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RE: CC-CoI remake of CC III?

Posted: Sat Nov 18, 2006 4:48 pm
by dhdbob
to be honest CC3 was my least enjoyed version. Figures.

I agree with Guz a little. CC3 was good but it just didn't do it for me. Maybe it's because I couldn't identify with the Russians...who really knows. I did like some of the features of CC3 though. My fav's were CC2, and 5.

I am am a little reluctant to fork out another $40 bucks for a re-release of a game. I would hope to see a complete rework (e.g. improved graphics, wicked smart AI, same engine or very similar, a combination of best features of CC5 and CC3, windows xp {and soon vista} compatibility.

A "big band-aid" approach may make me think twice about buying if the price is wrong.

Don't get me wrong, I am all all for a revival!! But I hope CSO simtek will do the series right by taking it to the next level.

RE: CC-CoI remake of CC III?

Posted: Sun Nov 19, 2006 1:12 am
by Beeblebrox
To run smoothly on Win XP

To run at a comfortable speed on today’s computers some 7 generations faster than those of 1999.

To improve vehicle pathing.

To improve the way infantry react in all situations
Yes, yes, yes, and yes... sort of... I think...
 
Much of the surmising is on the right track, but it doesn't need a genius to assess the logistics etc and realize that this is and cannot be a new release with a bagful of new goodies.  It was never my intention anyway, as I have said before, the re-release of a Classic Game which has been out of production for years (a decade in the case of CCI) is justification enough in itself for me.  However the hardware issues DID need addressing as it is not common to be able to run CC on modern rigs without some tweaking, and there are other built in defects (Scenario Editor in CC3 crashing if you don't go to Play a Game first etc...).
 
Infantry reactions?  You will notice some differences.  They may not be 'spectacular' and I may be wrong, but I think you will find some interesting and possibly even some challanging behaviour happening.
 
For example, Units are far more sensitive to Command influence than in the original game.  As this has a big impact on the psych/behaviour model, watch out for some different results than you may have been used to expecting.  The 'crawl of death' should be minimal if not eliminated.  Teams will not always carry through an order in the same way as they did before, especially when they come under fire.
 
AI is not linear, and when you mess about with it, there are consequences that may be unforseen.  Hopefully, these will translate into more compelling game play.  If I was to give just one piece of advice on how to play CoI, it would be to be more cohesive.  The AI is still not going to be a big challange as an 'intelligent' apponent, especially to good players, but by adjusting the difficulty level, I can get a more difficult game without having to go the 'overwhelming odds' route to difficulty, which does get tedious in the end...

RE: CC-CoI remake of CC III?

Posted: Sun Nov 19, 2006 4:16 am
by vonOle




This looks very good - cc3 was the best cc-game for me, (actually the best pc-game ever !), I played it for years, but it died with XP [:(]. I tried several things, but in the end I had to say goodbye. Cc4 and cc5 never got the same hold on me, maybe because they didn't have the same feature with the freedom to choose units in the Forcepool, and the maps in cc5 was too large to be fun.
Thanks for this "remake" [:)] - I'll promise to buy at least 2 boxes of the game !
 
A few q's
1) Will we still have to find opponents through "Gamespy" - or do we get new servers ?
2) If possible, can you make "CoI" more compatible with the most commen firewalls ?
 
 


[/align]

RE: CC-CoI remake of CC III?

Posted: Sun Nov 19, 2006 4:24 pm
by Beeblebrox
BattleHQ (PowerLobbies) is the Matrix service, and will be bundled/installed with CoI.  CoI is DirectPlay enabled (just like the original) so you can launch a Multiplayer Game from the Lobby/Room.  AFAIK, it works with Gamespy, and I can't see any reason why it shouldn't work with any preferred Lobby/Chat system.  I am sure someone will let us know if it doesn't work [:)]
 
How do you make an application 'compatible' with Firewalls?  The Firewall doesn't care what application is trying to communicate, it just checks against it's security policies to see if any behaviour is allowed or not.  They usually come with a set of default policies to allow the system to work, and provides you with the ability to add your own.  In this case you would have to tell the Firewall to allow specified Port Traffic and application settings if needed.  The Ports are TCP:47264 TCP:6073 TCP 2300~2400 UDP 2300~2400. Then there are any issues of Routers/NAT if using one, and your Internet Account (ISP) service needs to support the behaviour too.  Not sure how we could make CoI 'compatible' with that lot...! [;)] I guess more could be done, but I don't know myself what.  Perhaps someone with more tech savvy than I can illuminate?
 
 
 
 

RE: CC-CoI remake of CC III?

Posted: Sun Nov 19, 2006 4:28 pm
by LitFuel
I read on CSO that you took the dog barking out, I think you should have left it in...I hope you didn't take out all the background noise as silence would be rather boring and dumb. It was cool to have that atmosphere in the game then have all hell breaking loose.

RE: CC-CoI remake of CC III?

Posted: Sun Nov 19, 2006 10:49 pm
by Beeblebrox
I think someone did finally shoot the dog, but we will have to wait and see what is and is not still there...
 
To me this is a lose-lose scenario.  If we keep the dawg in, it pleases you but  hacks off others. and vice versa.  Ho hum... [&:]

RE: CC-CoI remake of CC III?

Posted: Mon Nov 20, 2006 3:09 am
by LitFuel
Well they better have some background sound effects or it will pretty sterile...as for the dog thing..I know it's a small thing but that's one of my fears when you guys got a hold of ther CC's is that you feel you can start messing with things that don't need messing with. Just worry about the real problems that need fixing.

I think if certain sound files are taken out they should be offered either here or on CSO for people to put back in if you want.

RE: CC-CoI remake of CC III?

Posted: Mon Nov 20, 2006 5:37 am
by Guz
Good to know you're an animal lover.

RE: CC-CoI remake of CC III?

Posted: Mon Nov 20, 2006 11:00 am
by Marc von Martial
ORIGINAL: Beeblebrox

I think someone did finally shoot the dog, but we will have to wait and see what is and is not still there...

To me this is a lose-lose scenario. If we keep the dawg in, it pleases you but hacks off others. and vice versa. Ho hum... [&:]

If people complain about a barking dog in the ambient sound then the game has to be really really good [;)]

RE: CC-CoI remake of CC III?

Posted: Mon Nov 20, 2006 2:40 pm
by LitFuel
Well, I don't know about a dog lover though...I was actually thinking it might be cool if the dog barked for a while then once the shooting started you added a yelping sound then silence. I mean if you really wanted to get rid of the dog you could have at least been creative about it [;)].
 
Still any sounds you take out I want the option to put back in...is that a difficult thing to do?

RE: CC-CoI remake of CC III?

Posted: Mon Nov 20, 2006 3:39 pm
by old man of the sea
I'm sure you can always put the original sounds back in off your old installs.
 
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RE: CC-CoI remake of CC III?

Posted: Tue Nov 21, 2006 5:39 am
by Stwa
ORIGINAL: LitFuel

..I know it's a small thing but that's one of my fears when you guys got a hold of ther CC's is that you feel you can start messing with things that don't need messing with. Just worry about the real problems that need fixing.

Just patch CC3. Put the patch on the CSO site so people can download it. Make a CC6 (the myth game) and sell that.

RE: CC-CoI remake of CC III?

Posted: Tue Nov 21, 2006 10:57 am
by Udi

[/quote]

Just patch CC3. Put the patch on the CSO site so people can download it. Make a CC6 (the myth game) and sell that.

[/quote]

Same. It seems to me that it is just a patch and though major one. Why should I pay again for the same game?

RE: CC-CoI remake of CC III?

Posted: Tue Nov 21, 2006 11:50 am
by vonOle
Same. It seems to me that it is just a patch and though major one. Why should I pay again for the same game?

- Well, the answer is quite simple: Simply to relive an old, but never forgotten love - which died with the birth of "XP" [&o]

Is there any news about the releasedate ?

RE: CC-CoI remake of CC III?

Posted: Fri Nov 24, 2006 3:59 am
by Guz
I've seen quite a few references to not being able to play the games with XP. Why can I?

RE: CC-CoI remake of CC III?

Posted: Fri Nov 24, 2006 8:53 am
by Marc von Martial
ORIGINAL: Guz

I've seen quite a few references to not being able to play the games with XP. Why can I?

Because sometimes it works and often not.

RE: CC-CoI remake of CC III?

Posted: Fri Nov 24, 2006 12:02 pm
by templeton
Any 'official' revival of the series is good... I thought it died after CCV, becoming something only available to the military.


Although I prefer the later series, I'm going to retain an open mind... after all, this is the only game that has outlasted sucessive computer updates, and I'm still playing it H2H all these years after CCI first hit us in the early 90's.

I think the concept is a classic, and I hope this is the begining of the revival... that said, the modding community have done wonders to keep this game alive, and I'm currently playing the 'Bloody Omaha' and 'Gold Sword Juno' mod in two H2H campaigns.

Despite the advances in technology, I can name no other company level game that is this 'realistic' - that is not to exclude HTTR, or COTA because these are at a higher level, but retain the concept.


Anyway, I'm a big fan... and any close combat is better than no close combat.

RE: CC-CoI remake of CC III?

Posted: Fri Nov 24, 2006 4:11 pm
by LitFuel
I agree any CC is a good thing. I have problems with CCII & III on my system and though there may be fixes I won't mess with those as I'm famous for trying to change things on my computer and winding up screwing something else up. I would like to see CCII updated next then if sales go well jump to CC6..CCIV & V work fine on my system and unless they offered a ton of new content I can't see re-buying those....of course I say that now but considering my fondness for the series who knows when push comes to shove.

RE: CC-CoI remake of CC III?

Posted: Mon Nov 27, 2006 9:29 pm
by Frank McNally
some folks have asked why matrix does not post a patch and move on to cc6.  Why would they patch a product they did not release for free?  The product worked fine for 5 years (and still does if you make you computer act like one 5 years old) and so no one can reasonably expect a patch as anything but an undeserved gift or a purchase.

RE: CC-CoI remake of CC III?

Posted: Fri Dec 01, 2006 3:43 pm
by Infidel
This is great news.  The only CC game I've played has been CC2, which I really enjoyed.  I will probably buy the first one released (COI) as well as the CC2 re-release when it becomes available.
 
I played EYSA and liked that one too, but CC2 is still my favorite game in this genre.  Company of Heroes is fun and challenging, but it's certainly not the same game as CC.  Tanks with "hit points" seems a bit hokey to me.