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RE: Changing the scale

Posted: Sun Sep 17, 2006 10:37 am
by CobraAus
Very nice, Cobra, although maybe a little bit on the dark side...
early days and first draft, it is dark
Cobra Aus

RE: Changing the scale

Posted: Sun Sep 17, 2006 10:39 am
by DuckofTindalos
[8D]

RE: Changing the scale

Posted: Sun Sep 17, 2006 10:45 am
by CobraAus
wow, superb Cobra, looks fantastic, you really want this scenario ;).
seeing that I have already built the German-Italian and French navy and airforce it would be nice to have something to use them on
(boys and their toys)

Cobra Aus

By the way I joined the your Spanish forum this morning and had to laugh not beeing able to read or speak Spanish I hit the wrong button when doing the reg now they think I am under 18
and need Parents signature - sent a reply back saying I am 64 and over 18 and now waiting
reply - your seem to have stired up a lot of interest in this project in Europe

Cobra again

RE: Changing the scale

Posted: Sun Sep 17, 2006 10:59 am
by argaur
[:D][:D][:D]

RE: Changing the scale

Posted: Sun Sep 17, 2006 11:23 am
by DuckofTindalos
ORIGINAL: CobraAus

seeing that I have already built the German-Italian and French navy and airforce it would be nice to have something to use them on
(boys and their toys)

Have you built them as in "entered their data" or built them as in "made the graphics"? Just curious...

RE: Changing the scale

Posted: Sun Sep 17, 2006 12:13 pm
by CobraAus
Have you built them as in "entered their data" or built them as in "made the graphics"? Just curious...
graphics

RE: Changing the scale

Posted: Sun Sep 17, 2006 1:04 pm
by DuckofTindalos
Man, those Germans had some strange mid-caliber naval guns...

RE: Changing the scale

Posted: Sun Sep 17, 2006 8:35 pm
by argaur
I repeat the question:
 
Anyone knows if a matrix programmer could quit he limit 6/6 hexes of ships movements? if so, only with multiply x2 the knots ships in editor... and we can work in a 2x map scale (if not, the ships movement will be unrealistic)

RE: Changing the scale

Posted: Sun Sep 17, 2006 9:08 pm
by DuckofTindalos
There is only one Matrix programmer (Mike Wood), and he's not going to do anything of the sort.

RE: Changing the scale

Posted: Mon Sep 18, 2006 4:46 am
by CobraAus
moving along

A question just dawned on me as well - I have never looked at this how do tell WITP
to use (display) only certain map panels - is it part of the Scenario editor

cobra aus

Image

RE: Changing the scale

Posted: Mon Sep 18, 2006 4:47 am
by CobraAus
whilst you were sleeping

cobra Aus



Image

RE: Changing the scale

Posted: Mon Sep 18, 2006 6:10 am
by DuckofTindalos
ORIGINAL: CobraAus

moving along

A question just dawned on me as well - I have never looked at this how do tell WITP
to use (display) only certain map panels - is it part of the Scenario editor

cobra aus

Yeah. You don't ask for certain map panels; what you do is define the x and y coordinates for the top left and bottom right corners of a box on the map.

RE: Changing the scale

Posted: Mon Sep 18, 2006 6:18 am
by CobraAus
Yeah. You don't ask for certain map panels; what you do is define the x and y coordinates for the top left and bottom right corners of a box on the map.

Thank you another easy solution

Cobra Aus

RE: Changing the scale

Posted: Mon Sep 18, 2006 10:20 am
by JeffroK
ORIGINAL: el cid again

ORIGINAL: JeffK

We must have gone to a different Jungle Warfare School!! Canungra was such a pretty place to play at war!!

Movement at night, while not done at speed, was a neccesary tactic to use.

I agree that land movement in WITP has little variety, an Armoured Brigade seems to move as quickly as a Chinese Infantry corps, taking away an advantage from the Motorised Unit.


I am so old jungle warfare school may reflect different era concepts. We had no night vision. To move at night was to die. We were told in the first hour

"Someone will die in the next 24 hours because they didn't listen to the rules we are about to give you. If you don't want to be him, listen."

Sure enough, a young marine got separated when darkness came (in triple canopy it is never very light) - and drowned because he moved - and fell into a stream - panacked and didn't release his equipment.

In triple canopy you cannot see color in daylight. At night you cannot see. And the plants are to nasty they will cut your uniform, skin, whatever.


So Charlie moved at night and created havoc.

Tactical movement at night is a neccesity, not talking about moving a Division, but Bns and Companies must be mobile at all times, in any weather.

Some of my trainers were AATTV, as their small group had collected 4 VC"s I assumed they knew what they were talking about.

The USMC must have be getting soft if they were worrying about getting their uniforms cut!

Cobra, the map is great!! Were is Tobruk??

I hope Beren and his Boys get this up and running!!

Beren, if you need any data post your needs, with a lot of Commonwealth members of the board you will be sure of an answer, even if we have to make it up.

For some experts, go to the Conquest of the Aegean Forum on the Matrix site, the guys there from Panther Games have released their COTA game on the Greece/Crete campaign and a hypothetical Malta invasion and they have always been helpful.

RE: Changing the scale

Posted: Thu Sep 21, 2006 2:58 am
by Captain Cruft
Cobra is a genius. How he does it I don't know. Well, probably by using his brain and spending lots of time on it [;)] Still, I am mightily impressed.

It was I who originally started out on a silly WitM or even a War in the Rest of the World project. I still have my flawed embryonic map graphics (in Gimp XCF format) if anyone's interested.

Anyway, whatever anyone else tells you, making the map (both graphics and the pwhex) is easily the biggest problem. OOBs and slots and all that malarkey is a walk in the park in comparison.

What you need to make this a reality is for someone to produce a pwhex.dat that fits the map graphic that Cobra is creating.

As for the scale thing, this is not necessarily a problem, assuming 30 miles per hex:

1) Yes, naval units are restricted to 6 hexes per turn. However, this applies to both sides. Also, some people (including myself) might feel that 15 kts represents a more realistic top speed for a naval formation over 12 hours than 30 kts anyway ...
2) Air units are not a problem. Just adjust the endurance based on 30 miles per hex.
3) LCUs - well, since the entire land movement and combat is completely flaky anyway does it really matter? What is probably needed is some consideration of what roads and trails and so on get defined in the Western Desert arena. It's going to be a bodge whatever you do but it seems possible that vaguely "reasonable" results might be achieved.

RE: Changing the scale

Posted: Thu Sep 21, 2006 3:27 am
by el cid again
ORIGINAL: JeffK

ORIGINAL: el cid again

ORIGINAL: JeffK

We must have gone to a different Jungle Warfare School!! Canungra was such a pretty place to play at war!!

Movement at night, while not done at speed, was a neccesary tactic to use.

I agree that land movement in WITP has little variety, an Armoured Brigade seems to move as quickly as a Chinese Infantry corps, taking away an advantage from the Motorised Unit.


I am so old jungle warfare school may reflect different era concepts. We had no night vision. To move at night was to die. We were told in the first hour

"Someone will die in the next 24 hours because they didn't listen to the rules we are about to give you. If you don't want to be him, listen."

Sure enough, a young marine got separated when darkness came (in triple canopy it is never very light) - and drowned because he moved - and fell into a stream - panacked and didn't release his equipment.

In triple canopy you cannot see color in daylight. At night you cannot see. And the plants are to nasty they will cut your uniform, skin, whatever.


So Charlie moved at night and created havoc.

Tactical movement at night is a neccesity, not talking about moving a Division, but Bns and Companies must be mobile at all times, in any weather.


REPLY: I am talking real jungle - not Viet Nam. In real jungle - in the old days - to move at night is to die. Even now it may still be. The jungles of Latin America are riveled - I hear - by some in Africa. Not in SE Asia. Was a platoon working hard limited to 200 - 2000 yards a day - cutting hard? Could you see colors in daylight? That was not real jungle.

RE: Changing the scale

Posted: Thu Sep 21, 2006 4:16 am
by JeffroK
Sorry, I assumed we we training for a war, not some place in the back blocks of Africa. I bet I could find a spot in SE Asia as deep and dank as anywhere in Africa or Central America.
 
Afterall, I had Indonesia, Borneo, New Guinea, Bouganville, Vietnam, Malaysia, Thailand and the Phillipines as the background to my trainers skills. Some of those Jungles have never seen humans.
 
Cobra, what scale was the map 30 miles or 60 miles/hex?
 
 

RE: Changing the scale

Posted: Thu Sep 21, 2006 5:40 am
by CobraAus
Cobra, what scale was the map 30 miles or 60 miles/hex?
if you take the same map base that I started out with - that is a full size map 148 x 148
hex -the east west is 4440 NM that chages the scale of the map to 30 miles to hex
that base is done upto the point of adding bases and transport sytems
elt But Berren felt the size should be about twice the size of Aus - so I the one you are seeing is map panels 10-11-15-16 78 x 56 hex - that whats he is working with at the moment
when I finish that a couple more days I will put the base and tranport sytems into the full size as well because I think the Ship TF can be made to work on the large map - we will have to see its very early days
Berren has put to gether a team from the Spanish forum if you wantto folow progres
its all in spanish but use Babel Fish to translate the site an dyou will have no problems

http://www.puntadelanza.net/Foro/phpBB2 ... php?t=4873

Cobra Aus


RE: Changing the scale

Posted: Thu Sep 21, 2006 5:42 am
by CobraAus
I still have my flawed embryonic map graphics (in Gimp XCF format) if anyone's interested.
Yep please e-mail to cobra49492000@yahoo.com.au plus if you started a Scenario send that too

Cobra Aus

RE: Changing the scale

Posted: Thu Sep 21, 2006 8:10 am
by argaur
the ship speed will be a real problem for convoys... imagine hundreds of bombers in sicily and sardinia... and you will have a real massacre.... i think we should increase the transports speed to avoid that... not to 6/6 speed but 4/4 shoul be right i think.
 
and having stukas as dive bombers they will be too lethal for convoys...