RE: 1944 November 25
Posted: Wed Mar 16, 2016 11:09 pm
Okinawa.


What's your Strategy?
https://forums.matrixgames.com:443/





Now that you seem to have taken out any IJN vessels capable of minesweeping in the Singers area, you could consider mining the two most likely exit hexes. The mines should last a while in shallow water.ORIGINAL: witpqs
Ship losses.
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Thanks! I hope so but I haven't checked.ORIGINAL: zuluhour
congratulations! (celebratory gunfire)
some nice experience gains as well.
I don't want to be sweeping my own mines, though. Besides, mines are somewhat nerfed on the supply side in this version of the scenario. I'll save what I have for the Home Islands.ORIGINAL: BBfanboy
Now that you seem to have taken out any IJN vessels capable of minesweeping in the Singers area, you could consider mining the two most likely exit hexes. The mines should last a while in shallow water.ORIGINAL: witpqs
Ship losses.
![]()
You can beat them up in the Naha hex but that will just hasten their move to the Nago hex. Try lifting some of the AV out of Naha and dropping it in Nago (assuming the coastal defences there are not too bad) to take the place before they arrive. Not sure how lack of prep will play out when your troops already have a beachhead established.ORIGINAL: witpqs
Thanks! I hope so but I haven't checked.ORIGINAL: zuluhour
congratulations! (celebratory gunfire)
some nice experience gains as well.
Now to see how the part of the plan works out about having troops already at Nago to prevent retreat. Can we tear up the ex-defenders of Naha before they can get behind fortress walls at Nago?
Of course air strikes assisted also but are not shown above. I'm surprised we managed to burn up all the defenders' supply.
Not sure what you mean - I already have lots of troops in Nago so there will not be any retreat into that hex. They will have to move there the hard way, under naval and air bombardment the whole way, plus ground attacks at the end of each turn. I think the road from Naha to Nago is half road/half trail, so it should be a slow slog.ORIGINAL: BBfanboy
You can beat them up in the Naha hex but that will just hasten their move to the Nago hex. Try lifting some of the AV out of Naha and dropping it in Nago (assuming the coastal defences there are not too bad) to take the place before they arrive. Not sure how lack of prep will play out when your troops already have a beachhead established.ORIGINAL: witpqs
Thanks! I hope so but I haven't checked.ORIGINAL: zuluhour
congratulations! (celebratory gunfire)
some nice experience gains as well.
Now to see how the part of the plan works out about having troops already at Nago to prevent retreat. Can we tear up the ex-defenders of Naha before they can get behind fortress walls at Nago?
Thanks!ORIGINAL: Crackaces
Of course air strikes assisted also but are not shown above. I'm surprised we managed to burn up all the defenders' supply.
I think this is the advantage of the Allies in 1944. Stacking limits, and the supply limits of the base sets the constraints on the defense. Constant bombardment wears away the supplies causes disruption
Nice Job!
Retreating troops frequently move an entire hex distance in one go, regardless of the usual movement rates. I have seen this happen in dense jungle/rough with no roads. Since Nago was and still is Japanese, the hex sides there will belong to the IJA and his troops will have no problem crossing. Bombing and bombardment will certainly slow and disrupt them, but a DA or SA could retreat them.ORIGINAL: witpqs
Not sure what you mean - I already have lots of troops in Nago so there will not be any retreat into that hex. They will have to move there the hard way, under naval and air bombardment the whole way, plus ground attacks at the end of each turn. I think the road from Naha to Nago is half road/half trail, so it should be a slow slog.ORIGINAL: BBfanboy
You can beat them up in the Naha hex but that will just hasten their move to the Nago hex. Try lifting some of the AV out of Naha and dropping it in Nago (assuming the coastal defences there are not too bad) to take the place before they arrive. Not sure how lack of prep will play out when your troops already have a beachhead established.ORIGINAL: witpqs
Thanks! I hope so but I haven't checked.
Now to see how the part of the plan works out about having troops already at Nago to prevent retreat. Can we tear up the ex-defenders of Naha before they can get behind fortress walls at Nago?
BTW, forgot to mention that was probably the last turn until about Monday.
Ah - did not know that they cannot retreat if your troops are in the hex. That makes all the difference. Have at 'em!ORIGINAL: witpqs
I agree they will have no problem crossing the hex side, but they cannot be retreated into a hex where enemy units are present. So ground assaults with 2 to 1 odds or better will not help them move faster. I'm just hoping to get enough shots at them so they are nothing but mouths to feed if they do make it to friendly lines.


ORIGINAL: Drakanel
Congratulations! That went well. With Naha in your hands, things improve for the other bases you have to conquer as well. Once you repair Naha, that is [:D]