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RE: OT-Decision Games WitP
Posted: Tue Sep 12, 2006 10:42 pm
by Titanwarrior89
How long does it take to set it up? Also how many scenarios are there?[:'(]
RE: OT-Decision Games WitP
Posted: Tue Sep 12, 2006 10:58 pm
by KDonovan
having grown up mostly in the computer age, i'm curious as to what and how counters work in these classic board games
RE: OT-Decision Games WitP
Posted: Tue Sep 12, 2006 11:09 pm
by DuckofTindalos
They don't.
RE: OT-Decision Games WitP
Posted: Tue Sep 12, 2006 11:41 pm
by MarcA
ORIGINAL: KDonovan
having grown up mostly in the computer age, i'm curious as to what and how counters work in these classic board games
Using an extended index digit you move the required counter from it's current location, we shall call this location A, to it's desired location, for the sake of argument lets call this location B. This behaviour is mostly commonly termed "Pushing Cardboard".
On arrival at location B it is customary to role a small plastic cube called a die. This is a form of RNG from the days of powdered milk and ricketts.
It's usually about this time you sneeze and spend the next ten minutes hunting for the 2nd Pz Div under the couch.
RE: OT-Decision Games WitP
Posted: Tue Sep 12, 2006 11:49 pm
by DuckofTindalos
Let's not forget the joy that is pushing stacks o' cardboard, and then watching the stack tumble over once at its destination. And then you sneeze and spend the next 10 minutes hunting for 2nd Panzer. Or the Golani brigade. Or USS Enterprise. Or...
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 12:49 am
by Sonny
I am green with envy.
My copy got ruined by water damage about 20 or so years ago. Never really played it (couldn't find an opponent) but looked at the maps and counters and read the rules.
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 12:57 am
by captskillet
Or as at like at my old gaming buddy's house..he had a cat that would get in the game room sometimes (when he was too gassed to remember to close the door all the way)and it was like Godzilla goin thru Tokyo [;)]........ not to bad till the time we had the campaign game from that AH monstrosity of a classic The Longest Day set up and about 4 or 5 all nighter seesions into it ! [:@]
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:22 am
by RUPD3658
Growing up I had a dog that cleared off many a board. The first time I recall hearing my step-father curse up a blue straek was after we spent a good two hours setting up some Kursk pocket game only to have the board cleared by a breeze through an open window (No AC growing up).
On one of the other Matrix boards this was called "The hand of god" not to be confused with "The paw of cat". Both had the same effect. [:D]
Looks like a great game.
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:30 am
by Onime No Kyo
For every action.....
"Paw of Cat" = "Boot to the Head"
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:31 am
by Jim D Burns
Sample air unit markers. Sorry about the middle strip, I wanted to get as many different air unit types as possible in.

RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:31 am
by Jim D Burns
British CV units. Top left number is standard air unit capacity, below and right of the air symbol is maximum capacity (if any). The two numbers on top right are armor value and speed class. The two numbers below that are high and low AA values. The white dots on bottom right are the anti-torpedo rating (1-6 possible)
The top left number of the transport units is their transport capacity.

RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:31 am
by Jim D Burns
Japanese CV units. The top left number for the surface combat ships is their surface combat factor. Their top middle number is the range of their guns.

RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:32 am
by Jim D Burns
US CV units.

RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:32 am
by Jim D Burns
Sample land combat units. Bottom left number is troop quality. Bottom middle number is their AA value. Bottom right is the number of steps in the unit. A step equals roughly 1 battalion.
The unit nationalities displayed from top left are Australian, Burmese, Malayan, New Zealand, African and Dutch.

RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:32 am
by Jim D Burns
Sample game markers.

RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:43 am
by Onime No Kyo
Kearsarge, Oriskany....how does that work? No CV respawning?
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 3:52 am
by dtravel
A couple of former friends had a house rule. No die roll was official until the cat had swatted the dice around first. [:D]
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 4:06 am
by Onime No Kyo
I notice that theyre "former friends". You didnt agree with the houserule? Was the cat biased? [;)]
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 5:00 am
by Ron Saueracker
ORIGINAL: Onime No Kyo
Kearsarge, Oriskany....how does that work? No CV respawning?
Notice the renamed CVs are in but just have their hull numbers...no drug induced fantasy respawning/scrapping of historical ships.[;)]
RE: OT-Decision Games WitP
Posted: Wed Sep 13, 2006 5:02 am
by Grotius
Oh man, I'm fighting the urge to reach for my credit card...