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RE: AAR II
Posted: Tue Oct 24, 2006 6:48 pm
by Hard Sarge
Well, when you a pro about combat, you tend to know something about Hosps
RE: AAR II
Posted: Tue Oct 24, 2006 8:17 pm
by genie144
Simple question about the detailed battle screen. Is there an indicator for heigth on the battlefield? Does it play a role?
Sam
RE: AAR II
Posted: Tue Oct 24, 2006 8:30 pm
by spruce
I have a pratical question. It seems the divisions are broken down in their brigades (when you look at the map, you'll see 3 units in 3 different hexes from the 15'th division). Now, that's cool to see how the cohesion is within your division - how it's scattered ... is that the meaning ?
RE: AAR II
Posted: Wed Oct 25, 2006 6:51 am
by Hard Sarge
ORIGINAL: genie144
Simple question about the detailed battle screen. Is there an indicator for heigth on the battlefield? Does it play a role?
Sam
indicator ? hmmm, we got heights and hills, I can't find the hot key that give terrain info right now, to try and show it
heights do play a role in combat
RE: AAR II
Posted: Wed Oct 25, 2006 6:54 am
by Hard Sarge
ORIGINAL: spruce
I have a pratical question. It seems the divisions are broken down in their brigades (when you look at the map, you'll see 3 units in 3 different hexes from the 15'th division). Now, that's cool to see how the cohesion is within your division - how it's scattered ... is that the meaning ?
sorry, not sure I follow the question
the Div is the smallest container, and it can hold a number of Bdes, in the pictures, you are seeing the Bdes that are part of the Div, now Divs can be attached to a Corps, and Corps can be attached to a Army
is that the answer you are looking for ?
RE: AAR II
Posted: Wed Oct 25, 2006 7:00 am
by Hard Sarge
okay kind of been slack on some of what has been going on, mainly it looks like both sides are waiting and building up for 63
the Union Army of Kentucky has moved into Vir, but my 2 Divs from Vir moved into Kentucky
which for the last month of so, the Union has been wanting to get back into Kentucky, but my two Divs have been standing firm and not letting them back in
my Corps in Wheeling is about ready to move, it has 4 Bdes of Cav and 2 Bdes of 12 pound Withworths
so the idea is to let the Union bang there head on my blocking force and wear down some numbers,and then as they retreat, meet my Corps from Wheeling
the trick is, I got some 20000 men in Kentucky and 43000 in my Corps, while the Army of Kentucky has over 50000
20000 on defence is a tuff nutt to crack, but 43000 on off, is not much, unless I get the right battle field
RE: AAR II
Posted: Wed Oct 25, 2006 7:27 am
by Hard Sarge
Well, as is normal
the Union held in place, and my Corps runs into a Fresh Army not a weakened, depressed mop
looks like 56000 well dug in troops, vs my 46000 troops on the march
Dorn has been sent out on a scouting mission to find and fix the enemy
Wow, this one is going to be a tuff nut to crack
here you see the AI dugouts, you will learn to hate dugouts

RE: AAR II
Posted: Wed Oct 25, 2006 7:41 am
by Hard Sarge
here you see, I have found the flank of the Enemy line
you can see in my troops, a White horse, which means a General is attached
in the Union lines, you see a General, a Attached Cav unit, a attached Arty battery, and I am not sure what the red flag guy is ? also with the General it looks like it may have a Cav unit and not sure what the other icon is
RE: AAR II
Posted: Wed Oct 25, 2006 7:44 am
by Hard Sarge
getting my troops into battle line
Robert E is in charge of the first Arty, I have a Lorenz Armed unit dug in and begining to open fire, across from the Union General, I have my one Withworth Armed Sharpshooter ready to dig in
so far, I out range the Enemy troops (don't away count on it, the Union also buys Lorenz and Withworths)

RE: AAR II
Posted: Wed Oct 25, 2006 7:46 am
by Hard Sarge
it may be HARD to see, but some of my troops are digging/have dug Hasty Entrenchments
the AI has been known to charge, that is why the support units are digging in and forming a line
RE: AAR II
Posted: Wed Oct 25, 2006 8:01 am
by Hard Sarge
takes time, but slowly the end of the line is being cleared and flanked, other areas are being fired on to keep them in place

RE: AAR II
Posted: Wed Oct 25, 2006 8:03 am
by Hard Sarge
plus you can see some of my Entrenchments as I move forward
one hassle with that, is it can make the troops tired, if they tired, they do not fight as well
I think that part of the line is all but cleared so, try to take some of the high ground
OOPS

RE: AAR II
Posted: Wed Oct 25, 2006 8:11 am
by Hard Sarge
good part of the battle, I now have more unbroken troops then the Enemy does, and my morale is now better, the end of the line is flanked
Dorn has been set free, it could still be bloody now, but it is mop up time

RE: AAR II
Posted: Wed Oct 25, 2006 8:18 am
by Hard Sarge
not sure if you can see it here, but look at my Cav next to the union line, it is looking pretty small right now
the Union troops turned and got off two rounds of fire before I could do anything, that is a Fried Cav unit for a while, it has lost around 1300-1500 men
but, now I got better flanking fire into his dugouts

RE: AAR II
Posted: Wed Oct 25, 2006 8:21 am
by marecone
Nice. Keep those screens coming. One q. What level is union AI? Why they didn't counter your flanking?
RE: AAR II
Posted: Wed Oct 25, 2006 8:27 am
by Hard Sarge
charges to the line, fire into the flanks and rear, now it gets bloody, but it is too much too soon and the Union sounds the retreat
this shot don't really show it, but all the Union troops are shaking and bounce and getting ready to run away
a good win
it will count as at least as a battle, maybe it will be a decisive one

RE: AAR II
Posted: Wed Oct 25, 2006 8:54 am
by Hard Sarge
and the results of the battle
a good win, it knocked down the Union will by 2 and improved mine by 2
now to move into Cinci
I will also be able to meet one of my Divs from Kentucky to help out
I am getting 5000 replacements a turn now, so I can finally start to replace my losses
got 2 Divs headed into Ark and then north to try and draw the other Union Armys out of the area

RE: AAR II
Posted: Wed Oct 25, 2006 9:07 am
by Hard Sarge
here is the start of the battle for Cinic
this is one of the Victory hexes I have talked about
FOW is on, so I do not see where the Union troops are yet, I have to find them
this map has 3 VH, but I plan on defeating the Troops and not the hexes, so my battle plan is to destory the Union Army

RE: AAR II
Posted: Wed Oct 25, 2006 9:23 am
by marecone
ORIGINAL: marecone
Nice. Keep those screens coming. One q. What level is union AI? Why they didn't counter your flanking?
What about my question?
RE: AAR II
Posted: Wed Oct 25, 2006 9:40 am
by Hard Sarge
Oh My
Aide, message to Dorn
I hope your day is going as well as mine, Sir
I have new orders for your Troops, in front of Pineview, the Union has a Arty Battery, take it
be sure to stop by for dinner tonight, my cook caught a couple of chickens, it be like sunday dinner at home
