighter ops HR? Or do we keep them for continuity sake?

I can see their use for stock games when you keep getting strato-sweeps. If a game is DBB or a mod based on that airframe data, I don't see why they are needed. JWE knocked down the high ceilings of airframes to get rid of the need for HR, IMO.

RE: Rebirth!

Posted: Tue Sep 19, 2017 10:35 am
by PaxMondo
I don't know what to say. sweeping at 4:1 odds with superior planes and came out at 2:3 losses and complaining.

I'm going to be very 'positive' here. I'm positively gonna bite my tongue.

RE: Rebirth!

Posted: Tue Sep 19, 2017 11:19 am
by Lowpe
Probably extended range too.

I don't know why the game has hr altitude restrictions on fighters, whether it was Olorin or Jocke, it just feels wrong to me to make such a big deal out of a non-event to me. Quite frankly, I don't think it augurs well for the future of the game.