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RE: Map philosophy
Posted: Tue Oct 24, 2006 4:50 pm
by Jonathan Palfrey
ORIGINAL: Oldguard
ORIGINAL: Jonathan Palfrey
Yes, this is something that game players seem to want, but it's cheating.
"Cheating" is doing something contrary to the game rules or against good sportsmanship. I hardly think switching options on or off to suit our personal styles is in the same category as cheating.
Yes, you're right, and I've already apologized for that post. "Cheating" was a badly-chosen word. What I meant was that it was deviating from true simulation; I should have found another way to express it.
ORIGINAL: Oldguard
To each his own. The beauty of FoF seems to be that each of us can play exactly how we choose to play, and that's why I'm so excited.
Indeed. I'll drink to that. The word "exactly" is overdoing it slightly, but FoF seems likely to do a good job of satisfying a wide range of preferences, compared with other games.
Of course, when we decide to play by e-mail, we have to negotiate some compromise set of game options... Fortunately for my own preferences, quick combat is obligatory when playing by e-mail!
RE: Map philosophy
Posted: Tue Oct 24, 2006 5:00 pm
by Jonathan Palfrey
ORIGINAL: Oldguard
ORIGINAL: Jonathan Palfrey
If you insist on wearing multiple hats, you ought to face the fact that you're not really simulating anything real, you're just playing around in some kind of fantasy world.
And the problem with this is... ? It's a computer
game. I've had my tour of duty in the real Army, and frankly I don't want to engage in another real firefight. To me, computer wargames are a safe, relaxing pastime that exercise my mind and satisfy my curiousity -- if it were "real", I wouldn't want anything to do with it.
The problem with it is that these games are supposed to be simulation games. Otherwise we may as well be playing chess, bridge, or poker. If something visibly damages the quality of the simulation, OK, I can still play the game, but it bothers me, like reading a historical novel set in Ancient Rome in which people are smoking cigarettes and wearing wristwatches.
I don't want to engage in any firefights either. That's another reason to prefer playing as the president...
RE: Map philosophy
Posted: Tue Oct 24, 2006 7:06 pm
by Oldguard
ORIGINAL: Jonathan Palfrey
I don't want to engage in any firefights either. That's another reason to prefer playing as the president...
Well that's a different kind of sniping
RE: Map philosophy
Posted: Mon Oct 30, 2006 5:52 pm
by dh76513
Gil,
How are artillery units assigned? Are these units attached to infantry and/or cavalry (brigades or divisions) or are the artillery units displayed as independent units (batteries)? Also, how are new cannons and upgrades such as Gatlin guns integrated into these units? Oh, and is it possible for the presidents (on either side) to be assassinated during game play?
Thanks,
David
RE: Map philosophy
Posted: Mon Oct 30, 2006 10:12 pm
by Gil R.
ORIGINAL: dh76513
Gil,
How are artillery units assigned? Are these units attached to infantry and/or cavalry (brigades or divisions) or are the artillery units displayed as independent units (batteries)? Also, how are new cannons and upgrades such as Gatlin guns integrated into these units? Oh, and is it possible for the presidents (on either side) to be assassinated during game play?
Thanks,
David
First, we toyed with letting presidents be assassinated, and decided against it. So, you're stuck with Lincoln and Davis the whole time. (Not that that's a bad thing.)
As for artillery, we have both independent artillery units that can have their guns upgraded if one spends the resources (I've posted the guns list elsewhere) or can have certain attributes purchased for them, but we also have both "horse artillery" and "brigade artillery," which are cavalry and infantry units, respectively, that have 25% of their attack made by 6-pounders.
RE: Map philosophy
Posted: Tue Oct 31, 2006 5:19 am
by Jonathan Palfrey
ORIGINAL: Gil R.
As for artillery, we have both independent artillery units that can have their guns upgraded if one spends the resources (I've posted the guns list elsewhere) or can have certain attributes purchased for them, but we also have both "horse artillery" and "brigade cavalry," which are cavalry and infantry units, respectively, that have 25% of their attack made by 6-pounders.
Thanks for the info. But, "brigade cavalry"? I think you meant to write "brigade artillery".
RE: Map philosophy
Posted: Tue Oct 31, 2006 5:24 am
by Gil R.
Ack, yes, that's brigade artillery. Thanks.
We do also have brigade cavalry.