RE: PBEM AAR - It Ain't a Lost Cause Yet!
Posted: Sat Nov 11, 2006 1:42 am
What to spend it on... What to spend it on...
I decide that I can't let the Union outspend me too much in diplomacy. (I'm not peeking, but I'm sure that jchastain is close to saturation levels in his diplomatic spending.) So, I spend 30 Money on diplomacy, as you can see below. At the very least, this should help increase the value of the blockade-runners' goods, but I'm really hoping for some help in the form of research points, which those advanced civilizations of Europe might be glad to share once they like me more.
Two final moves, and the turn is over. First, expecting that the Union might try to attack Ft. Henry now that Kentucky has sided with them, I move my Partisans there (and at the end of the turn tell them to "Steal Weapons," since 17 Guns is available. The other move involves sending that division in Murfreesboro (Tennessee) into the Cumberland River to join those other divisions. If Fort Henry is attacked, they'll be close by to do battle.

I decide that I can't let the Union outspend me too much in diplomacy. (I'm not peeking, but I'm sure that jchastain is close to saturation levels in his diplomatic spending.) So, I spend 30 Money on diplomacy, as you can see below. At the very least, this should help increase the value of the blockade-runners' goods, but I'm really hoping for some help in the form of research points, which those advanced civilizations of Europe might be glad to share once they like me more.
Two final moves, and the turn is over. First, expecting that the Union might try to attack Ft. Henry now that Kentucky has sided with them, I move my Partisans there (and at the end of the turn tell them to "Steal Weapons," since 17 Guns is available. The other move involves sending that division in Murfreesboro (Tennessee) into the Cumberland River to join those other divisions. If Fort Henry is attacked, they'll be close by to do battle.
