RE: MWiF Map Review - India & Burma
Posted: Thu Jan 31, 2008 12:57 am
Patrice's screen shot.


What's your Strategy?
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ORIGINAL: Froonp
Arrakkan is not found at Wikipedia. so you have another spelling ?ORIGINAL: brian brian
From old readings about Burma I recall the phrase 'the refineries at Arrakkan' or some similar spelling. It got to me thinking that perhaps in the late 30s a lot of fuel was refined quite near where it was extracted and then fuel was shipped from there, rather than shipping oil to a distant refinery as is the case today?
Well, there are things that can't be done in what you're asking for, in that the impassable hexes (Alpine hexside) can only exist between 2 mountain hexes.ORIGINAL: marcuswatney
Imphal corridor: I propose the following.
1. Extend Naga Hills impassable hexsides one hexside to the southwest;
2. Create plain terrain Imphal;
3. Remove impassable hexside NW Kohima;
3. Create new impassable hexsides: NW Imphal, W Imphal, SE Kohima;
4. Create a road Imphal-Kohima-1NW (rail-line).
Supply depends on where the Japanese put their HQ. Maybe their HQ was in one place during WWII, and if the player put it in another place then the situation will be different.It should be possible for a Japanese unit to reach Kohima from the east as 31 Div did, but it must then be out of supply, so it may be necessary to make the hex east of Kohima more difficult (mountain rather than jungle?)
Basing an ENG or an HQ here allow to base 1 air unit, no need to put a clear hex, nor a city.Imphal must be made an attractive objective for both sides, so consider making it a city? At any rate, it needs to be able to base a good many aircraft, and be able to be supplied from the air.
As I said previously, this all depends on the Japanese HQ commitment in Burma. If they put only 1 HQ, it will be nearly out of supply when reaching Imphal & Kohima in fine weather, but if the Japanese commit 2 HQ, they can be in supply as far as the Indian railway.There is a good (if understandably partisan) description of Imphal-Kohima at http://www.burmastar.org.uk/imphal1.htm
In general: the terrain around the Indian-Burmese border should be tough enough that a Japanese unit cannot simply sit on the rail-line to Ledo and survive, except by tracing supply via Imphal. There should be only two viable suppliable routes into India (excluding the Ledo Road): via Imphal-Kohima and along the coast.
Yes, there is. All shorelines can be invaded by sea at the Burmese border.Question: is there presently a viable invasion route along the coast?
You can find those tables in the threads:ORIGINAL: marcuswatney
Imphal corridor: Of all the suggestions I have made, I think the most important is to shift the alpine hexside from NW Kohima to NW Imphal: there's no way the critical rail junction could have been attacked direct from Imphal or Kohima ... and on the other hand, the all-weather road did go northwest from Kohima.
My map also shows that the west bank of the Chindwin is mountains all the way, so why is E Kohima merely jungle? If this were changed to mountains then the Naga Hills alpine hexsides could be extended SW.
I support your proposal to add an alpine hexside to the Chin, but we then have to watch out for a Singapore Effect at Imphal (geographically, Singapore ought to be attackable across only a single hexside, but it is necessary to provide two so that the Japanese can muster a decent enough ground attack force to take it). If Imphal were a plain, then it would be reasonable to have it attackable across only one hexside, but if it is to stay mountains I think it needs to be attackable from two.
If you move the E Imphal alpine hexside to SE Kohima hexside, then Imphal is attackable across two hexsides and Kohima across one (after the Naga alpine extension) which is an accurate reflection of the distribution of tracks and roads in that district.
If you were minded to create a road across just the two hexsides Imphal-Kohima and Kohima-NW, that would give Imphal its correct importance (to both sides) as a supplyhead. After all, it was a major battle that broke the back of the Japanese defence of Burma and eased the reconquest, so it is worth getting the terrain right.
I am at a disadvantage because I do not have my WiF set here, and cannot find the specifics of terrain effects on combat, movement and supply in the RAW. Do you know where they are published on-line?
I think I will leave it as it is for the moment.ORIGINAL: marcuswatney
Imphal corridor: Of all the suggestions I have made, I think the most important is to shift the alpine hexside from NW Kohima to NW Imphal: there's no way the critical rail junction could have been attacked direct from Imphal or Kohima ... and on the other hand, the all-weather road did go northwest from Kohima.
My map also shows that the west bank of the Chindwin is mountains all the way, so why is E Kohima merely jungle? If this were changed to mountains then the Naga Hills alpine hexsides could be extended SW.
I support your proposal to add an alpine hexside to the Chin, but we then have to watch out for a Singapore Effect at Imphal (geographically, Singapore ought to be attackable across only a single hexside, but it is necessary to provide two so that the Japanese can muster a decent enough ground attack force to take it). If Imphal were a plain, then it would be reasonable to have it attackable across only one hexside, but if it is to stay mountains I think it needs to be attackable from two.
If you move the E Imphal alpine hexside to SE Kohima hexside, then Imphal is attackable across two hexsides and Kohima across one (after the Naga alpine extension) which is an accurate reflection of the distribution of tracks and roads in that district.
If you were minded to create a road across just the two hexsides Imphal-Kohima and Kohima-NW, that would give Imphal its correct importance (to both sides) as a supplyhead. After all, it was a major battle that broke the back of the Japanese defence of Burma and eased the reconquest, so it is worth getting the terrain right.
I am at a disadvantage because I do not have my WiF set here, and cannot find the specifics of terrain effects on combat, movement and supply in the RAW. Do you know where they are published on-line?
Ah, but we have gone into much more detail than the WIF Pacific map used. China has 6 times as many hexes as just one example. We did a lot of work on the area around Vladivostok too - the lake in particular.ORIGINAL: marcuswatney
That's the wrong way round, Steve. With the original WiF Pacific map there was an excuse to paint with a broad brush. With the more detailed maps (at least four times more detailed by area) we have a duty to be much more accurate in how the terrain is depicted. Imphal-Kohima to the British was as important as Bastogne to the Americans. How would an American feel if in one of my games I had drawn the road-net around Bastogne wrong so that it wasn't necessary to lay siege to the town at all?
Roads are not part of WiF, the only ones that are are special roads (Burma Road, Arctic Road and River Roads). The brush is still broad with this scale, (Bastogne is not part of WiF either) even if the mountains are more detailed. Compare this map with the WiF Pacific scaled map For example, there is no Alpine hexside on the MWiF map.ORIGINAL: marcuswatney
That's the wrong way round, Steve. With the original WiF Pacific map there was an excuse to paint with a broad brush. With the more detailed maps (at least four times more detailed by area) we have a duty to be much more accurate in how the terrain is depicted. Imphal-Kohima to the British was as important as Bastogne to the Americans. How would an American feel if in one of my games I had drawn the road-net around Bastogne wrong so that it wasn't necessary to lay siege to the town at all?
ORIGINAL: Shannon V. OKeets
Ah, but we have gone into much more detail than the WIF Pacific map used. China has 6 times as many hexes as just one example. We did a lot of work on the area around Vladivostok too - the lake in particular.
What do others think about that ?ORIGINAL: marcuswatney
In the game, could we please give Addu Atoll its proper prominence? It was a major naval base established before the war, and considered superior to Trincomalee. Male, in comparison, was of no significance.
The sea zone boundary should certainly pass through Addu Atoll, and it should be considered a major port, comparable to Truk (delete Male entirely in compensation). Given the way the larger scale in India helps the Japanese find an unopposed landing along the west coast, this change might help discourage wild Japanese drives westwards.