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RE: WITP editor x

Posted: Sat Oct 07, 2006 10:57 pm
by BigJ62
ORIGINAL: fremen

I noticed some "bug crash" when try to copy and paste Ship classes. My versión is 0.956.
Anyone has the same problem? Will be solutioned?

you have an old version download the newest one.

RE: WITP editor x

Posted: Sat Oct 07, 2006 10:58 pm
by BigJ62
ORIGINAL: timtom

Crashes sometimes - only sometimes - when using the search feature to find leaders. Sorry I can't be more specific.

Ok thanks I'll check it out.

I found a problem not sure if it's the one you are having. When clearing out the edit control the app will
crash, I found this problem in all the views with a search function, it is now fixed to be included in the
next release(v0.9.6.1).

RE: WITP editor x

Posted: Sun Oct 08, 2006 4:15 pm
by BigJ62
New version 0.9.6.1 available. I've made several corrections and improvements and added a new feature, see my web site for more details. Any problems let me know.

RE: WITP editor x

Posted: Sun Oct 08, 2006 5:53 pm
by kokubokan25
I just downloaded the new version. Great job and many thanks.
I noticed the ship classes now show the bmb side and shil files.
Would be very useful in the plane label, the screen also show the TOP_ALPHA.bmp and not only the Top.bmp. I have some problems to "center" the top plane when modding a new aircraft in the alpha file. If you see the top plane in the same form the game runs it can easily corrected.   

RE: WITP editor x

Posted: Sun Oct 08, 2006 8:01 pm
by Nemo121
Would it be possible to add a button to disable the sillhouette view on the ship screen? I like the view with the background but don't like the pinkish background and would like the option of not seeing it.

RE: WITP editor x

Posted: Sun Oct 08, 2006 8:35 pm
by BigJ62
ORIGINAL: fremen

I just downloaded the new version. Great job and many thanks.
I noticed the ship classes now show the bmb side and shil files.
Would be very useful in the plane label, the screen also show the TOP_ALPHA.bmp and not only the Top.bmp. I have some problems to "center" the top plane when modding a new aircraft in the alpha file. If you see the top plane in the same form the game runs it can easily corrected.   

Thanks, yes shouldn't be a problem. btw really like your subs.

RE: WITP editor x

Posted: Sun Oct 08, 2006 8:36 pm
by BigJ62
ORIGINAL: Nemo121

Would it be possible to add a button to disable the sillhouette view on the ship screen? I like the view with the background but don't like the pinkish background and would like the option of not seeing it.

Yes, not a problem.

RE: WITP editor x

Posted: Sun Oct 08, 2006 8:38 pm
by Terminus
I can't say this enough: it's a FANTASTIC piece of work![&o][&o][&o][&o]

RE: WITP editor x

Posted: Sun Oct 08, 2006 8:40 pm
by BigJ62
ORIGINAL: Terminus

I can't say this enough: it's a FANTASTIC piece of work![&o][&o][&o][&o]

Thanks and I've still got a few more ideas that might make it easier to edit scenarios.

RE: WITP editor x

Posted: Sun Oct 08, 2006 9:21 pm
by CJ Martin
This really is awesome.

Here's my next tiny request - the "add/remove" button is great, and would be even better if when "removing" a unit it also set the location and commander to 000.

Having the units display is a great addition - thanks for adding that!

-CJ


RE: WITP editor x

Posted: Mon Oct 09, 2006 3:35 am
by BigJ62
ORIGINAL: CJ Martin

This really is awesome.

Here's my next tiny request - the "add/remove" button is great, and would be even better if when "removing" a unit it also set the location and commander to 000.

Having the units display is a great addition - thanks for adding that!

-CJ


Originally that's how I had it. Removing units is the easy part as far as zeroing out the location and leader, adding them back in gets very tiresome when you have to renter the info, example - I wanted to mod one of the small scenarios and removed some of the units and thought better of it and decided to renter some of them back in the way they were so I had to open the original scenario in another editor and do each unit individually. I've tried various solutions to this problem but have never been satisfied with the results so, for the time being I'm going to leave it this way and let the user decide how best to aproach this problem. I am still trying to come up with better way and I think I might have the leader problem fixed but the location problem might be a bit of a bear.

Thanks

RE: WITP editor x

Posted: Mon Oct 09, 2006 11:01 am
by CJ Martin
I can understand that. It is an interesting problem.
 
-CJ

RE: WITP editor x

Posted: Mon Oct 09, 2006 8:51 pm
by CJ Martin
I think I've stumbled across a nastly little bug -

Formation type "0" (zero) is not causing the unit to be ignored when updating a formation (the way the stock editor works). Instead, it seems anything with formation type 0 has its OOB wiped and replace by blank "support" in slots 11 & 16.

I discovered this after updating IJN/IJA units and later Witpchk reported all IJA/IJN HQ's and Forts had zero support. Whoops!

Also found a minor one - when setting the default "type" on the formation screen, what is set is one more than what is entered - example set type 11 (for engineers), pushing the button changes the field to type 12.

-CJ



RE: WITP editor x

Posted: Tue Oct 10, 2006 12:42 pm
by BigJ62
ORIGINAL: CJ Martin

I think I've stumbled across a nastly little bug -

Formation type "0" (zero) is not causing the unit to be ignored when updating a formation (the way the stock editor works). Instead, it seems anything with formation type 0 has its OOB wiped and replace by blank "support" in slots 11 & 16.

I discovered this after updating IJN/IJA units and later Witpchk reported all IJA/IJN HQ's and Forts had zero support. Whoops!

Also found a minor one - when setting the default "type" on the formation screen, what is set is one more than what is entered - example set type 11 (for engineers), pushing the button changes the field to type 12.

-CJ



Yep was not validating formation id value 0, fixed in next release(v0.9.6.2). As for the minor
I'm not seeing the problem, type values are incorrect in main interface just like the original
editor, but in the Set LCU dialog those are the correct values, in other words go by the text
not the number, I guess I might have to change that to avoid confusion.

Thanks

In the next release the Type combo control in the Locations view will now reflect the true
value.

RE: WITP editor x

Posted: Tue Oct 10, 2006 2:13 pm
by CJ Martin
Sounds great!
 
-CJ

RE: WITP editor x

Posted: Thu Oct 12, 2006 9:13 pm
by Nemo121
In the leader database when I enter the letter K in the search box the programme crashes.

RE: WITP editor x

Posted: Thu Oct 12, 2006 9:15 pm
by witpqs
K for Krash?

RE: WITP editor x

Posted: Fri Oct 13, 2006 4:36 am
by BigJ62
ORIGINAL: Nemo121

In the leader database when I enter the letter K in the search box the programme crashes.

Found the problem, now fixed and uploaded v0.9.6.4. I was using the wrong constant integer to
set the array size(copy and paste error).

Thanks

RE: WITP editor x

Posted: Thu Oct 19, 2006 11:04 am
by Arkady
awesome [8D]

RE: WITP editor x

Posted: Fri Oct 20, 2006 1:33 am
by BigJ62
Thanks, right now I'm working on optimizing the application--God I hate M$--.